Commit Graph

47 Commits (d2c8266fcf14dc73d24c2a77fb2c2880968c9edc)

Author SHA1 Message Date
MysterD b2bdf8859c Cleanup ; recursive descent fixes ; fixed behavior override comparisons
Moved dynos parsing for bhvs and models to a common file
Fixed recursive descent to correctly parse the entire expression
Adjusted bhv generation to use recursive descent
Switched all known behavior comparisons to the overridden versions
Fixed issue with Chain Chomp in star road
2022-06-02 19:07:43 -07:00
MysterD 38b2c81189 Attempt to fix crash that mentions get_mario_spawn_type() 2022-05-28 00:14:57 -07:00
MysterD 85ad7ed201 Clear network players on disconnect 2022-05-11 01:27:14 -07:00
MysterD e7cd7ccd6d Fixed finding of renamed custom actors 2022-04-22 18:54:11 -07:00
MysterD cdb7701905 Add profiling compile option 2022-04-19 18:18:15 -07:00
MysterD c5c11a5a40 More work on mod hashing/caching 2022-04-12 19:25:06 -07:00
MysterD f2f911e5b0 Clang/mac fixes 2022-04-11 21:43:55 -07:00
MysterD f8ffc23422 Made downloads significantly faster 2022-04-10 21:53:58 -07:00
MysterD ef4a83dc88 Quick fixes for test 2022-04-10 10:11:13 -07:00
MysterD 07cbeb119c Fixed more possible bugs pointed out by cppcheck 2022-03-01 21:13:00 -08:00
MysterD d51c82e235 Fixed many bugs pointed out by cppcheck 2022-03-01 20:32:33 -08:00
MysterD 69fb69dfce Fix bugs/warnings from static analysis 2022-02-20 20:04:25 -08:00
MysterD bb12aebb9e Fix crash screen on DirectX 2022-02-17 18:40:47 -08:00
MysterD da5f9263fd Fix compile error that emerged in the merge 2022-02-15 22:29:22 -08:00
MysterD ded74e7fb5 Added image drawing to Lua API 2022-02-15 22:12:20 -08:00
MysterD 12f66994e6 Added on_player_connected/disconnected hooks 2022-02-02 19:33:36 -08:00
MysterD 9a3796f0b8 Added ability for sync tables to contain tables 2022-02-01 18:15:10 -08:00
MysterD 20599aa6f3 Made globalIndex able to be determined by just localIndex
refactored the ugly spaghetti mess that was network_player_connected()
2022-01-31 00:29:44 -08:00
MysterD e9d3bf49da Initial foundation for lua networking 2022-01-30 23:11:33 -08:00
MysterD addd16721f Added headless server compile mode 2022-01-21 19:13:41 -08:00
MysterD 05999a9ae8 Added key/bind names to controls menu 2022-01-20 21:46:22 -08:00
MysterD 511e7c5028 Prevent bubble softlock by halting bubble popping for half a second after being bubbled 2022-01-15 21:50:35 -08:00
MysterD 839575efe1 Fixed home radius on many enemies, fixed draw distance bug 2022-01-14 16:33:22 -08:00
MysterD 3721877b6a Removed player offset when changing areas 2021-09-05 14:34:17 -07:00
MysterD 4cebce4864 Added Waluigi - model provided by Super Keeberghrh 2021-09-05 14:23:47 -07:00
MysterD 5b0d4c60b3 LOGFILE_ calls now print to the terminal in DEBUG mode again 2021-08-09 00:09:44 -07:00
MysterD a5b8483100 Removed SDL2 API calls from SDL1 backend 2021-08-08 16:50:44 -07:00
MysterD 9699d79dd7 Fix Discord connections on unstable 2021-07-31 17:24:13 -07:00
MysterD 0b3f363130 DJUI: Ignore garbage text inputs if there are no valid characters 2021-07-31 03:02:30 -07:00
MysterD 98b7dba74b DJUI: Added mouse support to DX11/DX12 2021-07-31 02:30:10 -07:00
MysterD 3ee3f3e5bd Added simple rate limiting of packets 2021-07-30 19:33:09 -07:00
MysterD 4e0a3e3e57 Merge branch 'dev/djui' into dev/unstable 2021-07-22 20:38:21 -07:00
MysterD 13d504a953 Replaced old host/join menu with new DJUI menu system 2021-07-04 22:40:04 -07:00
MysterD 58eec0e19f Removed old chat system 2021-07-01 21:14:11 -07:00
MysterD b4418bbd4f DJUI: Made inputbox usable
Added keyboard support to inputbox
Fixed how inputbox text is clipped
Added on_enter_press callback for inputbox
Added ability to set clipboard text
Adjusted how components can be focused, and when they lose focus
Erased most of the text input stuff in controller_keyboard
Disabled major parts of old chat system
Disabled major parts of old menu system
2021-07-01 20:03:54 -07:00
MysterD 05c32ea73e DJUI: Wrote active panel system 2021-06-24 18:15:59 -07:00
MysterD 5131665be2 DJUI: Added 'Three Panel' component 2021-06-23 19:17:46 -07:00
MysterD 038c1135b3 Initial DJUI commit
The birth of a custom user interface system.

Has the ability to draw things to the screen at native resolution
regardless of window size.

Components can be nested within one another to an arbitrary depth.

Text rendering is completely rewritten.

Text and images can be clipped by their parent container.
2021-06-18 15:23:59 -07:00
MysterD f60b861d73 BBH bookshelf manager no longer requires the server to be in BBH
Instead of only allowing the server to update the bookshelf manager, allow the
lowest global ID player to update it.
2021-06-15 21:01:28 -07:00
MysterD b6959dc7ea Informed players of ent deletions in a different area (but same level)
Added packet_level_respawn_info to inform the players of entity
deletions in a different area of the same level. Currently it's
massively noisy due to sending out a new packet for each entity
destroyed. This can cause chaos when collecting a series of coins.

Ideally this information would be batched and sent in one big blob every
so often.
2021-06-11 16:19:24 -07:00
MysterD 0b3a97d405 Improvements to late-join synchronization
Removed (slightly) old coin and static ent removal system
Resynchronized respawners
Added packet for macro deletions
    better than previous system since the entities don't need a sync id and we can synchronize deletion station across areas
    allows the synchronization of odd entities like lines of coins
Added packet for spawn info deletions
Split packet_location_request into multiple files
2021-06-09 22:35:34 -07:00
MysterD bbdc942501 Ripped out level synchronization/warp code
Began writing new system that synchronizes course/act/level/area per
player and 'ownership' of that location.
2021-06-07 12:19:59 -07:00
fgsfds 843a8cd18f djoslin0's new warp code 2021-04-05 03:21:37 +03:00
MysterD c0652f8a48 Allocate the correct number of controllers on stable branch 2020-10-18 22:15:52 -07:00
MysterD e753c8fc33 Add bash shebang to developer scripts 2020-10-18 16:33:03 -07:00
MysterD eea5ebb94b Fixed command-line launch segfault
custom_menu_destroy() was causing a segfault when launching the game via
command-line parameters
2020-10-17 23:04:59 -07:00
MysterD fa5023dcd5 Moved developer scripts to developer folder 2020-10-15 18:10:49 -07:00