Vinícius R. Miguel
82e872d5da
Show the console on Windows setting `WINDOWS_CONSOLE=1`
2020-05-13 13:23:52 -03:00
Vinícius R. Miguel
b06a89576a
Merge pull request #77 from Jan200101/sdlmake
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extend cross compilation support
2020-05-13 13:19:47 -03:00
Vinícius R. Miguel
986a191b9d
Merge pull request #87 from Hyenadae/patch-1
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Update to pisetup.sh
2020-05-13 12:08:55 -03:00
Hy!
933daaaf75
Update to pisetup.sh
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Fixed current-directory asset placement hints and some minor text changes
2020-05-13 11:35:22 -03:00
Vinícius R. Miguel
8c311a62f0
Fix some overflow issues
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As found out by @fgsfdsfgs, increase the GFX pool size as to eliminate current overflow-related crashes.
2020-05-13 11:25:22 -03:00
Hyenadae
3c38191956
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
uwabami
0209a83621
Increase GFX_POOL_SIZE to fix overflow in 32bit version - thanks fgsfds
2020-05-13 09:25:45 +02:00
Vinícius R. Miguel
d4f52d7695
Add nodrawdistance.patch
2020-05-13 03:52:34 -03:00
Jan200101
feb9d900f7
extend cross compilation support
2020-05-12 16:08:34 +02:00
uwabami
9791e95ae7
adding option to disable draw distance
2020-05-12 09:26:16 +02:00
Vinícius R. Miguel
aef044e9ac
Merge pull request #59 from Hyenadae/master
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Add Pi Script + WIP Addition of in-game menu quit -- Good job! Superb contribution :- )
2020-05-12 01:42:15 -03:00
Hyenadae
0f26904809
Added script to prep Raspbian / RPi and compile SDL2 / SM64
2020-05-11 23:28:12 -04:00
Vinícius R. Miguel
18d47cab3b
Add what's skipintro is about
2020-05-11 18:31:59 -03:00
HengiFettlich
b9fcf83b84
Merge pull request #66 from vanfanel/master
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Hide mouse cursor when in fullscreen mode.
2020-05-11 13:40:20 +02:00
vanfanel
cc4f619c2b
Hide mouse cursor when in fullscreen mode.
2020-05-11 13:37:48 +02:00
Hyenadae
708e3fd684
WIP In-Game Exit via pause+save menus w/ Localizations
2020-05-11 06:58:33 -04:00
IvanDSM
ed524acd12
Add option in the configfile for skipping the intro
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Now it's possible to either provide the --skip-intro command line argument or have skip_intro set to 1 on the config file.
2020-05-11 05:13:51 -03:00
IvanDSM
1a3c6eb070
Merge pull request #65 from cblankpixel/master
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Fix incorrect arguments for newcam_clamp(), min and max were swapped
2020-05-11 04:55:24 -03:00
BlankPixel
ea3d8f2721
Fix incorrect arguments for newcam_clamp(), min and max were swapped; Simplified newcam_change_setting() with clamp function.
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Also added a nice sound effect when closing the camera menu.
2020-05-10 23:42:29 -07:00
IvanDSM
61e7e8d032
Added CLI functionality with --skip-intro option.
2020-05-11 02:42:22 -03:00
IvanDSM
50bb799718
Fix hardcoded sensitivity (again?)
2020-05-11 01:53:52 -03:00
IvanDSM
03c7d003c4
Merge branch 'master' of github.com:sm64pc/sm64pc
2020-05-11 01:51:34 -03:00
IvanDSM
5a4848e3f6
Fix analogue camera axis inversion, mouse now obeys inversion.
2020-05-11 01:51:17 -03:00
IvanDSM
28d479f5fa
Merge pull request #63 from aswgit/master
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Fix emsdk install and PATH update
2020-05-11 01:22:17 -03:00
albertw
af94a6d0fd
Fix emsdk install and PATH update
2020-05-10 20:18:04 -07:00
albertw
f642891a42
Merge remote-tracking branch 'main/master'
2020-05-10 20:17:02 -07:00
IvanDSM
1b8c61484c
Even more clarification re: WINDOWS_BUILD
2020-05-10 23:38:38 -03:00
3dsgitasw@gmail.com
be90309678
Fix emsdk install and PATH update
2020-05-10 19:24:09 -07:00
Vinícius R. Miguel
6415d6e0e6
Update README.md
2020-05-10 19:42:41 -03:00
Vinícius R. Miguel
f25b4dcbc6
Adds credit to Emil.
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For implementing n64-fast32-engine
2020-05-10 17:47:10 -03:00
IvanDSM
7f3503ddb2
Windows build clarifications.
2020-05-10 16:50:48 -03:00
IvanDSM
77da64b323
Merge pull request #51 from fgsfdsfgs/patch-2
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Move bettercamera settings out of EEPROM and into the config file (again)
2020-05-10 16:41:04 -03:00
fgsfds
44f0512bd8
move bettercamera settings to config file; cleanup
2020-05-10 21:39:23 +03:00
Vinícius R. Miguel
f03812a6c7
Add BETTERCAMERA notice
2020-05-10 15:09:40 -03:00
IvanDSM
8ef4896f86
Disable bettercamera by default.
2020-05-10 15:08:59 -03:00
Vinícius R. Miguel
0edbb78e1f
Merge pull request #42 from vanfanel/master
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Thanks!
2020-05-10 14:02:27 -03:00
IvanDSM
9d90b75fb6
Merge pull request #48 from fgsfdsfgs/patch-1
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Allow changing controller button bindings in config file; add mouse buttons
2020-05-10 13:37:32 -03:00
vanfanel
c5efdc2018
Remove redundant code. Make GLES and GL modes respect DESIRED_WIDTH and DESIRED_HEIGHT in windowed mode, but in fullscreen mode just use the system video mode.
2020-05-10 18:23:34 +02:00
fgsfds
86101aa4bf
might as well check for L while we're at it
2020-05-10 19:15:13 +03:00
fgsfds
67e348cb2a
rebind Z trigger back to L
2020-05-10 19:14:59 +03:00
IvanDSM
941bc197eb
Add warning about WINDOWS_BUILD
2020-05-10 13:13:15 -03:00
fgsfds
dffd75949f
whoops, this is supposed to be the Z button
2020-05-10 19:09:43 +03:00
vanfanel
2056beeaff
Do not call gfx_sdl_set_fullscreen() just after creating the game window: create window fullscreen or not directly.
2020-05-10 18:07:26 +02:00
fgsfds
775786310b
allow rebinding of joystick and mouse buttons
2020-05-10 19:05:54 +03:00
vanfanel
4fb20a14b6
Fix for GLES on windowed rendering contexts (X11)
2020-05-10 17:52:01 +02:00
IvanDSM
33c426171c
Fix Web build.
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The ifeq($(TARGET_WEB),0) check on line 49 wasn't being endif'ed properly, which caused the rest of the code up until 244 (where an incorrect endif was placed) to be ignored.
This commit fixes that issue and allows web builds to work normally.
2020-05-10 12:45:46 -03:00
fgsfds
bfbe62daed
make use of mouse buttons
2020-05-10 18:41:46 +03:00
Vinícius R. Miguel
39edce5738
Merge pull request #36 from sm64pc/camera-rebase
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Merge camera-rebase into master. Good work :)
2020-05-10 11:45:13 -03:00
IvanDSM
a70cb74cf1
Merge branch 'master' into camera-rebase
2020-05-10 11:31:57 -03:00
rai
e22463a609
Update README.md
2020-05-10 16:03:43 +02:00