Commit Graph

52 Commits (7b4a223b67d2d903a125b7b26c020c4d79fe6121)

Author SHA1 Message Date
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

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Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00
xLuigiGamerx 962ff5932f Added a custom hud font and a recolorable version and added dynos support to the aliased font 2024-01-22 00:06:18 +03:00
Agent X bdb8f11eab Bring back base FONT_NORMAL as FONT_ALIASED
FONT_NORMAL is the same as FONT_TINY, except with a different scale to match mods that use FONT_NORMAL
2023-12-17 21:36:24 -05:00
Agent X 49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
xLuigiGamerx 7a8bffa318
Fixing up the glyphs and changing some things (#479)
* Readded version checks, added some extra symbols and changed print.c and print.h a bit, also changed all characters head icons. And made ~ into multiply and ^ into key (no longer beta key) and remade all beta textures for all versions.

* Changed the Q to q in the custom hud font

* Added mathematical symbols

* Turns out there are ? in other versions and there was a jp check stopping us from using it and I am dumb

* No more funny comments

* No more print.c funny comments

* Fixed accidentally screwed up coin counter

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Co-authored-by: xLuigiGamerx <mohammmedsadawi666@gmail.com>
2023-10-20 18:19:21 +02:00
xLuigiGamerx 5ec85180ec
Adding the missing colorful letters (q, v, x, z). (#464)
* xLuigiGamerxsDevFork

* xLuigiGamerxsDevFork

* Fixed Accidentally used older character.c file

---------

Co-authored-by: xLuigiGamerx <mohammmedsadawi666@gmail.com>
2023-09-13 03:04:30 -07:00
Prince Frizzy ee3a7018ab
Adds support for compiling other regions (#378)
* Initial support for compiling with EU.

* Fix EU text.

* JP now compiles, TODO: Fix Autogen to fix JP and fix text in djui.

* audio: Prevent crash in EU.

* audio: Sync EU audio to 60 Hz instead of 50 Hz

* Add logging and remove sanity check to hopefully track EU crash.

* Various improvements for EU

Improve some memory debugging
Improve sound debugging
Initalize some variables in load.c for the sound system
Synchronize the EU cutscenes with the US version.

* Fix credits music playing in EU, Document some EU audio code.

* Autogen now supports version excluded object fields and functions. Reran autogen in accordance.

* Fix some potentional shifting issues due to version differences.

* Decrease the sleep times in some spots, We do not need them to be so long. (#373)

* Add the region to the version string.

---------

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2023-05-03 00:54:25 -07:00
MysterD 865d17b512 Adjusted kerning 2023-04-22 02:44:19 -07:00
MysterD 509c82fcd5 Made font-normal kerning consistent 2023-04-20 12:58:17 -07:00
MysterD 96e42a6ba4 Fixed compile error on Windows 2023-04-03 20:33:08 -07:00
MysterD fce88728d2 Improve lag compensation 2023-04-03 13:55:03 -07:00
MysterD 192d47aea0 Added FONT_TINY 2023-04-02 23:02:14 -07:00
MysterD 072c36c558 Fix build, add fonts to dynos packs 2023-04-02 14:58:43 -07:00
MysterD 193f2cc447 Turned title font into a sprite sheet 2023-04-02 13:51:52 -07:00
MysterD 68346eecf1 Text rendering optimizations + resolution increase on normal font
Increased resolution of normal font 2x
Combined all normal font characters into a sprite sheet
Adjusted kerning on normal font
Removed 'rotatedUV' setting for DJUI fonts
2023-04-02 13:18:10 -07:00
MysterD e578943700 Started optimizing text rendering 2023-04-01 23:44:10 -07:00
MysterD bc079903a7 Fixed kerning on 'd' 2023-04-01 03:55:57 -07:00
MysterD 90d1a71b64 Added 15 more characters 2023-03-28 16:15:42 -07:00
MysterD c0ee5016dd Make adding extra characters even easier, add more umlaut and grave characters 2023-03-28 13:23:00 -07:00
MysterD e0b5886bdf Make the extended character names and order make more sense 2023-03-28 12:33:13 -07:00
MysterD 4457edb412 Added portuguese letters to chat font 2023-03-28 00:57:05 -07:00
MysterD be67a063e6 Added most of the spanish characters 2023-03-28 00:34:52 -07:00
MysterD f4fe5a9457 Added ñ and Ñ to coop 2023-03-27 18:35:39 -07:00
PeachyPeach 68e1b72b99
3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82)
Modified number_geo to allow it to display orange numbers from 0 to 999.
    Edited red coins/secrets code:
        Added two fields in the Area struct: numRedCoins and numSecrets
        The number of red coins/secrets in every area is computed during level script processing
        Removed the useless global gRedCoinsCollected
    These changes fix the following bugs:
        Wrong sound effect played and incorrect number displayed when there is more than 8 red coins/5 secrets
        Desynced red coins/secrets counter when going from an area to another
        Remotely spawning red coins/secrets stars in other areas without collecting all red coins/secrets
    Pausing the game now shows the correct number of collected red coins / the total number of red coins in the current area.
2022-05-07 19:09:37 -07:00
MysterD ad6642a4bd Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
MysterD 1508f07fef Added actor textures to dynos builtin list; added shadow_spike_ext 2022-04-13 19:13:25 -07:00
Prince Frizzy 75bb9b7912
Update to Refresh 13 (#19)
* Refresh 13

Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
MysterD 669e17bc18 Added global textures 2022-02-15 22:14:55 -08:00
MysterD 6f8714c764 Added FluffaLuigi's Wario model 2022-02-13 21:52:35 -08:00
MysterD b5762c2446 Add in-game player list 2022-01-15 20:44:11 -08:00
MysterD 4cebce4864 Added Waluigi - model provided by Super Keeberghrh 2021-09-05 14:23:47 -07:00
MysterD 4688ffe1f0 Added toad player character 2021-08-18 22:55:31 -07:00
MysterD 922499dada Adjusted where selectionbox is defined 2021-07-31 20:53:11 -07:00
MysterD 28d63b2c87 Added save file selection to host menu 2021-07-14 18:58:52 -07:00
MysterD 2a4817b29b DJUI: Adjusted normal font, added missing characters 2021-06-28 18:08:24 -07:00
MysterD dfef74e727 Added custom title font
Adjusted text system to have multiple fonts
Added color escape to text
2021-06-21 21:18:27 -07:00
MysterD 5abd0ca1ab Complete rewrite of custom main menu
The vanilla main menu is an awful pile of code that is extremely painful
to make additions to. So I've side-stepped the problem by writing an
entiely new menu system without all of vanilla's quirks. I've separated
the custom menu system from the menus I want to make, which allows for
easy additions and a clear separation of responsibilities.

Along with this rewrite comes a host menu, adding the missing
configuration options in-game.

Fixes #29
2020-09-13 23:57:14 -07:00
MysterD 5abe3577ae Added Luigi's face in place of 'Mario Cam'
Fixes #42
2020-09-11 22:36:29 -07:00
MysterD 8c3014b120 Created Luigi's life icon 2020-09-05 19:44:58 -07:00
n64 4a448cf10d merge refresh 10 2020-06-20 02:49:59 +03:00
fgsfds 1046cc1301 Merge pull request #179 from dernett/fix-fullscreen-text
Fix fullscreen text
2020-05-19 03:19:37 +03:00
fgsfds c18e70f44e Revert "Merge branch 'nightly' into master"
This reverts commit 2e8a821fa3, reversing
changes made to d499f55402.
2020-05-19 02:38:59 +03:00
Alex Burnett 1ede50c1a5 Fix text being wrapped in fullscreen 2020-05-18 03:34:27 -07:00
Hyenadae 31f0d68ca2 Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
Jan200101 e87c070517
merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
n64 06ec56df7f Refresh 7 2020-03-01 22:42:52 -05:00
n64 9273f38df1 refresh 5 2020-01-03 10:38:57 -05:00
n64 04732af90b refresh 4 2019-12-01 21:52:53 -05:00
n64 a7c423cb43 Refresh 3 2019-11-03 14:36:27 -05:00
n64 52e605f075 Refresh 2 2019-10-05 15:08:05 -04:00