Commit Graph

70 Commits (c5bf367c30771ccaf2f50198e112e314a689a9ee)

Author SHA1 Message Date
IvanDSM c5bf367c30 Fix configfile skip_intro option 2020-05-15 16:47:04 -03:00
Vinícius R. Miguel b7c209cb84 Add in-game control binding menu
Originally on the testing branch
2020-05-15 15:38:35 -03:00
Vinícius R. Miguel 8cacc39769 Add a `--fullscreen` CLI option 2020-05-15 12:51:06 -03:00
Vinícius R. Miguel 4095ee3fb9 Merge pull request #102 from sm64pc/skipintro
Add command line parsing and --skip-intro option
2020-05-15 12:36:15 -03:00
Heaven Volkoff da4587d1a4 Fix incorrect cursor position calculation on Mario head screen (related to #28) 2020-05-15 01:09:28 -03:00
uncletrunks 7c7287b33a putting out fires 2020-05-14 21:50:10 -05:00
IvanDSM 736641dcbc Merge branch 'master' into skipintro 2020-05-14 23:05:21 -03:00
IvanDSM 94947c5b18 Add <strings.h> include
Oops!
2020-05-14 23:02:04 -03:00
uncletrunks 31d6a2a3b2 more cylindrical billboarding stuff 2020-05-14 20:47:55 -05:00
uncletrunks d0c0a31fea adds cylindrical billboarding, enables it for trees. 2020-05-14 20:31:52 -05:00
fgsfds c9cbdbe769 fix cursor on Mario head screen (fixes #28)
gDPSetScissor fix originally by Emil
2020-05-15 01:28:21 +03:00
uwabami 8866110ee5 fix Fire Spitter 2020-05-14 19:08:30 +02:00
uwabami 5072b85ed6 several fixes and improvements 2020-05-14 18:47:12 +02:00
uwabami 5492d2ee74 fix Fwoosh in Tall, Tall Mountain 2020-05-14 17:07:14 +02:00
uwabami 010ee50f10 fix Lakitu's cloud not appearing from a distance 2020-05-14 16:24:00 +02:00
uwabami bbd3cb5abe fix bugged Heave-Ho in Wet-Dry World 2020-05-14 16:11:59 +02:00
uwabami 0209a83621 Increase GFX_POOL_SIZE to fix overflow in 32bit version - thanks fgsfds 2020-05-13 09:25:45 +02:00
uwabami 9791e95ae7 adding option to disable draw distance 2020-05-12 09:26:16 +02:00
Vinícius R. Miguel aef044e9ac Merge pull request #59 from Hyenadae/master
Add Pi Script + WIP Addition of in-game menu quit -- Good job! Superb contribution :- )
2020-05-12 01:42:15 -03:00
vanfanel cc4f619c2b Hide mouse cursor when in fullscreen mode. 2020-05-11 13:37:48 +02:00
Hyenadae 708e3fd684 WIP In-Game Exit via pause+save menus w/ Localizations 2020-05-11 06:58:33 -04:00
IvanDSM ed524acd12 Add option in the configfile for skipping the intro
Now it's possible to either provide the --skip-intro command line argument or have skip_intro set to 1 on the config file.
2020-05-11 05:13:51 -03:00
BlankPixel ea3d8f2721 Fix incorrect arguments for newcam_clamp(), min and max were swapped; Simplified newcam_change_setting() with clamp function.
Also added a nice sound effect when closing the camera menu.
2020-05-10 23:42:29 -07:00
IvanDSM 61e7e8d032 Added CLI functionality with --skip-intro option. 2020-05-11 02:42:22 -03:00
IvanDSM 50bb799718 Fix hardcoded sensitivity (again?) 2020-05-11 01:53:52 -03:00
IvanDSM 5a4848e3f6 Fix analogue camera axis inversion, mouse now obeys inversion. 2020-05-11 01:51:17 -03:00
Vinícius R. Miguel f25b4dcbc6 Adds credit to Emil.
For implementing n64-fast32-engine
2020-05-10 17:47:10 -03:00
fgsfds 44f0512bd8 move bettercamera settings to config file; cleanup 2020-05-10 21:39:23 +03:00
Vinícius R. Miguel 0edbb78e1f Merge pull request #42 from vanfanel/master
Thanks!
2020-05-10 14:02:27 -03:00
vanfanel c5efdc2018 Remove redundant code. Make GLES and GL modes respect DESIRED_WIDTH and DESIRED_HEIGHT in windowed mode, but in fullscreen mode just use the system video mode. 2020-05-10 18:23:34 +02:00
fgsfds 86101aa4bf might as well check for L while we're at it 2020-05-10 19:15:13 +03:00
fgsfds 67e348cb2a rebind Z trigger back to L 2020-05-10 19:14:59 +03:00
fgsfds dffd75949f whoops, this is supposed to be the Z button 2020-05-10 19:09:43 +03:00
vanfanel 2056beeaff Do not call gfx_sdl_set_fullscreen() just after creating the game window: create window fullscreen or not directly. 2020-05-10 18:07:26 +02:00
fgsfds 775786310b allow rebinding of joystick and mouse buttons 2020-05-10 19:05:54 +03:00
vanfanel 4fb20a14b6 Fix for GLES on windowed rendering contexts (X11) 2020-05-10 17:52:01 +02:00
fgsfds bfbe62daed make use of mouse buttons 2020-05-10 18:41:46 +03:00
vanfanel 12434a79b1 Use the system video mode in GLES platforms instead of setting a new one. 2020-05-10 15:41:46 +02:00
IvanDSM 953ac95582 Fix build without new camera, add example to README
This fixes an oversight of mine that broke building with BETTERCAMERA=0 and adds an example to the README of how to build with the new camera disabled.
2020-05-10 05:47:38 -03:00
IvanDSM dc78761056 Merge branch 'master' into camera-rebase 2020-05-10 05:13:38 -03:00
IvanDSM e21210f238 New Makefile and fgsfdsfgs fixes
New Makefile based on master branch Makefile.
Ported fdsfgsfds' OOB memory access and save buffer corruption fixes.
2020-05-10 05:11:27 -03:00
Colton G. Rushton 6dc027226c More fixes ported from fdsfgsfds' fork 2020-05-10 00:05:33 -03:00
Colton G. Rushton c3e450122c Fix save corruption in some 64-bit builds 2020-05-09 21:13:57 -03:00
y0shin 3a4f4b4bc1 Merge pull request #22 from Hyenadae/master
L (Trigger) is real (now). Added key_l to config. L_TRIG and CONT_L inputs are now accepted by Mario 64
2020-05-09 06:21:20 -04:00
Hyenadae b2d424799c L (Trigger) is real. Keyboard only for now. 2020-05-09 09:31:15 +01:00
Hyenadae e0b22eccab L (Trigger) is real. Keyboard only for now. 2020-05-09 09:28:19 +01:00
IvanDSM a2017555de Fix goddard/sfx.h header 2020-05-09 02:32:57 -03:00
IvanDSM b2831a2478 Fix goddard/sfx.h header 2020-05-09 02:30:14 -03:00
IvanDSM 85dbb70e38 Mouse Look ported to camera_rebase
With check for settings SDL_SetRelativeMouseMode only if Mouse Look is enabled.

We always send regards to Fastblitters.
2020-05-09 02:10:56 -03:00
Vinícius R. Miguel 4448d4d9b5 True analog camera control has been added. 2020-05-09 01:19:13 -03:00