Commit Graph

230 Commits (92141488eae7a60ee1d954fd6df1303f2007916b)

Author SHA1 Message Date
Agent X a8db460392 Add character head glyphs to gTextures (#167) 2022-08-25 17:38:34 -07:00
Emerald Lockdown 9565a32811 Added `warp_to_start_level` function (#154)
* Added `warp_to_start_level` function

* Fix include things
2022-08-25 17:27:05 -07:00
Isaac0-dev 878e974626 Improvements (#151)
More lives fixes, death loop fix, add a null check and add get_dialog_id()
add a way to disable rom hack cam collisions
expose more sound management functions
2022-08-25 17:25:54 -07:00
Agent X 12cd6adfb7 gsDPSetTextureFilter, refactoring and o.header.gfx.skipInViewCheck (#147)
* Add gsDPSetTextureFilter to DynOS symbols

* Refactor code and fix 2 year oversight

Refactored the main menu background code, now uses vec3f_set instead of manually setting every vector

Also finally fixed the bug where you load in with only 3 lives, this has been in coop for 2 years now and was likely made as a test for syncing live count and was never reversed.

* add skipInViewCheck to GraphNodeObject

* Remove idle set

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-08-11 01:23:54 -07:00
Emerald Lockdown 1b47507b66 Expose save star flag (#139)
* added save_file_set_star_flags and save_reload
2022-08-07 20:53:42 -07:00
Emerald Lockdown 274d308d9a Exposed save_file_erase and save_file_reload to lua (#137) 2022-08-07 20:52:51 -07:00
MysterD 7e5ebcf064 Re-ran autogen 2022-08-07 15:26:32 -07:00
TheGag96 591c0b58d5 Fix issues Extended Moveset mod (+ extras) (#146)
* Allow Lua action hooks to specify custom functions for more behavior

...like gravity, and update all current mods to match.

Spin jump and wall slide from the Extended Moveset mod now have gravity
code basically matching the original mod.

Currently, any place you'd want to use one of these new action hooks
still requires an O(n) check through all action hook per call. This
should probably be changed.

* Fix some remaining issues with Extended Moveset Lua port

- Remove divergent spin jump code
- Remove divergent roll code
- Remap roll button to Y
- Reimplement dive slide to make dive hop work like the original
- Allow spin from double jump, backflip, side flip

* Fix more issues with Extended Moveset Lua port

- Reimplement all users of update_walking_speed to incorporate the Tight
  Controls edits and modified speed caps
- Fix instances of angle arithmetic to wrap properly across the mod

* Don't chop off group bits of custom action flags; assign missing groups in mods

This fixes the Extended Moveset's underwater actions. Chopping off those
bits was making the game consider the underwater actions to be a part of
the Stationary group, which caused `check_common_stationary_cancels`,
which upwarps Mario to the surface.

* Tweak roll sliding angle tendency

Rolling will now gradually (but fairly quckly) try to tend Mario's
facing angle down the slope.

This is cleaner than my old method that tries to flip Mario's angle
(wrongly) when he begins moving downward, having that logic coexist with
the logic for normal sliding actions that can also tend Mario to face
backward down the slope. Just looks ugly now by comparison.

* Disallow spin jump on slides in Extended Moveset port

This matches the original mod

* Extended Moveset: Crazy Box Bounce check

* Extended Moveset: Fix hugging the wall when spin jumping after wall kick

* Extended Moveset: Fix ledge drop snapping up to ground

Just reimplement `act_air_hit_wall` ourselves.

* Extended Moveset: Add Kaze's walking speed fix

* smlua_hooks.c: Restore option to use old API for hook_mario_action

The intent is to allow mods outside of this repo to continue working.

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-08-07 15:25:00 -07:00
TheGag96 a1bcd19529 Arbitrary shirt, pants, glove colors + settings menu (#145)
* Support for more granular player colors

You can now configure RGB values for shirt, pants, gloves, and shoes.
Due to some limitations, configuring shoes does nothing at the moment.

* Remove paletteIndex and friends

Restructured and filled in some remaining code to account for that.

* Add Edit Palette panel to Player panel

* Change PlayerPalette contents to an enum-indexed array, remove shoes

This gets rid of all the hokey code doing switch cases on the
different parts.

* Fix goof with player model selection box

Should actually have affect now even if a custom palette is being used.

* Fix gap in player color display list commands

The extra space was leftover from when I was trying to get shoes
working. Forgot to clean it up.

* Standardize PlayerParts enum, including for lua constants autogen

* djui_panel_player.c: Properly hook sending palette changes on unpause

Editing the palette and then unpausing should send out the packet to
everyone with the new palette changes (and update the palette preset
selection box), but since we weren't hooking that situation before, it
would stay changed only for you. You would have had to press the Back
button for it to work right.

* Allow Lua mods to continue using `paletteIndex`, `overridePaletteIndex`

This lets mod code like this still work unchanged:

if s.team == 2 then
    np.overridePaletteIndex = 7
elseif s.team == 1 then
    np.overridePaletteIndex = 15
else
    np.overridePaletteIndex = np.paletteIndex
end

It's essentially faked, and would work strangely if the value of either
variable was inspected more closely directly. This should at least
handle the typical use case, though.

Every frame, `overridePaletteIndex` is checked to see if it was modified
from its previous value. If so, `overridePalette` is set to the preset
corresponding to the index. `paletteIndex` contains a special value that
when used to assign to `overridePaletteIndex`, it copies `palette` into
`overridePalette` to restore the real colors, which of course may not
follow the presets at all.

* characters.h: Pack `PlayerPalette` to eliminate size differences between computers

* mario_misc.c: Remove remaining "TODO GAG"
2022-08-07 15:13:19 -07:00
Prince Frizzy b87fb12f71 Add some more functions for use in LUA, And expose others. (#129)
* Add some functions, and restore one.
2022-08-05 22:17:05 -07:00
MysterD d3ed4f3362 Add HOOK_USE_ACT_SELECT ; increase MAX_AUDIO_OVERRIDE to 128 2022-08-04 01:12:16 -07:00
MysterD 8b3c3acd2c Change fixCollisionBugs from server setting to mod setting 2022-06-25 01:26:53 -07:00
MysterD fe6bc9405c Refactor sync objects, move syncIds to u32 2022-06-06 19:13:04 -07:00
MysterD 1a1f593a38 Added ability to have completely custom levels that don't override anything 2022-06-05 21:55:31 -07:00
MysterD 5532dea75f Close modfile at the correct time when downloading 2022-06-04 17:58:36 -07:00
MysterD 1f0a55ada1 Unhardcode castle cannon grate star requirement 2022-06-02 21:19:53 -07:00
MysterD b570091224 Whoops, forgot to save 2022-06-02 19:50:41 -07:00
MysterD 89a44c00b8 Unhardcoded more bowling ball values 2022-06-02 19:45:01 -07:00
MysterD 12af07a5e9 More custom bhv cleanup 2022-06-02 19:33:28 -07:00
MysterD efaf87ab11 Unhardcoded more values ; generated more tex files ; special set home function ; fixed lua bhv bugs
Unhardcoded KingBobomb values, Mips values, star dialog values
Generated tex files when they're of the form levels/XXX/NUMBER
Now lua behaviors can call cur_obj_set_home_once() to set home correctly
Lua behaviors are now overridden correctly when created through spawn infos
Behavior checks now translate to the overridden behavior before checking
2022-06-01 23:04:21 -07:00
MysterD 1224dec362 Update autogen 2022-06-01 01:00:21 -07:00
MysterD 57b507ba1d Consider all walls when doing quarter steps (fixCollisionBugs) 2022-05-31 08:44:18 -07:00
MysterD 4add33fa19 Added server setting toggle for 'surface cucking' and 'exposed ceilings' vanilla bugs 2022-05-31 01:29:48 -07:00
PeachyPeach 607e07166c Camera config values for lua (#116)
* Added camera config getters and setters
2022-05-22 18:47:36 -07:00
MysterD a2786951cc audio_stream_load_url() cleanup 2022-05-21 21:20:02 -07:00
Lord-Giganticus 21b4ed3be8 Add function to load music via https URLs (#100) 2022-05-21 21:17:35 -07:00
MysterD 5fc6bb0491 Fix clang/mac compile 2022-05-19 19:42:07 -07:00
Agent X 9924d72f27 Mouse lock & freeze cam fixes and warp constants (#103) 2022-05-19 17:06:51 -07:00
PeachyPeach f433dbfcf6 Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size (#110)
Fixed the following audio bugs:
    Bug: Rom-hacks sequences don't seem to be affected by volume scaling and
         muting
    Fix: Force the BGM sequences to follow the vanilla behavior:
        Volume can't go higher than default volume
        Volume is reduced to 31% when the game is paused
        Audio is stopped when the game is paused outside the Castle levels
    Bug: (Pointed out by Draco) Mario's voice clips are not replaced by the
         player's character's in the following instances: fall to death
         barrier, "here we go" in the ending cutscene, "let's a go"
         after selecting a star, "okey dokey" after starting the game.
    Fix: The first two ones now call
         play_character_sound(m, CHAR_SOUND_...) instead of
         play_sound(SOUND_MARIO_..., pos). The last two ones couldn't be
         fixed the same way for two reasons: First, the corresponding sounds
         were not referenced in the sound table, second, the sound played is
         always cut-off after a few frames (due to how sm64 resets the sound
         banks after loading a level).

Added SOUND_*_LETS_A_GO and SOUND_*_OKEY_DOKEY sounds for each playable
    character as Bass samples.
    Character Bass sounds work the same way as vanilla sounds (i.e. can be
    played with play_character_sound), but they cannot be prematurely stopped
    by sm64 sound banks shenanigans.
    This fixes the cut-off for both the star select and the castle grounds
    entry, plays the sound corresponding to the player's character, and doesn't
    need to extend or edit the sound table.

DynOS can detect texture duplicates when generating a bin or lvl file.
    When a duplicate is detected, the name of the original texture node is
    written instead of the whole PNG data, decreasing significantly the
    resulting file size.
2022-05-19 16:40:45 -07:00
PeachyPeach 18503ecc52 Various bug fixes + Added is_game_paused() and more background music functions to lua (#93)
Bug: DynOS models with animations cannot swap animations if they are
     loaded via lua (smlua_model_util_get_id and
     obj_set_model_extended).
Fix: DynOS_Actor_GetActorGfx takes a graph node instead of a georef,
     and checks for DynosValidActors graph nodes if georef is NULL.

Bug: The game can crash when calling obj_set_model_extended inside a
     HOOK_ON_OBJECT_RENDER hook.
Fix: The crash happens in smlua_model_util_load_with_pool_and_cache_id
     due to pool being NULL. If the game can't allocate an
     AllocOnlyPool object, use DynOS to generate the graph node.

Bug: warp_to_level and similar functions don't trigger HOOK_ON_WARP.
Fix: Call HOOK_ON_WARP hooks in DynOS_Warp_UpdateWarp and
     DynOS_Warp_UpdateExit after level and mario initialization.

Bug: The game sometimes calls HOOK_ON_OBJECT_RENDER hooks for
     unintended objects.
Fix: Initialize hookRender field to 0 when creating an object.

Bug: Actions can't apply gfx offsets to characters that have an anim
     offset (Waluigi, Wario)
Fix: Add m->curAnimOffset to gfx.pos[1] instead of setting it to
     m->pos[1] + m->curAnimOffset, except during the jumbo star
     cutscene.
2022-05-14 14:28:25 -07:00
Agent X 90f5fc3a08 djui_hud_get_raw_mouse_x/y, djui_hud_set_mouse_locked (#91) 2022-05-13 19:55:47 -07:00
MysterD 83f441cd4e Add djui_hud_world_pos_to_screen_pos, and render interpolated rect/texture 2022-05-13 19:54:49 -07:00
MysterD 272cac6376 Merge branch 'audio' into unstable 2022-05-08 16:41:05 -07:00
MysterD 288d026650 Specify filetypes in audio folder, add audio_custom_shutdown() 2022-05-08 15:44:04 -07:00
PeachyPeach 82aca5404e More rom-hacks globals to lua; more bug fixes (#84)
New gLevelValues exposed to lua:
        pssSlideStarTime: the time limit in frames for PSS-style levels (default: 630)
        pssSlideStarIndex: the index of the star spawned below the time limit for PSS-style levels (default: 1)
        coinsRequiredForCoinStar: number of coins required to spawn the 7th star of a main course (default: 100)
        wingCapDuration: duration in frames of the wing cap (default: 1800)
        metalCapDuration: duration in frames of the metal cap (default: 600)
        vanishCapDuration: duration in frames of the vanish cap (default: 600)
        wingCapDurationTotwc: duration in frames of the wing cap given to the player at the entrance of TOTWC (default: 1200)
        metalCapDurationCotmc: duration in frames of the metal cap given to the player at the entrance of COTMC (default: 600)
        vanishCapDurationVcutm: duration in frames of the vanish cap given to the player at the entrance of VCUTM (default: 600)
    Fixed a bug preventing the level music from restarting after defeating a Boss.
    Fixed some bugs with 3D coins or any model with the geo_rotate_coin function:
        Disable billboard and cylboard attributes.
        Set the pitch and roll to 0 for the model to rotate properly.
        The model no longer rotates every frame (even when the game is paused), but every time the object is updated.
2022-05-08 12:18:25 -07:00
MysterD 6d6995e5da Make bass sound interface easier to handle 2022-05-08 04:04:14 -07:00
MysterD 99e59dd8c1 Re-ran autogen 2022-05-08 00:29:17 -07:00
Beyley Thomas 20167088d6 Add basic Bass audio engine (#58) 2022-05-08 00:25:09 -07:00
PeachyPeach adc56ff6c5 3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82)
Modified number_geo to allow it to display orange numbers from 0 to 999.
    Edited red coins/secrets code:
        Added two fields in the Area struct: numRedCoins and numSecrets
        The number of red coins/secrets in every area is computed during level script processing
        Removed the useless global gRedCoinsCollected
    These changes fix the following bugs:
        Wrong sound effect played and incorrect number displayed when there is more than 8 red coins/5 secrets
        Desynced red coins/secrets counter when going from an area to another
        Remotely spawning red coins/secrets stars in other areas without collecting all red coins/secrets
    Pausing the game now shows the correct number of collected red coins / the total number of red coins in the current area.
2022-05-07 19:09:37 -07:00
MysterD 51296bd36b Allow Lua to get any vanilla texture 2022-05-07 03:05:25 -07:00
MysterD e1fd969cf3 Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
Agent X 48af31e0bf Add surface_terrains.h to constants (#77) 2022-05-02 17:31:55 -07:00
Agent X cad4930a73 camera_freeze, camera_unfreeze, djui_hud_get_mouse_x, djui_hud_get_mouse_y, set_override_fov, set_override_near, set_override_far (#74) 2022-04-30 17:36:38 -07:00
PeachyPeach 5ddf093c26 HOOK_ALLOW_INTERACT; new HUD functions (#73)
Added new hook: HOOK_ALLOW_INTERACT:
        Called before Mario interacts with an object. Return true to allow the interaction.
        The hook signature is bool function(MarioState, Object, InteractionType)

    Added new HUD constants:
        enum HudDisplayValue:
            HUD_DISPLAY_LIVES
            HUD_DISPLAY_COINS
            HUD_DISPLAY_STARS
            HUD_DISPLAY_WEDGES
            HUD_DISPLAY_KEYS
            HUD_DISPLAY_FLAGS
            HUD_DISPLAY_TIMER
        enum HudDisplayFlags:
            HUD_DISPLAY_FLAGS_NONE
            HUD_DISPLAY_FLAGS_LIVES
            HUD_DISPLAY_FLAGS_COIN_COUNT
            HUD_DISPLAY_FLAGS_STAR_COUNT
            HUD_DISPLAY_FLAGS_CAMERA_AND_POWER
            HUD_DISPLAY_FLAGS_KEYS
            HUD_DISPLAY_FLAGS_UNKNOWN_0020
            HUD_DISPLAY_FLAGS_TIMER
            HUD_DISPLAY_FLAGS_EMPHASIZE_POWER

    Added new HUD functions:
        s32 hud_get_value(enum HudDisplayValue type)
        void hud_set_value(enum HudDisplayValue type, s32 value)
        void hud_render_power_meter(s32 health, f32 x, f32 y, f32 width, f32 height)
2022-04-30 17:33:38 -07:00
Prince Frizzy 03ee22b232 Add two new LUA util functions. (#72) 2022-04-28 20:42:29 -07:00
PeachyPeach 6d360f259c Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua (#69)
Improved level_info.c and added functions to LUA:
        const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase):
            Return a level name as an ascii string. If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase):
            Return a level name as an sm64 u8 string.
            If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex):
            Shortcut for get_level_name_ascii(courseNum, levelNum, areaIndex, -1).
        const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase):
            Return a star name as an ascii string.
            If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase):
            Return a star name as an sm64 u8 string.
            If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const char *get_star_name(s16 courseNum, s16 starNum):
            Shortcut for get_star_name_ascii(courseNum, starNum, -1).

    Added play_transition function to LUA.
        I chose to copy the function declaration to smlua_misc_utils.h instead of adding area.h
        to the autogen tool, as most structures, variables and functions in area.h aren't meant
        to be used by LUA scripts.

    Added a dev-only warp chat command.
        This command signature is /warp [LEVEL] [AREA] [ACT]. Level can be either a number
            or a shorthand name (bob, wf, ccm...). Area and Act are numbers.
        This command is available only when building the game with DEBUG and DEVELOPMENT.
        This command cannot be used if hosting through Discord.

    Fixed a bug with moving sounds when they are played via a lua script.
        Bug: Moving sounds (including terrain sounds, flying sound, quicksand sound)
            are not played correctly when a lua script play them via a call of
            play_sound or play_sound_with_freq_scale. This is due to how the moving
            sounds are handled internally. They use the f32 pointer provided to the
            play_sound functions to decide if the sound must be kept playing,
            stopped or restarted. Most of the time, the pointer provided is the
            cameraToObject field of Mario's object graph node. Since smlua uses a
            circular buffer for Vec3f conversion, this pointer is lost, and the
            sound engine can't decide what to do with the sound, resulting in a
            weird and incorrect sound effect.
        Fix: play_sound and play_sound_with_freq_scale now calls
            smlua_get_vec3f_for_play_sound before filling the sound request queue,
            to retrieve the correct pointer from the Vec3f provided by smlua.
2022-04-26 13:48:50 -07:00
MysterD 37606faead Made specialTripleJump a field of MarioState instead of a global 2022-04-23 00:35:49 -07:00
MysterD 25d9f2c5b8 Added more detailed lua error logs 2022-04-23 00:15:08 -07:00
MysterD 41fbf6cd7f Use binary search for all Lua cobject fields 2022-04-22 18:51:25 -07:00
MysterD 86889da980 Added gActiveMods global to lua 2022-04-22 18:44:59 -07:00
MysterD 199ca70c86 Split up functions.md into multiple pages 2022-04-22 18:41:42 -07:00
MysterD 2552d22cf9 Added custom mod packets 2022-04-22 00:13:58 -07:00
MysterD 77ca167564 Added HOOK_ON_DEATH 2022-04-21 18:34:12 -07:00
MysterD 647d7c92b9 Fixed player interactions 2022-04-21 00:48:26 -07:00
MysterD b531c30a46 Added passes_pvp_interaction_checks() 2022-04-20 18:27:34 -07:00
MysterD 8f5136783c Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable 2022-04-20 11:22:18 -07:00
MysterD 0db8bde5ab Add headPos to marioBodyState 2022-04-20 18:21:36 -07:00
PeachyPeach ee9dbc6e80 Added lua profiler; Added useful object functions; Bug fixes (#65)
Added a basic lua profiler
        If the game is compiled with LUA_PROFILER=1, displays on screen the average execution time per frame of each active lua mod, in microseconds.

    Added object functions
        For some reasons, accessing the object fields obj.o* via lua is rather slow, and can drastically increase execution time of custom behaviors. For basic stuff like setting an object's velocity or moving it, some functions, missing from the original code, have been added:
        s32 obj_is_valid_for_interaction(struct Object *o): returns 1 if an object is valid for interaction, i.e. active, tangible and not interacted.
        s32 obj_check_hitbox_overlap(struct Object *o1, struct Object *o2): returns 1 if two objects hitboxes overlap. Doesn't check tangibility, only hitbox values.
        void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz): sets an object's velocity.
        void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz): moves an object position by (dx, dy, dz).

    Bug fixes:
        Disable collisions with walls and ceilings after Mario exits a warp pipe to prevent softlocks in narrow places.
        Make the koopa shell exclamation box respawn after some time.
        Quicksand no longer downwarps and instant-kills Mario if he's shocked while being above it.
2022-04-20 11:20:45 -07:00
MysterD 1b291b0941 Added HOOK_ON_OBJECT_RENDER 2022-04-19 22:36:47 -07:00
MysterD cc4e3c6354 Refactor how objects set their models 2022-04-19 18:47:50 -07:00
MysterD 78f3a573ba exposed sequence ids to lua 2022-04-15 21:51:18 -07:00
MysterD f986102dc4 Added ability to set a level to skip credits, fixed SM74 bugs 2022-04-15 18:33:10 -07:00
MysterD dc4310a152 Improve rom hack camera's collisions in tight spaces and focus underwater. Add HOOK_ON_SET_CAMERA_MODE 2022-04-13 00:10:50 -07:00
MysterD 84e3099d6e Add a vanilla-like camera for romhacks 2022-04-11 21:04:15 -07:00
MysterD 709a145575 Quick fixes for test 2022-04-10 10:11:13 -07:00
MysterD 208ae3815e Added default volume support for custom sequences 2022-04-10 09:47:17 -07:00
MysterD 18815bff0b Added support for custom music 2022-04-10 09:11:45 -07:00
MysterD 0e4ab8ec64 Added HOOK_GET_STAR_COLLECTION_DIALOG 2022-04-10 02:44:11 -07:00
MysterD 1873148be8 Add exit castle warp params to Lua 2022-04-10 02:29:44 -07:00
MysterD fbab32369c Allow ability to disable vanilla course-specific settings for camera 2022-04-10 01:55:11 -07:00
MysterD 2d159af4cc Allow coop mods to use the backup save slot independently of the normal one 2022-04-10 00:30:47 -07:00
MysterD 2e8017a39c Allow course names/acts to be changed from Lua 2022-04-09 23:28:36 -07:00
MysterD 37e2593279 Unhardcoded all behavior dialogs, allowed replacement of dialogs 2022-04-09 19:50:50 -07:00
MysterD 47dd967af5 Added a way to bind to movtexqc ids through lua, added the rest of the object constants 2022-04-09 01:47:20 -07:00
MysterD 38ac873568 Made trajectories overridable from Lua 2022-04-08 23:01:41 -07:00
MysterD 18025909c8 Un-hardcoded vanilla trajectories 2022-04-08 21:01:17 -07:00
MysterD d25159fd77 Refactored StarPositions 2022-04-08 19:46:01 -07:00
MysterD 8805ec2a07 Made the entry level configurable by Lua 2022-04-08 19:39:22 -07:00
MysterD d4f462d491 Added custom level script overrides, warps work now 2022-04-08 19:29:16 -07:00
MysterD 6500173464 Allow Lua to adjust default star spawn positions 2022-04-08 00:37:20 -07:00
MysterD 57531d7453 Add more bhv functions and a func to ge tthe current save 2022-04-07 01:17:48 -07:00
MysterD 54d958a34d Added behavior actions for rom hacks 2022-04-06 18:36:15 -07:00
MysterD 6dd90100ad Adjustments for Lua/Mods 2022-04-06 18:24:50 -07:00
MysterD 2aeb96cc59 Merge branch 'unstable' into level-scripts 2022-04-06 01:36:33 -07:00
Agent-11 / Agent X 058183d020 Add get/set_environment_region (#56)
Set the water height with a function. Also added an example for it in the documentation.
2022-04-05 15:53:16 -07:00
MysterD 4052347247 More progress toward custom DynOS levels 2022-04-02 15:14:04 -07:00
MysterD 6f00bd7bd0 Ran autogen 2022-03-30 20:03:59 -07:00
MysterD 16aa75ca93 Fix compile errors / run autogen 2022-03-29 21:12:42 -07:00
MysterD 745fce41a8 Add custom collisions to DynOS/Lua 2022-03-28 01:02:33 -07:00
MysterD 5efd8565eb Added ability for Lua mods to adjust gServerSettings 2022-03-26 01:08:15 -07:00
MysterD 7deafce819 Add set_mario_y_vel_based_on_fspeed() to lua 2022-03-26 00:01:13 -07:00
MysterD 2dfb28ddc7 Add gLakituState to Lua 2022-03-25 23:58:10 -07:00
MysterD b38af4b798 Added a bunch of camera functions to Lua 2022-03-25 23:46:37 -07:00
MysterD f8d52343b5 Add HOOK_ON_PAUSE_EXIT 2022-03-25 23:06:14 -07:00
MysterD f38741ba4a Make new timers immutable 2022-03-25 21:39:03 -07:00
Isaac 4f78f507ee Add save file flag functions to lua api (#41) 2022-03-24 19:30:15 -07:00
Prince Frizzy b01553200b A load of fixes and cleanup.. (#39)
Red Coins will now properly play the cutscene for who collected the last red coin.
Secrets will now properly play the cutscene for who collected the last secret.
Treasure Chests will now only play the star cutscene for the person who opened the last chest.
Properly named some unknown Treasure Chest fields.
The Chain Chomp Chain should now properly be despawned for late joiners.
Improved the Big Boo's Haunt Merry-Go-Round checks for Mario.
2022-03-22 19:50:13 -07:00
MysterD 9c73f75bed Fix compile error 2022-03-21 13:02:16 -07:00
MysterD c34ffd90e7 Misc Lua fixes/enhancements
approach_s32 now stays within 32 bits
Fixed SOUND_ARG_LOAD
Added OBJ_COL_FLAGS_*
Added reset_rumble_timers
Added get_hand_foot_pos_*
Added get_water_surface_pseudo_floor
Adjusted new hooks to be called at the appropriate times
2022-03-19 00:56:59 -07:00
MysterD d5f225018f Added HOOK_ON_OBJECT_UNLOAD, HOOK_ON_SYNC_OBJECT_UNLOAD 2022-03-17 01:43:08 -07:00