MysterD
d05d31dbed
Switch all mempools to dynamic memory
2023-05-12 22:10:27 -07:00
MysterD
c53cad5914
Make envfx use dynamic memory
2023-05-12 21:30:16 -07:00
MysterD
3a781de1a5
Convert display lists to dynamic memory
2023-05-12 20:39:42 -07:00
MysterD
08cae43887
Rename AllocOnlyPool to DynamicPool, add GrowingPool
2023-05-12 18:53:25 -07:00
MysterD
82391057ce
Make surfaces use dynamic memory
2023-05-12 17:16:03 -07:00
MysterD
e264cdd16b
Load all models into dynamic memory, and store them in a way for reuse
2023-05-12 16:15:35 -07:00
MysterD
60f7ef7a0f
WIP: start making memory management better
2023-05-12 13:19:10 -07:00
MysterD
14203bf7af
Fix more possible crashes
2023-05-12 12:31:11 -07:00
MysterD
ada4421ce5
Prevented hundreds of additional crashes from the Mod API
2023-05-11 20:33:21 -07:00
MysterD
3adf0f782a
Fix some problems found in static analysis
2023-05-11 02:17:10 -07:00
MysterD
afedaa312d
Prevent even more possible crashes from the mod api
2023-05-11 01:46:27 -07:00
MysterD
a070b024a5
Fix more possible crashes
2023-05-11 00:19:01 -07:00
MysterD
f38adda7ed
Fix autogen for AnimationTable
2023-05-10 22:29:39 -07:00
MysterD
8f8c9720ba
Fix another ~200+ crashes that could happen from mods
2023-05-10 21:28:13 -07:00
MysterD
3489186355
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
MysterD
d04c0af4de
Rename func_80321080 -> stop_secondary_music
2023-05-10 15:39:15 -07:00
MysterD
2332077649
Merge branch 'dev' of github.com:sm64ex-coop-dev/sm64ex-coop into dev
2023-05-10 15:21:00 -07:00
Prince Frizzy
9a4598bb3e
Name more audio code and variables, Document some others. ( #386 )
2023-05-10 14:31:58 -07:00
PeachyPeach
28595fc762
fixed disable acts ( #390 )
2023-05-10 17:07:29 -04:00
MysterD
8ef52f3acc
Prevent several possible crashes and hangs, limit more struct fields to read-only
2023-05-10 13:25:41 -07:00
Agent X
57238f6f9c
Nametags update ( #385 )
...
* Slight Nametags update
Made Nametags not render if behind camera
* Optimizations and commands rework
* Update nametags.lua
2023-05-10 15:42:43 -04:00
PeachyPeach
4a8f1dbb5d
better kick/punch/trip, gp and flying detection ( #388 )
2023-05-09 15:38:29 -04:00
MysterD
62e5563168
Fix crash in network_receive_lua_sync_table
2023-05-07 22:46:00 -07:00
MysterD
78cf313641
Fixed crash in cutscene_bowser_arena_end()
2023-05-07 16:02:46 -07:00
MysterD
8285525084
Fixed crash in uv_update_scroll()
2023-05-07 16:01:41 -07:00
MysterD
b169b063c2
Fixed crash in import_texture_*()
2023-05-07 16:00:52 -07:00
MysterD
44bbfb46a1
Fixed crash in packet_ordered_check_for_processing
2023-05-07 15:56:56 -07:00
MysterD
f9c0e2cfe2
Fix crashes in various obj functions
2023-05-07 15:55:11 -07:00
MysterD
060807dc7f
Fixed crash in DynOS_UpdateCmd
2023-05-07 15:49:26 -07:00
MysterD
808691498e
Fix crash in DynOS_Actor_AddCustom
2023-05-07 15:48:19 -07:00
MysterD
48c0a0369e
Possible config corruption fix
2023-05-07 13:22:08 -07:00
MysterD
d6e5e94e00
Make djui_hud_get_screen_width() more readable
2023-05-06 00:16:37 -07:00
Agent X
6367da1237
Fixed forced 4:3 ( #384 )
...
Just reverting a 'fix' to my code someone else made.
2023-05-06 00:13:54 -07:00
MysterD
8311eb23ec
Fixed ~240 possible crashes
2023-05-05 23:59:58 -07:00
MysterD
e548b80c9d
Add hack to disable 2cycle if using a texture that doesn't exist
2023-05-05 01:47:42 -07:00
MysterD
51b0bf84b3
Remove tile checks from gfx_pc
2023-05-04 14:55:18 -07:00
Agent X
661fe2b216
Remove printf from gfx_pc.c ( #383 )
...
I don't think this is needed anymore
2023-05-04 14:53:05 -07:00
Isaac0-dev
326dc43326
fix some crashes and bugs ( #381 )
...
- fix crash in bhv_lll_bowser_puzzle_piece_update (thanks to djoslin)
- fix crash in platform_on_track_act_init
- fix chat commands not working on dev builds
- log when the crash handler is called
- if a custom level tries to set an invalid background, change it to BACKGROUND_OCEAN_SKY
2023-05-04 13:26:50 -07:00
MysterD
7e1e869114
Allowed user to override forced camera centering when sliding/flying
2023-05-04 12:55:59 -07:00
MysterD
bc0d529a69
Bump version
2023-05-04 12:11:49 -07:00
MysterD
b8a7cccb9f
Merge branch '2cycle' into dev
2023-05-04 12:09:04 -07:00
MysterD
7aea5318fd
Cleanup 2cycle stuff
2023-05-04 12:08:53 -07:00
MysterD
8850358dd5
Handle shader overflow cases
2023-05-04 11:59:36 -07:00
MysterD
ea52379065
Whoops
2023-05-04 01:43:51 -07:00
MysterD
21b13aa8d1
Disable accurate interpolation on 32 bit
2023-05-04 01:29:08 -07:00
MysterD
63b6aefa5c
Fix 32 bit builds
2023-05-04 01:06:49 -07:00
MysterD
6e3a909f8c
Increase default resolution by a little bit
2023-05-03 21:42:17 -07:00
MysterD
a2afe0c638
Add 2cycle/lightmap support to dx12
2023-05-03 21:41:39 -07:00
MysterD
abd8102eda
Port 2cycle/lightmap code to dx11
2023-05-03 21:07:22 -07:00
MysterD
dfa26531e1
Get GL_LEGACY working again (poorly)
2023-05-03 13:21:34 -07:00