Commit Graph

209 Commits (95a8199b9b002b569a769bad16079ac46b4bf998)

Author SHA1 Message Date
Beyley Thomas 20167088d6 Add basic Bass audio engine (#58) 2022-05-08 00:25:09 -07:00
PeachyPeach adc56ff6c5 3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82)
Modified number_geo to allow it to display orange numbers from 0 to 999.
    Edited red coins/secrets code:
        Added two fields in the Area struct: numRedCoins and numSecrets
        The number of red coins/secrets in every area is computed during level script processing
        Removed the useless global gRedCoinsCollected
    These changes fix the following bugs:
        Wrong sound effect played and incorrect number displayed when there is more than 8 red coins/5 secrets
        Desynced red coins/secrets counter when going from an area to another
        Remotely spawning red coins/secrets stars in other areas without collecting all red coins/secrets
    Pausing the game now shows the correct number of collected red coins / the total number of red coins in the current area.
2022-05-07 19:09:37 -07:00
MysterD 85d0bf037d Add custom hud texture example 2022-05-06 22:06:35 -07:00
MysterD e1fd969cf3 Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
Agent X 48af31e0bf Add surface_terrains.h to constants (#77) 2022-05-02 17:31:55 -07:00
Agent X cad4930a73 camera_freeze, camera_unfreeze, djui_hud_get_mouse_x, djui_hud_get_mouse_y, set_override_fov, set_override_near, set_override_far (#74) 2022-04-30 17:36:38 -07:00
PeachyPeach 5ddf093c26 HOOK_ALLOW_INTERACT; new HUD functions (#73)
Added new hook: HOOK_ALLOW_INTERACT:
        Called before Mario interacts with an object. Return true to allow the interaction.
        The hook signature is bool function(MarioState, Object, InteractionType)

    Added new HUD constants:
        enum HudDisplayValue:
            HUD_DISPLAY_LIVES
            HUD_DISPLAY_COINS
            HUD_DISPLAY_STARS
            HUD_DISPLAY_WEDGES
            HUD_DISPLAY_KEYS
            HUD_DISPLAY_FLAGS
            HUD_DISPLAY_TIMER
        enum HudDisplayFlags:
            HUD_DISPLAY_FLAGS_NONE
            HUD_DISPLAY_FLAGS_LIVES
            HUD_DISPLAY_FLAGS_COIN_COUNT
            HUD_DISPLAY_FLAGS_STAR_COUNT
            HUD_DISPLAY_FLAGS_CAMERA_AND_POWER
            HUD_DISPLAY_FLAGS_KEYS
            HUD_DISPLAY_FLAGS_UNKNOWN_0020
            HUD_DISPLAY_FLAGS_TIMER
            HUD_DISPLAY_FLAGS_EMPHASIZE_POWER

    Added new HUD functions:
        s32 hud_get_value(enum HudDisplayValue type)
        void hud_set_value(enum HudDisplayValue type, s32 value)
        void hud_render_power_meter(s32 health, f32 x, f32 y, f32 width, f32 height)
2022-04-30 17:33:38 -07:00
Prince Frizzy 03ee22b232 Add two new LUA util functions. (#72) 2022-04-28 20:42:29 -07:00
PeachyPeach 6d360f259c Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua (#69)
Improved level_info.c and added functions to LUA:
        const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase):
            Return a level name as an ascii string. If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase):
            Return a level name as an sm64 u8 string.
            If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex):
            Shortcut for get_level_name_ascii(courseNum, levelNum, areaIndex, -1).
        const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase):
            Return a star name as an ascii string.
            If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase):
            Return a star name as an sm64 u8 string.
            If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const char *get_star_name(s16 courseNum, s16 starNum):
            Shortcut for get_star_name_ascii(courseNum, starNum, -1).

    Added play_transition function to LUA.
        I chose to copy the function declaration to smlua_misc_utils.h instead of adding area.h
        to the autogen tool, as most structures, variables and functions in area.h aren't meant
        to be used by LUA scripts.

    Added a dev-only warp chat command.
        This command signature is /warp [LEVEL] [AREA] [ACT]. Level can be either a number
            or a shorthand name (bob, wf, ccm...). Area and Act are numbers.
        This command is available only when building the game with DEBUG and DEVELOPMENT.
        This command cannot be used if hosting through Discord.

    Fixed a bug with moving sounds when they are played via a lua script.
        Bug: Moving sounds (including terrain sounds, flying sound, quicksand sound)
            are not played correctly when a lua script play them via a call of
            play_sound or play_sound_with_freq_scale. This is due to how the moving
            sounds are handled internally. They use the f32 pointer provided to the
            play_sound functions to decide if the sound must be kept playing,
            stopped or restarted. Most of the time, the pointer provided is the
            cameraToObject field of Mario's object graph node. Since smlua uses a
            circular buffer for Vec3f conversion, this pointer is lost, and the
            sound engine can't decide what to do with the sound, resulting in a
            weird and incorrect sound effect.
        Fix: play_sound and play_sound_with_freq_scale now calls
            smlua_get_vec3f_for_play_sound before filling the sound request queue,
            to retrieve the correct pointer from the Vec3f provided by smlua.
2022-04-26 13:48:50 -07:00
MysterD 37606faead Made specialTripleJump a field of MarioState instead of a global 2022-04-23 00:35:49 -07:00
MysterD 86889da980 Added gActiveMods global to lua 2022-04-22 18:44:59 -07:00
MysterD 199ca70c86 Split up functions.md into multiple pages 2022-04-22 18:41:42 -07:00
MysterD 2552d22cf9 Added custom mod packets 2022-04-22 00:13:58 -07:00
MysterD 77ca167564 Added HOOK_ON_DEATH 2022-04-21 18:34:12 -07:00
MysterD 647d7c92b9 Fixed player interactions 2022-04-21 00:48:26 -07:00
MysterD b531c30a46 Added passes_pvp_interaction_checks() 2022-04-20 18:27:34 -07:00
MysterD 8f5136783c Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable 2022-04-20 11:22:18 -07:00
MysterD 0db8bde5ab Add headPos to marioBodyState 2022-04-20 18:21:36 -07:00
PeachyPeach ee9dbc6e80 Added lua profiler; Added useful object functions; Bug fixes (#65)
Added a basic lua profiler
        If the game is compiled with LUA_PROFILER=1, displays on screen the average execution time per frame of each active lua mod, in microseconds.

    Added object functions
        For some reasons, accessing the object fields obj.o* via lua is rather slow, and can drastically increase execution time of custom behaviors. For basic stuff like setting an object's velocity or moving it, some functions, missing from the original code, have been added:
        s32 obj_is_valid_for_interaction(struct Object *o): returns 1 if an object is valid for interaction, i.e. active, tangible and not interacted.
        s32 obj_check_hitbox_overlap(struct Object *o1, struct Object *o2): returns 1 if two objects hitboxes overlap. Doesn't check tangibility, only hitbox values.
        void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz): sets an object's velocity.
        void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz): moves an object position by (dx, dy, dz).

    Bug fixes:
        Disable collisions with walls and ceilings after Mario exits a warp pipe to prevent softlocks in narrow places.
        Make the koopa shell exclamation box respawn after some time.
        Quicksand no longer downwarps and instant-kills Mario if he's shocked while being above it.
2022-04-20 11:20:45 -07:00
MysterD 1b291b0941 Added HOOK_ON_OBJECT_RENDER 2022-04-19 22:36:47 -07:00
MysterD cc4e3c6354 Refactor how objects set their models 2022-04-19 18:47:50 -07:00
MysterD 2fb30de506 Custom level example 2022-04-15 22:01:19 -07:00
MysterD 78f3a573ba exposed sequence ids to lua 2022-04-15 21:51:18 -07:00
MysterD f986102dc4 Added ability to set a level to skip credits, fixed SM74 bugs 2022-04-15 18:33:10 -07:00
MysterD 6ad503b1b7 Moved low gravity and mario run to examples 2022-04-13 01:38:32 -07:00
MysterD dc4310a152 Improve rom hack camera's collisions in tight spaces and focus underwater. Add HOOK_ON_SET_CAMERA_MODE 2022-04-13 00:10:50 -07:00
MysterD 84e3099d6e Add a vanilla-like camera for romhacks 2022-04-11 21:04:15 -07:00
MysterD 709a145575 Quick fixes for test 2022-04-10 10:11:13 -07:00
MysterD 208ae3815e Added default volume support for custom sequences 2022-04-10 09:47:17 -07:00
MysterD 18815bff0b Added support for custom music 2022-04-10 09:11:45 -07:00
MysterD 0e4ab8ec64 Added HOOK_GET_STAR_COLLECTION_DIALOG 2022-04-10 02:44:11 -07:00
MysterD 1873148be8 Add exit castle warp params to Lua 2022-04-10 02:29:44 -07:00
MysterD fbab32369c Allow ability to disable vanilla course-specific settings for camera 2022-04-10 01:55:11 -07:00
MysterD 2d159af4cc Allow coop mods to use the backup save slot independently of the normal one 2022-04-10 00:30:47 -07:00
MysterD 2e8017a39c Allow course names/acts to be changed from Lua 2022-04-09 23:28:36 -07:00
MysterD 37e2593279 Unhardcoded all behavior dialogs, allowed replacement of dialogs 2022-04-09 19:50:50 -07:00
MysterD 47dd967af5 Added a way to bind to movtexqc ids through lua, added the rest of the object constants 2022-04-09 01:47:20 -07:00
MysterD 38ac873568 Made trajectories overridable from Lua 2022-04-08 23:01:41 -07:00
MysterD 18025909c8 Un-hardcoded vanilla trajectories 2022-04-08 21:01:17 -07:00
MysterD d25159fd77 Refactored StarPositions 2022-04-08 19:46:01 -07:00
MysterD 8805ec2a07 Made the entry level configurable by Lua 2022-04-08 19:39:22 -07:00
MysterD d4f462d491 Added custom level script overrides, warps work now 2022-04-08 19:29:16 -07:00
MysterD 6500173464 Allow Lua to adjust default star spawn positions 2022-04-08 00:37:20 -07:00
MysterD 57531d7453 Add more bhv functions and a func to ge tthe current save 2022-04-07 01:17:48 -07:00
MysterD 54d958a34d Added behavior actions for rom hacks 2022-04-06 18:36:15 -07:00
MysterD 6dd90100ad Adjustments for Lua/Mods 2022-04-06 18:24:50 -07:00
MysterD 2aeb96cc59 Merge branch 'unstable' into level-scripts 2022-04-06 01:36:33 -07:00
Agent-11 / Agent X 058183d020 Add get/set_environment_region (#56)
Set the water height with a function. Also added an example for it in the documentation.
2022-04-05 15:53:16 -07:00
MysterD 4052347247 More progress toward custom DynOS levels 2022-04-02 15:14:04 -07:00
MysterD a2880865c8 Fixed up DynOS collision files 2022-04-01 17:59:40 -07:00
MysterD 73bb225f3f Added big paddle example 2022-03-30 21:36:47 -07:00
MysterD 6f00bd7bd0 Ran autogen 2022-03-30 20:03:59 -07:00
MysterD 377fcefd86 Allow Lua mods to prevent exit to castle/exit course 2022-03-30 20:03:22 -07:00
MysterD 16aa75ca93 Fix compile errors / run autogen 2022-03-29 21:12:42 -07:00
MysterD 745fce41a8 Add custom collisions to DynOS/Lua 2022-03-28 01:02:33 -07:00
MysterD 5efd8565eb Added ability for Lua mods to adjust gServerSettings 2022-03-26 01:08:15 -07:00
MysterD 7deafce819 Add set_mario_y_vel_based_on_fspeed() to lua 2022-03-26 00:01:13 -07:00
MysterD 2dfb28ddc7 Add gLakituState to Lua 2022-03-25 23:58:10 -07:00
MysterD b38af4b798 Added a bunch of camera functions to Lua 2022-03-25 23:46:37 -07:00
MysterD f8d52343b5 Add HOOK_ON_PAUSE_EXIT 2022-03-25 23:06:14 -07:00
MysterD f38741ba4a Make new timers immutable 2022-03-25 21:39:03 -07:00
Isaac 4f78f507ee Add save file flag functions to lua api (#41) 2022-03-24 19:30:15 -07:00
Prince Frizzy b01553200b A load of fixes and cleanup.. (#39)
Red Coins will now properly play the cutscene for who collected the last red coin.
Secrets will now properly play the cutscene for who collected the last secret.
Treasure Chests will now only play the star cutscene for the person who opened the last chest.
Properly named some unknown Treasure Chest fields.
The Chain Chomp Chain should now properly be despawned for late joiners.
Improved the Big Boo's Haunt Merry-Go-Round checks for Mario.
2022-03-22 19:50:13 -07:00
MysterD c95d421094 Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable 2022-03-19 00:59:06 -07:00
MysterD c34ffd90e7 Misc Lua fixes/enhancements
approach_s32 now stays within 32 bits
Fixed SOUND_ARG_LOAD
Added OBJ_COL_FLAGS_*
Added reset_rumble_timers
Added get_hand_foot_pos_*
Added get_water_surface_pseudo_floor
Adjusted new hooks to be called at the appropriate times
2022-03-19 00:56:59 -07:00
mjcox244 a8e54a038c Add more Example Lua mods (#35) 2022-03-18 21:30:53 -07:00
MysterD e238c75aa7 Added custom player model example 2022-03-17 21:41:46 -07:00
MysterD d5f225018f Added HOOK_ON_OBJECT_UNLOAD, HOOK_ON_SYNC_OBJECT_UNLOAD 2022-03-17 01:43:08 -07:00
MysterD 7a00461333 Added allocate_mario_action() 2022-03-17 01:17:34 -07:00
MysterD 55ff99cfe2 Added hooks: HOOK_ON_LEVEL_INIT, HOOK_ON_WARP, HOOK_ON_SYNC_VALID 2022-03-16 23:53:01 -07:00
MysterD be8b595c70 Add custom box model example 2022-03-16 22:55:16 -07:00
MysterD f74b6a47d0 Load Super Keeberghrh's ERROR model when DynOS can't find the model 2022-03-16 01:34:18 -07:00
MysterD d2522cc955 Added ability for mods to load custom geos 2022-03-14 00:11:36 -07:00
MysterD 3cf546923e Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable 2022-03-13 00:25:22 -08:00
Prince Frizzy c62e65d7e8 Fixes for multiple players getting a star cutscene, Even if they didn't spawn it. (#22)
* Fix up star cutscene issues.
2022-03-13 00:22:48 -08:00
Prince Frizzy 43ae67c337 Update to Refresh 13 (#19)
* Refresh 13

Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
MysterD bdd939f24e Added hook: HOOK_ALLOW_PVP_ATTACK, disabled friendly fire in football 2022-03-12 23:43:47 -08:00
MysterD 52ea3a8ff7 Fix image 2022-03-12 21:52:38 -08:00
MysterD 025e06151a Add spacing to vscode docs 2022-03-12 21:49:05 -08:00
MysterD 9f51b8c803 Document how to setup vscode 2022-03-12 21:47:48 -08:00
MysterD 12e28f4099 Added Lua definitions for autocomplete in visual studio code 2022-03-12 21:28:57 -08:00
MysterD 19ca2e2040 Fixed saving/loading of DynOS model pack settings 2022-03-12 17:00:06 -08:00
MysterD c1b02e21d0 Added get_temp_object_hitbox() to Lua API 2022-03-11 18:18:41 -08:00
MysterD 2876251fb6 Added DynOS warp functions to Lua API 2022-03-11 18:11:32 -08:00
MysterD d89cb61e04 Added ability for Lua to show/hide SM64 HUD 2022-03-10 18:33:52 -08:00
MysterD dacc7d9b9c Allowed Lua mods to override player models and palettes 2022-03-10 18:23:25 -08:00
MysterD 01cd49273e Added the ability to set surface collisions on custom behaviors 2022-03-09 23:02:20 -08:00
MysterD 9334840448 Added ability for Lua to spawn non-synchronized objects 2022-03-09 21:25:34 -08:00
MysterD f92051b3df Added getter for network area timer 2022-03-09 21:25:21 -08:00
MysterD ed95ad3cb7 Added the ability to spawn particles from Lua
Added particles to football
Increased the object cap for particles
2022-03-09 21:25:07 -08:00
MysterD 7c06f5d00e Added football gamemode 2022-03-07 22:23:05 -08:00
PeachyPeach 33d8f2c283 Added obj_has_behavior_id and obj_has_model_extended functions; break bhvBreakableBoxSmall objects without a wall collision by setting some flags in oInteractStatus (#12)
* Added obj_has_behavior_id and obj_has_model_extended functions; break bhvBreakableBoxSmall objects without a wall collision by setting some flags in oInteractStatus
2022-03-05 14:39:55 -08:00
MysterD 37d1d70a59 Add collision_find_surface_on_ray() 2022-03-05 14:24:58 -08:00
MysterD 4405164667 Made adding to behaviors possible in Lua 2022-03-05 01:29:24 -08:00
MysterD 4f5b0550e9 Add notes on player indices to Lua docs 2022-03-04 23:20:53 -08:00
MysterD d321b34798 Add custom behavior Lua examples 2022-03-04 23:14:01 -08:00
MysterD b9086f9414 Documented manually created Lua functions 2022-03-04 23:05:23 -08:00
MysterD c82debc7fb More lua doc fixes 2022-03-04 22:38:43 -08:00
MysterD a6670df963 Add missing AreaTimerType to documentation 2022-03-04 22:31:32 -08:00
MysterD 68e89ff337 Fix Lua documentation autogen links 2022-03-04 22:24:21 -08:00