Go to file
MysterD 2f9c0abc1e Updated README.md 2022-01-30 00:16:32 -08:00
.github/ISSUE_TEMPLATE
actors Adjust waluigi_cap's compilation order 2022-01-15 20:43:49 -08:00
asm merge refresh 10 2020-06-20 02:49:59 +03:00
assets
autogen Removed ACT_(MARIO_ACTION) Lua functions from API (useless) 2022-01-29 23:02:36 -08:00
bin Add in-game player list 2022-01-15 20:44:11 -08:00
build-windows-visual-studio Bumped version to unst 14 2022-01-28 19:16:05 -08:00
data Fix various bugs with spiny and lakitu 2022-01-14 20:06:26 -08:00
developer Added headless server compile mode 2022-01-21 19:13:41 -08:00
docs/lua Added hooks to Lua documentation 2022-01-30 00:07:50 -08:00
doxygen yeet 2020-06-02 23:43:32 +03:00
enhancements Make 60 fps patch apply in case people don't realize it is already merged 2020-09-07 11:07:28 -07:00
include Reimplemented how Lua reads/writes to C Objects 2022-01-17 20:50:39 -08:00
levels Added Waluigi - model provided by Super Keeberghrh 2021-09-05 14:23:47 -07:00
lib Added missing lua libs 2022-01-23 20:51:05 -08:00
misc DJUI: Added controls menu 2021-06-27 15:54:10 -07:00
mods Made Lua log to console outside of DEBUG builds 2022-01-29 15:42:33 -08:00
sound Replace Shine's luigi voice pack with Andrat's 2021-08-31 23:17:07 -07:00
src Removed ACT_(MARIO_ACTION) Lua functions from API (useless) 2022-01-29 23:02:36 -08:00
text
textures Added Waluigi - model provided by Super Keeberghrh 2021-09-05 14:23:47 -07:00
tools Fix Mac + DISCORD_SDK compilation errors 2021-08-02 02:59:45 -07:00
.clang-format
.clang-tidy
.gitattributes
.gitignore More Lua improvements 2022-01-25 20:28:34 -08:00
CHANGES Refresh 11 2020-07-05 14:15:43 +03:00
Dockerfile merge refresh 10 2020-06-20 02:49:59 +03:00
Doxyfile
Jenkinsfile
Makefile Reading headers from lua files 2022-01-27 23:53:58 -08:00
Makefile.split Fixed home radius on many enemies, fixed draw distance bug 2022-01-14 16:33:22 -08:00
README.md Updated README.md 2022-01-30 00:16:32 -08:00
README_es_ES.md Update README_es_ES.md 2020-05-19 00:04:07 +01:00
README_pt_BR.md Create README_pt_BR.md 2020-06-10 22:36:41 -03:00
README_zh_CN.md
SAVE_FORMAT.MD Added appropriate flags for sound mode and cap level. Documentation has been updated. 2020-05-20 23:28:04 +09:00
asmdiff.jp.sh
assets.json merge refresh 10 2020-06-20 02:49:59 +03:00
c2obj.py
cgdb.exe.stackdump Started adding networking 2020-08-01 20:22:24 -07:00
charmap.txt
charmap_menu.txt
diff.py Refresh 10.1 2020-06-20 02:53:56 +03:00
diff_settings.py
dx11.sh Synchronize cannons as soon as they are unlocked 2020-08-31 23:49:51 -07:00
extract_assets.py Refresh 10.1 2020-06-20 02:53:56 +03:00
first-diff.py merge refresh 10 2020-06-20 02:49:59 +03:00
format.sh
gdb.exe.stackdump Synchronized purple switch 2020-08-07 19:37:19 -07:00
log.txt Prevent walking through warp doors 2021-06-26 20:20:19 -07:00
obj2c.py
pisetup.sh Update repo_url. Rename /sm64pi/sm64pc -> /sm64pc/sm64ex 2020-07-06 19:29:52 +02:00
rename_sym.sh
sm64.eu.sha1
sm64.jp.sha1
sm64.ld merge refresh 10 2020-06-20 02:49:59 +03:00
sm64.sh.sha1
sm64.us.sha1
undefined_syms.txt

README.md

sm64ex-coop

Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

Goal (accomplished)

Create a mod for the PC port where multiple people can play online together.

Unlike previous online attempts, this one synchronized enemies and events. This allows player to be interacting with the same world at the same time.

Build

Build instructions are available on the wiki.

Discord

https://discord.gg/TJVKHS4