Isaac0-dev
0174cfa0fa
move domain resolution to socket.c ( #23 )
2024-05-03 21:27:44 +10:00
Isaac0-dev
3826d379e9
network_receive_save_set_flag sanity checks ( #24 )
2024-05-03 20:58:40 +10:00
Isaac0-dev
90b071acc0
exposed a bunch of interaction functions to Lua ( #22 )
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Renamed the function interact_unknown_08 to interact_spiny_walking
and added the constant INTERACT_SPINY_WALKING, which has the same value of INTERACT_UNKNOWN_08
INTERACT_UNKNOWN_08 is kept for compatibility with smlua, and behavior dynos bins
2024-05-03 18:38:21 +10:00
Agent X
df7da84cc6
Move constant to the correct file
2024-04-28 12:23:33 -04:00
Agent X
54485d0ed3
Add steven's new Arena fire flower model
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Co-Authored-By: steven. <54620586+stvene3004@users.noreply.github.com>
2024-04-28 10:09:52 -04:00
Agent X
17348a8fc4
Make level IDs s16s
2024-04-28 10:00:13 -04:00
Agent X
9cbf364113
Fix colored mod names leaking into script error message
2024-04-28 09:37:21 -04:00
Skeltan
aa11ddd45d
Updated French Translation ( #21 )
2024-04-27 10:40:02 +10:00
Blockyyy
a7b2741aa7
added HOOK_ON_SEQ_LOAD ( #18 )
2024-04-24 22:39:34 +10:00
Agent X
15377ada33
Delete developer/recompile-and-restart.sh
2024-04-22 19:33:03 -04:00
iZePlayzYT
12e8312eda
Streamlined Development and Enhanced Customization: Updates to .gitignore, and Keyboard Controls in Chat ( #17 )
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* Ignore Visual Studio Stuff
* Added a few scripts for development
* Improved the development scripts
* Added option to choose between 2 different keyboard control variants in the chat
* Improved and added new batch scripts for development purposes
* Hotfix
* Converted the .BAT-Scripts to .SH-Scripts and moved them to the "development" folder and fixed a bug in the already existing "compile.sh" file
* Fixed some stuff
* Removed 7 .sh-scripts
2024-04-22 19:32:28 -04:00
Agent X
7561b375fa
Simplify info panel
2024-04-19 15:32:42 -04:00
Agent X
8a80b87771
Rename every custom character sample to have a label :D
2024-04-19 15:30:45 -04:00
Agent X
19b354fb2f
Change around printing a little
2024-04-19 13:32:39 -04:00
Agent X
998a057051
Remove some TARGET_N64 remnants
2024-04-19 12:44:14 -04:00
Agent X
91320b9cf9
Revert "Decrease the sleep times in some spots, We do not need them to be so long. ( #373 )"
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This reverts commit 9b1123dde9
.
2024-04-19 12:37:37 -04:00
Agent X
1d72087479
Readd fixed MSAA
2024-04-19 12:28:45 -04:00
Agent X
d15ebf29d3
Make WARP_NODE commands able to read custom Lua registered levels
2024-04-17 17:40:53 -04:00
Agent X
a6b938df75
Shorten include paths by removing unnecessary "src/"
2024-04-17 17:28:38 -04:00
iZePlayzYT
483028259c
Fixed the alphabetical order, Removed 2 duplicates in "sm64coopdx Contributors:", Added iZePlayz to "sm64ex-coop Contributers:" and "sm64coopdx Contributers:" ( #16 )
2024-04-17 14:30:47 -04:00
eros71
d0eee30c06
Reorganize Info panel and Misc. ( #14 )
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Makes the info credits paginated so we can add more text over time with no issues and also moves the Open Appdata/User Folder button to the Misc. menu to avoid cluttering.
Also fixed the size of the changelog panel as the Back button was also being obscured.
Rewritten it from the old repo, so all new changes should stay there.
There IS an issue where if you go to the changelog, and then back to info and try to go to another page the game crashes, and I think it's DJUI and not panel related, but I'm still looking into what it could be.
2024-04-17 12:09:45 -04:00
Agent X
d145de7527
Add back iZeSaveStates
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¯\_(ツ)_/¯
2024-04-17 10:35:11 -04:00
Agent X
f994ffbe8c
Make texture coordinates use ints instead of shorts
2024-04-16 19:33:23 -04:00
Agent X
afb2a09db5
Make HOOK_ON_EXIT also call on lobby exit
2024-04-09 18:11:52 -04:00
Agent X
b8c42f308f
Disallow function that shouldn't be in Lua
2024-04-09 17:40:52 -04:00
Agent X
136edd1097
Fix incorrect SDL window pos on high DPI
2024-04-03 21:33:46 -04:00
Agent X
2f69079e8e
Make linear/tripoint filters switchable without restart
2024-04-03 20:25:51 -04:00
Agent X
95d0977df5
Windows: Make SDL APIs DPI aware
2024-04-03 20:11:09 -04:00
Agent X
817c8a1aff
Make OpenGL renderer able to vertex color lightmaps
2024-04-03 20:10:10 -04:00
Agent X
c6437101c6
Remove 1.5x DJUI scale
2024-04-03 19:58:36 -04:00
Agent X
ddc46affca
Remove MSAA
2024-04-03 19:30:57 -04:00
Agent X
fd96946962
Remove DirectX 12
2024-03-30 23:57:18 -04:00
Agent X
e5b017f115
Remove dev scripts nobody uses, will likely make new ones
2024-03-30 23:57:18 -04:00
Agent X
c12d452011
Update djui_panel_info.c - oops
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Sorry Peachy
2024-03-30 14:34:53 -04:00
Agent X
f262363fd3
NEW LUIGI SAMPLES! THANKS @andrat
2024-03-29 20:09:15 -04:00
Agent X
667adcbe7f
Fix THI lowering music volume on main menu
2024-03-29 19:49:33 -04:00
Agent X
3c6c11b08a
Restore camera pan level slider
2024-03-29 19:49:33 -04:00
Agent X
cb38dc2efa
Improve some English lines
2024-03-29 19:49:33 -04:00
Isaac0-dev
7468ff001b
fix write out of bounds in smlua text utils ( #13 )
2024-03-28 23:56:15 -04:00
Isaac0-dev
974577f678
djui player menu custom camera cutscene ( #2 )
2024-03-28 18:53:46 -04:00
Isaac0-dev
64cc05e219
pause anywhere server setting ( #11 )
2024-03-28 18:52:27 -04:00
Isaac0-dev
1a3dd25c10
fix compilation with the HEADLESS compile flag ( #9 )
2024-03-28 18:49:47 -04:00
Isaac0-dev
4223225b8d
cleaner loading screen design ( #10 )
2024-03-26 17:38:16 -04:00
PeachyPeach
e455db33fb
update info panel ( #12 )
2024-03-26 17:20:15 -04:00
Agent X
b08fc74a3d
Fix small mistake in DynOS_Tex_Get
2024-03-25 20:39:49 -04:00
Agent X
c8bf12754f
Refactor verify_warp
2024-03-25 19:03:59 -04:00
EmeraldLockdown
9fde4dc1b7
Fix sins/coss negative numbers on arm architecture (thanks robertkirkman) ( #588 )
2024-03-25 18:55:19 -04:00
EmeraldLockdown
e958ffb81c
Fix compilation ( #585 )
2024-03-25 18:55:19 -04:00
defacube
22c8080502
Fix warp softlocks and crashes (fixed) ( #555 )
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* Main code
* Added gInCredits
* Added gInCredits
* Reset gInCredits when network_shutdown() is ran
* Update mario_actions_cutscene.c
* Remove gInCredits
* Remove gInCredits (header file)
* Update network.c
* Update mario_actions_cutscene.c
2024-03-25 18:55:18 -04:00
Emily♥
29b67a3ef0
Pass "interaction" to HOOK_ALLOW_PVP_ATTACK and HOOK_ON_PVP_ATTACK + Fix broken links ( #566 )
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* Pass "interaction" to HOOK_ALLOW_PVP_ATTACK and HOOK_ON_PVP_ATTACK
This let's you test for the kind of attack in the hook; for example, you can do `interaction & INT_KICK ~= 0` to test if the attack is a kick.
* Fix broken links in wiki
Have to go up one directory
2024-03-25 18:47:27 -04:00