Commit Graph

3894 Commits (27b85c94b770b77ad2b66fdf4f41dcd85e92b901)

Author SHA1 Message Date
Isaac0-dev 0174cfa0fa
move domain resolution to socket.c (#23) 2024-05-03 21:27:44 +10:00
Isaac0-dev 3826d379e9
network_receive_save_set_flag sanity checks (#24) 2024-05-03 20:58:40 +10:00
Isaac0-dev 90b071acc0
exposed a bunch of interaction functions to Lua (#22)
Renamed the function interact_unknown_08 to interact_spiny_walking
and added the constant INTERACT_SPINY_WALKING, which has the same value of INTERACT_UNKNOWN_08
INTERACT_UNKNOWN_08 is kept for compatibility with smlua, and behavior dynos bins
2024-05-03 18:38:21 +10:00
Agent X df7da84cc6 Move constant to the correct file 2024-04-28 12:23:33 -04:00
Agent X 54485d0ed3 Add steven's new Arena fire flower model
Co-Authored-By: steven. <54620586+stvene3004@users.noreply.github.com>
2024-04-28 10:09:52 -04:00
Agent X 17348a8fc4 Make level IDs s16s 2024-04-28 10:00:13 -04:00
Agent X 9cbf364113 Fix colored mod names leaking into script error message 2024-04-28 09:37:21 -04:00
Skeltan aa11ddd45d
Updated French Translation (#21) 2024-04-27 10:40:02 +10:00
Blockyyy a7b2741aa7
added HOOK_ON_SEQ_LOAD (#18) 2024-04-24 22:39:34 +10:00
Agent X 15377ada33
Delete developer/recompile-and-restart.sh 2024-04-22 19:33:03 -04:00
iZePlayzYT 12e8312eda
Streamlined Development and Enhanced Customization: Updates to .gitignore, and Keyboard Controls in Chat (#17)
* Ignore Visual Studio Stuff

* Added a few scripts for development

* Improved the development scripts

* Added option to choose between 2 different keyboard control variants in the chat

* Improved and added new batch scripts for development purposes

* Hotfix

* Converted the .BAT-Scripts to .SH-Scripts and moved them to the "development" folder and fixed a bug in the already existing "compile.sh" file

* Fixed some stuff

* Removed 7 .sh-scripts
2024-04-22 19:32:28 -04:00
Agent X 7561b375fa Simplify info panel 2024-04-19 15:32:42 -04:00
Agent X 8a80b87771 Rename every custom character sample to have a label :D 2024-04-19 15:30:45 -04:00
Agent X 19b354fb2f Change around printing a little 2024-04-19 13:32:39 -04:00
Agent X 998a057051 Remove some TARGET_N64 remnants 2024-04-19 12:44:14 -04:00
Agent X 91320b9cf9 Revert "Decrease the sleep times in some spots, We do not need them to be so long. (#373)"
This reverts commit 9b1123dde9.
2024-04-19 12:37:37 -04:00
Agent X 1d72087479 Readd fixed MSAA 2024-04-19 12:28:45 -04:00
Agent X d15ebf29d3 Make WARP_NODE commands able to read custom Lua registered levels 2024-04-17 17:40:53 -04:00
Agent X a6b938df75 Shorten include paths by removing unnecessary "src/" 2024-04-17 17:28:38 -04:00
iZePlayzYT 483028259c
Fixed the alphabetical order, Removed 2 duplicates in "sm64coopdx Contributors:", Added iZePlayz to "sm64ex-coop Contributers:" and "sm64coopdx Contributers:" (#16) 2024-04-17 14:30:47 -04:00
eros71 d0eee30c06
Reorganize Info panel and Misc. (#14)
Makes the info credits paginated so we can add more text over time with no issues and also moves the Open Appdata/User Folder button to the Misc. menu to avoid cluttering.

Also fixed the size of the changelog panel as the Back button was also being obscured.

Rewritten it from the old repo, so all new changes should stay there.

There IS an issue where if you go to the changelog, and then back to info and try to go to another page the game crashes, and I think it's DJUI and not panel related, but I'm still looking into what it could be.
2024-04-17 12:09:45 -04:00
Agent X d145de7527 Add back iZeSaveStates
¯\_(ツ)_/¯
2024-04-17 10:35:11 -04:00
Agent X f994ffbe8c Make texture coordinates use ints instead of shorts 2024-04-16 19:33:23 -04:00
Agent X afb2a09db5 Make HOOK_ON_EXIT also call on lobby exit 2024-04-09 18:11:52 -04:00
Agent X b8c42f308f Disallow function that shouldn't be in Lua 2024-04-09 17:40:52 -04:00
Agent X 136edd1097 Fix incorrect SDL window pos on high DPI 2024-04-03 21:33:46 -04:00
Agent X 2f69079e8e Make linear/tripoint filters switchable without restart 2024-04-03 20:25:51 -04:00
Agent X 95d0977df5 Windows: Make SDL APIs DPI aware 2024-04-03 20:11:09 -04:00
Agent X 817c8a1aff Make OpenGL renderer able to vertex color lightmaps 2024-04-03 20:10:10 -04:00
Agent X c6437101c6 Remove 1.5x DJUI scale 2024-04-03 19:58:36 -04:00
Agent X ddc46affca Remove MSAA 2024-04-03 19:30:57 -04:00
Agent X fd96946962 Remove DirectX 12 2024-03-30 23:57:18 -04:00
Agent X e5b017f115 Remove dev scripts nobody uses, will likely make new ones 2024-03-30 23:57:18 -04:00
Agent X c12d452011
Update djui_panel_info.c - oops
Sorry Peachy
2024-03-30 14:34:53 -04:00
Agent X f262363fd3 NEW LUIGI SAMPLES! THANKS @andrat 2024-03-29 20:09:15 -04:00
Agent X 667adcbe7f Fix THI lowering music volume on main menu 2024-03-29 19:49:33 -04:00
Agent X 3c6c11b08a Restore camera pan level slider 2024-03-29 19:49:33 -04:00
Agent X cb38dc2efa Improve some English lines 2024-03-29 19:49:33 -04:00
Isaac0-dev 7468ff001b
fix write out of bounds in smlua text utils (#13) 2024-03-28 23:56:15 -04:00
Isaac0-dev 974577f678
djui player menu custom camera cutscene (#2) 2024-03-28 18:53:46 -04:00
Isaac0-dev 64cc05e219
pause anywhere server setting (#11) 2024-03-28 18:52:27 -04:00
Isaac0-dev 1a3dd25c10
fix compilation with the HEADLESS compile flag (#9) 2024-03-28 18:49:47 -04:00
Isaac0-dev 4223225b8d
cleaner loading screen design (#10) 2024-03-26 17:38:16 -04:00
PeachyPeach e455db33fb
update info panel (#12) 2024-03-26 17:20:15 -04:00
Agent X b08fc74a3d Fix small mistake in DynOS_Tex_Get 2024-03-25 20:39:49 -04:00
Agent X c8bf12754f Refactor verify_warp 2024-03-25 19:03:59 -04:00
EmeraldLockdown 9fde4dc1b7 Fix sins/coss negative numbers on arm architecture (thanks robertkirkman) (#588) 2024-03-25 18:55:19 -04:00
EmeraldLockdown e958ffb81c Fix compilation (#585) 2024-03-25 18:55:19 -04:00
defacube 22c8080502 Fix warp softlocks and crashes (fixed) (#555)
* Main code

* Added gInCredits

* Added gInCredits

* Reset gInCredits when network_shutdown() is ran

* Update mario_actions_cutscene.c

* Remove gInCredits

* Remove gInCredits (header file)

* Update network.c

* Update mario_actions_cutscene.c
2024-03-25 18:55:18 -04:00
Emily♥ 29b67a3ef0 Pass "interaction" to HOOK_ALLOW_PVP_ATTACK and HOOK_ON_PVP_ATTACK + Fix broken links (#566)
* Pass "interaction" to HOOK_ALLOW_PVP_ATTACK and HOOK_ON_PVP_ATTACK

This let's you test for the kind of attack in the hook; for example, you can do `interaction & INT_KICK ~= 0` to test if the attack is a kick.

* Fix broken links in wiki

Have to go up one directory
2024-03-25 18:47:27 -04:00