Commit Graph

2893 Commits (b2a17a018d649153a5b7c0f5f619d924d4908f10)

Author SHA1 Message Date
MysterD b2a17a018d Added Dutch (thanks charaster.rar) 2023-04-29 22:44:55 -07:00
MysterD db939f8efd Fix when compiling without COOPNET 2023-04-29 18:15:41 -07:00
MysterD bc0a7f948f Makefile adjustments for coop-compiler 2023-04-29 18:14:44 -07:00
djoslin 242740fbf5 Increase max resend attempts for the initial packet 2023-04-29 00:43:34 -07:00
djoslin 7ee00a12a8 Add Mac coopnet support 2023-04-29 00:23:40 -07:00
MysterD 0c23456fd9 Added win32 coopnet builds 2023-04-28 22:34:40 -07:00
MysterD e4a0d126da Update win64 coopnet 2023-04-28 21:13:51 -07:00
MysterD ecfcc34f63 Removed color from Hide and Seek 2023-04-28 21:08:53 -07:00
Blockyyy 229664da6e
massive Hide and Seek overhaul (#364)
- Seekers only go faster in water
- No more Act Select
- Pause exits only allowed 30 seconds after entering a level
- Dying no longer makes you seeker unless next to a seeker
- Picks random seeker at the end of a round instead of last seeker
- staying too long in a cannon shoots you out
- can't trigger text or dialog
- Defaults to hit to tag instead of touch to tag
- no levels are banned
- Anti camp removed
- Much more optimized

- Probably other stuff i cannot remember
2023-04-28 21:01:55 -07:00
PeachyPeach 2aa6e1aa08
custom animations no dynos (#371)
Load animations with smlua_anim_util_register_animation and set them with smlua_anim_util_set_animation.
2023-04-28 21:00:17 -07:00
Isaac0-dev 08d31b8255
give mods more control over animations (#369)
* give mods more control over animations

- added HOOK_ON_OBJECT_ANIM_UPDATE
- make some animation values mutable

* add to docs
2023-04-29 01:56:18 +02:00
PeachyPeach adba0f6de8
Bug fix: level_script_parse (#366)
* Bug fix: level_script_parse

* level_is_vanilla_level
2023-04-29 01:55:29 +02:00
Agent X c042ffca02
Update Nametags with updated version (#368)
Ported interpolation
2023-04-29 01:54:33 +02:00
MysterD 093bddfedd More arena balance tweaks/bug fixes 2023-04-28 13:25:13 -07:00
MysterD 61bb4ff439 Sync player knockbackTimer 2023-04-28 13:07:58 -07:00
MysterD d9361989cf Added russian (thanks Fox), updated french (thanks wRadion) 2023-04-28 12:16:30 -07:00
MysterD 360a655edd Updated lang files (thanks Skeltan and longjump guy 2023-04-27 01:00:22 -07:00
MysterD d541d626c4 Make sure gfx_update_loaded_texture() stays in bounds 2023-04-26 16:19:53 -07:00
MysterD 8fb5064847 Have DynOS read texture.inc.c when generating actor 2023-04-26 15:02:47 -07:00
MysterD c8669e7dd3 Add incomplete support for multi-textures 2023-04-26 14:55:26 -07:00
MysterD 69b3fc587c Updated lang files (ty SonicDark and murilo) 2023-04-25 22:50:05 -07:00
MysterD bafd74dca6 Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop 2023-04-25 20:27:44 -07:00
MysterD dd197f2c5e Added MSAA to OpenGL (SDL2)
Fixed text rendering bug where UVs were rounded incorrectly
2023-04-25 20:27:05 -07:00
Isaac0-dev a56834ad43
Revert "Added support for the game to play multiple of the same sound at once (#361)" (#365)
This reverts commit 6a8cd86293.
2023-04-25 21:57:36 -04:00
Prince Frizzy 6a8cd86293
Added support for the game to play multiple of the same sound at once (#361)
* Initial support for the game playing multiple sounds at once.

* Make better use of our channels and use the remaining channels.
2023-04-25 21:44:23 -04:00
SMS Alfredo 57ceb6543f
Expose o->collidedObjs to Lua via obj_get_collided_object function (#362)
* The function

* Autogen

* Add index parameter
2023-04-25 21:43:07 -04:00
Isaac0-dev 03ddc00525
stop djui_hud_set_render_behind_hud from effecting the main djui (#359)
* stop djui_hud_set_render_behind_hud from effecting the main djui

* use djui_reset_hud_params
2023-04-25 21:42:21 -04:00
MysterD 93a1b7af8c Fix sounds compilation problems
Stopped copying over peach's lines from the mario folder to wario/luigi sound folders
Stopped compiling peach's lines for wario/luigi sound folders
Created a tool to precompile the aiffc tables and append them into custom sounds
    this matches what mario's sound files are like

I believe the issue is that previously we would copy over the sound files and
they were either incomplete or would be compiled during the copying process

I noticed that Mario's sounds had their sound tables inserted into the aiff
file already, and none of our custom sounds did. This caused a different path
to be taken for mario sounds than the rest of ours. In order to prevent the
possibility that there was a problem with that seperate path, I've created
a tool that can insert the table into the file to match how mario sounds are.
2023-04-25 11:25:46 -07:00
MysterD 6ed3c2cc60 Prevent rumbling when other players are swimming 2023-04-24 17:00:29 -07:00
MysterD 0412044456 Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop 2023-04-24 16:45:59 -07:00
MysterD f2a8df7728 Made nametags mod interpolate names and health 2023-04-24 16:45:25 -07:00
DemnyxOnyxfur c2ee21c22b
Update personal-starcount-ex.lua (#358)
* Update personal-starcount-ex.lua

Adds an incompatible tag for gamemodes, as you aren't collecting any stars outside of the main game.
Also adds some HUD trickery via djui_hud_set_render_behind_hud to draw underneath screen transitions, and the vanilla pause screen.

* Update personal-starcount-ex.lua

* Update personal-starcount-ex.lua

* Update personal-starcount-ex.lua
2023-04-24 16:07:25 -07:00
MysterD a216b9c2d9 Added download estimate time to join panel 2023-04-24 15:07:12 -07:00
MysterD d57646ab5f Reset hud color if it was altered 2023-04-24 13:12:12 -07:00
MysterD 97d48d3278 Make sure djui isn't affected by mods that change settings out of HOOK_ON_RENDER 2023-04-24 13:06:36 -07:00
MysterD 2048c8a164 Reset resolution, font, and rotation before and after HOOK_ON_HUD_RENDER 2023-04-24 13:04:46 -07:00
MysterD 8bc8f59883 Fix crash in spawn_star_number() 2023-04-24 12:57:45 -07:00
MysterD 1b8baecaf9 Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop 2023-04-24 12:54:51 -07:00
MysterD c095dcadc4 Make invalid model numbers use error model 2023-04-24 12:54:43 -07:00
MysterD 1f11cf00d2 Make permanent vanilla models use their vanilla slot 2023-04-24 12:52:44 -07:00
Blockyyy 0efd9ef21a
Recovery Heart (#360)
changes nearest_mario_state_to_object to nearest_interacting_mario_state_to_object
2023-04-24 07:15:29 -04:00
PeachyPeach fe934ffe82
djui_hud_set_rotation (#356)
* djui_hud_set_rotation

* some goddard textures
2023-04-24 06:34:21 -04:00
MysterD 59453c6165 Notify the user when the language folder could not be read 2023-04-24 02:10:40 -07:00
MysterD 17efa994da Fixed crash in bhv_chain_chomp_gate_update() 2023-04-24 01:18:33 -07:00
MysterD 5cf9a835af Fixed crash in get_object_list_from_behavior() 2023-04-24 01:17:46 -07:00
MysterD 5113e9e99c Fixed crash in djui_gfx_render_texture_tile() 2023-04-24 01:16:54 -07:00
MysterD 07324c5396 Clarify dynos usage message 2023-04-24 01:02:44 -07:00
MysterD c1e33f5e70 Doubled extended model id size, avoided using vanilla object slots 2023-04-24 01:01:50 -07:00
MysterD f45db70587 Disable sound precomp for now 2023-04-23 14:00:09 -07:00
MysterD b8bb399481 Remove __CYGWIN__ define 2023-04-23 13:58:16 -07:00