MysterD
38e6b5d340
Initial DJUI commit
...
The birth of a custom user interface system.
Has the ability to draw things to the screen at native resolution
regardless of window size.
Components can be nested within one another to an arbitrary depth.
Text rendering is completely rewritten.
Text and images can be clipped by their parent container.
2021-06-18 15:23:59 -07:00
anzz1
b7f4ae735d
Added Luigi sounds ( #77 )
...
* added a new audio bank 10 for luigi sounds
* made some audio memory buffers larger to fix sound cuts
* added option to enable/disable luigi sounds in the sound options menu
* added Andrat's "90's Classic Luigi Voice Pack" as default luigi sounds
Co-authored-by: anzz1 <>
2020-10-16 11:54:59 -07:00
anzz1
42736d9d38
Makefile update ( #80 )
...
* build with TEXTURE_FIX=1 as default
* disallow building with jp,eu,sh rom versions
2020-10-16 03:00:48 -07:00
MysterD
9d3390f4b2
Added mod registration system
...
Allows mods to register themselves so that mismatches don't occur. This
does not automagically detect when someone modified the game, so the
mods will have to insert a function like this into their patch:
static void __attribute__((constructor)) _register_this_mod() {
network_register_mod("mod name here");
}
2020-10-04 16:41:55 -07:00
MysterD
32e97c0c92
Added 32-bit Discord library for Windows
2020-09-25 23:18:56 -07:00
MysterD
67342de794
Add development flag for easier testing
2020-09-19 02:12:49 -07:00
MysterD
df6cac3cab
Added compile-time flag to disable Discord SDK
...
In order to support ARM/Mac, discord must be disabled.
To disable compile with:
make DISCORD_SDK=0
Fixes #62
2020-09-19 00:53:56 -07:00
MysterD
663da861cb
Fix DirectX builds
2020-09-15 21:48:14 -07:00
MysterD
6ecddd939a
Fixed Linux builds
2020-09-14 23:26:55 -07:00
MysterD
ece4d2bc93
Make C-lib link statically again, force various compiler options better
2020-09-14 18:29:47 -07:00
MysterD
15601ac856
Add Discord Game SDK networking system
...
Allows players to host without forwarding their ports or using a program
like Hamachi.
2020-09-13 03:27:35 -07:00
MysterD
33d52ef31d
Added version checking to clients
2020-09-11 16:19:38 -07:00
MysterD
c93096c2a6
Force no draw distance on and text saves off
2020-09-04 17:52:48 -07:00
MysterD
3d51e21be9
Add docker-build workarounds and container script
2020-09-04 17:03:35 -07:00
MysterD
fc4d4d3d99
Added custom packets for mods-of-this-mod
...
Now a patch can choose to register callbacks for sending and receiving
packets. It's a bit tricky to use but at least it won't collide with
normal packets or other mod packets.
2020-09-04 02:04:37 -07:00
MysterD
7c6298acbc
Served time for crimes against C
...
Due to my compile & launch scripts, I was silently ignoring warnings
this whole time. I've fixed my process, and gone back to fixed all of
the warnings I could (even outside of my code).
2020-09-04 01:58:54 -07:00
MysterD
e949767243
Add coop-specific define
...
Added -DCOOP to identify that this is a coop build so that one patch can
be applied to EX and/or COOP. They can choose to ifdef entity synchronization
out.
2020-09-03 21:49:58 -07:00
MysterD
ff1946a7f6
Prevent infinite looping of Mario action transitions
...
There have been several times where the unpredictable behavior of
a remote player where execute_mario_action() would get caught in
an infinite loop. Now we attempt to detect an infinite hang and
escape from it. The sequence of actions will be recorded into an
errorlog.txt file. In debug mode this infinite hang will cause an
assertion to fail, crashing the game. In normal mode the game will
break out of it and hopefully carry on normally after new packets
come in.
I believe this addresses github issue #12 but I can't be sure.
2020-09-01 22:06:36 -07:00
MysterD
a8db9caede
Merge branch 'nightly' into coop
2020-09-01 18:08:46 -07:00
MysterD
6558a8f43d
Update Makefile's default compile flags
2020-08-31 23:52:36 -07:00
fgsfds
e539a14374
add rudimentary SDL1 controller backend
...
it's more to deal with the mouse not working I suppose
2020-08-30 16:06:22 +03:00
fgsfds
5f38df53a5
add barebones SDL1.2 backends
...
for that sweet Win9x support
2020-08-15 07:15:28 +03:00
MysterD
09d975aea1
Made sockets platform-independent, supporting Linux
2020-08-09 13:23:27 -07:00
MysterD
ae1f5bf892
Started synchronizing objects, refactored networking
2020-08-02 01:43:12 -07:00
MysterD
ba265e9738
Started adding networking
2020-08-01 20:22:24 -07:00
MysterD
7cc01ab03d
Added IMMEDIATELOAD debug flag to skip all intro stuff
2020-07-30 20:42:39 -07:00
CrispyBuns
246fa31aea
Add files via upload
2020-07-14 10:54:07 -06:00
CrispyBuns
f00669402a
Add files via upload
2020-07-14 10:54:07 -06:00
fgsfds
f2d64cc43d
merge gfx updates from sm64-port
2020-07-07 15:21:14 +03:00
n64
6cf747b7d0
Refresh 11
2020-07-05 14:15:43 +03:00
fgsfds
8fa922c5e0
throw out unused libultra sources
2020-06-21 02:21:46 +03:00
fgsfds
8cd2d1b3c4
fix paths to sound data with EXTERNAL_DATA=1
2020-06-20 18:05:45 +03:00
fgsfds
3f228dd1bf
fix GRUCODE defines
2020-06-20 04:32:12 +03:00
n64
5bee83faa8
merge refresh 10
2020-06-20 02:49:59 +03:00
fgsfds
75d5975dd9
use GLES shaders in web build
2020-06-17 00:15:27 +03:00
fgsfds
52c149b796
fix web build
2020-06-16 22:24:54 +03:00
fgsfds
2fd045651c
thank you case sensitive file systems very cool
2020-06-13 00:53:01 +03:00
fgsfds
1559d03293
add D3D12 headers because they're missing in mingw
2020-06-11 22:24:46 +03:00
fgsfds
0493d12839
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
...
along with options to select backends for windowing, rendering, audio and controls in the Makefile
use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being
also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
fgsfds
c778c39ad0
move the discord-rpc libs to lib/
2020-06-09 20:19:22 +03:00
Jan
26914435a9
Merge branch 'nightly' into feature/discordrpc
2020-06-09 17:16:42 +02:00
Jan200101
928835bfef
replace static linking with dynamically loaded libraries
2020-06-09 17:15:49 +02:00
Jan200101
55f543f1cc
add discord rpc support
2020-06-09 12:01:31 +02:00
fgsfds
0e34f48267
use 'python3 mkzip' instead of just 'mkzip'
2020-06-08 06:06:40 +03:00
fgsfds
dc29cb4081
add sky tiles to the zip as well
2020-06-07 22:00:57 +03:00
fgsfds
5c4d895fec
add virtual filesystem thing w/ ZIP support
...
similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
Zerocker
34714d8fd6
Add separate DEBUG flag for tools
2020-06-07 21:16:09 +09:00
Zerocker
f9496d274d
Remove old -O2 flag
2020-06-05 21:12:44 +09:00
Zerocker
7dfcbd081a
Nuke old VERSION OPT_FLAGS and add DEBUG flag
2020-06-05 20:40:08 +09:00
fgsfds
8f697aad49
roll back rsync
...
apparently I'm the only man in existence who has it installed by default
2020-06-02 22:37:43 +03:00
fgsfds
88bad645ed
use 'rsync' instead of 'find' + 'cp -r --parents'
...
mostly because cp is fucking weird on OSX, thank you Apple very cool
2020-06-02 17:57:45 +03:00
fgsfds
eed9db79a7
change EXTERNAL_TEXTURES to EXTERNAL_DATA; load sound data from external files
...
no separation tho, just binary blobs o shit
2020-06-01 12:13:05 +03:00
fgsfds
255174fc4d
use a script to output zero-terminated strings instead of bash printf
2020-05-26 02:59:38 +03:00
fgsfds
9e3f6e33e9
build the res target by default when EXTERNAL_TEXTURES is enabled
2020-05-26 02:18:09 +03:00
fgsfds
5524af2855
game now uses non-working directory paths by default
...
saves by default go into XDG_DATA_HOME/sm64pc
external data is read from the executable directory, if it's not found there on Unix systems the game will attempt to read it from some paths like /usr/local/share/sm64pc
both save data and readonly data fall back to other options in case of a problem
behavior can be overridden by specifying --datapath and --savepath on the CLI
both of those will expand the exclamation point ('!') to the executable path, e. g. --savepath '!/save'
2020-05-25 07:19:35 +03:00
fgsfds
f4252e311e
add option to load textures from external files
...
this stores the null terminated texture name instead of the texture data
activated with EXTERNAL_TEXTURES=1
2020-05-25 04:22:03 +03:00
fgsfds
fdd0057ffc
remove debug print in Makefile
2020-05-25 00:58:43 +03:00
fgsfds
d7331f176b
separate options menu strings and add JP strings
2020-05-22 01:36:49 +03:00
IvanDSM
82500919c7
Add commit hash to window title for nightly builds.
...
This also adds a flag for detecting nightly builds in the code.
2020-05-21 14:19:20 -03:00
fgsfds
bcfc1160db
add GL1.3 (or 1.2 with some extensions) rendering backend
...
there are still some graphical glitches and no fog
2020-05-20 07:00:04 +03:00
fgsfds
4fdaa3475f
clean up some toolchain compatibility fixes
...
also rename the abs() macro to not cause any fucking conflicts ever again
2020-05-19 22:22:52 +03:00
Zerocker
219ca905f9
Merge remote-tracking branch 'upstream/nightly' into nightly
2020-05-20 00:02:29 +09:00
zerocloude
ffb45b0a60
Merge pull request #153 from coltongit/patch-23
...
TARGET_N64 removal
2020-05-19 23:37:51 +09:00
Colton Rushton
eaf1f51b0d
Made the game even easier to compile in MXE.
2020-05-19 10:38:08 -03:00
Colton Rushton
2170a4cee9
Refactor PR #156
2020-05-19 10:32:01 -03:00
Zerocker
68ed80fa67
Added flag to support only text-based savefiles
2020-05-18 17:46:50 +09:00
Colton G. Rushton
ff6caad6b0
Makefile updated to thanos TARGET_N64
2020-05-17 08:19:04 -03:00
Colton G. Rushton
66e448ac67
fix small bug with MXE compilation
...
the no-pie command line option was being sent to MXE when it shouldn't have been, breaking MXE compilation. Urgent fix.
2020-05-16 22:54:03 -03:00
Colton G. Rushton
4e9584e178
Fix a few minor bugs with MXE compilation
2020-05-16 21:24:29 -03:00
Colton G. Rushton
9921c12d5b
Make MXE easier to compile in
...
Specifying the target arch MXE expects in the makefile makes it easier for MXE users to compile the game.
2020-05-16 21:04:55 -03:00
fgsfds
e519d970fa
Merge branch 'master' into osx_build_clean
2020-05-17 01:27:51 +03:00
fgsfds
e949d0595c
Merge pull request #132 from coltongit/patch-12
...
Further fixes to MXE compilation
2020-05-17 01:24:14 +03:00
Colton G. Rushton
4da08e8449
strip out now-needless NOBZERO flag
2020-05-16 19:20:45 -03:00
Colton G. Rushton
06d1ca4a6a
Another fix to MXE
2020-05-16 17:20:33 -03:00
Colton G. Rushton
e84fa5fab2
Add NO_BZERO for MXE
2020-05-16 17:12:56 -03:00
fgsfds
23055c2a44
Merge branch 'master' into master
2020-05-16 22:47:39 +03:00
Hyenadae
227c3cdb90
OSX_BUILD cleaned commit
2020-05-16 15:30:27 -04:00
Colton G. Rushton
dfc0439a65
Further fixes to MXE compilation
...
Adds on the work of PR #130 .
2020-05-16 16:16:44 -03:00
fgsfds
2f06545366
Merge pull request #130 from coltongit/patch-11
...
Fix compilation for MXE on Linux and WSL
2020-05-16 21:05:55 +03:00
Colton G. Rushton
098fa1feae
even further cleanup of the makefile
2020-05-16 14:59:27 -03:00
Colton G. Rushton
40ed95620b
Further clean up the makefile fixes
2020-05-16 14:38:47 -03:00
Colton G. Rushton
3c793fae82
Clean up the makefile fixes a bit
2020-05-16 14:35:56 -03:00
fgsfds
0666656db9
separate EXT_OPTIONS_MENU into its own option
2020-05-16 19:53:36 +03:00
Colton G. Rushton
c40ab766e9
Nah dude, that's possible under WINDOWS_BUILD=1
2020-05-16 13:46:18 -03:00
Colton G. Rushton
60a8e2b2ab
Simplify MXE fixes
2020-05-16 13:01:23 -03:00
Colton G. Rushton
e569a596e8
fix objcopy on MXE builds
2020-05-16 12:56:58 -03:00
Colton G. Rushton
752e43aa80
remove needless ifeq
2020-05-16 12:30:25 -03:00
Colton G. Rushton
b0da6afc95
removing a pesky endif
2020-05-16 12:26:06 -03:00
Colton G. Rushton
7fc5775d8a
Fix compilation for MXE on Linux and WSL
...
Even though this isn't usually an option on the wiki, this will allow for cross-compilation of sm64pc through MXE on both Linux and WSL, making Wine testing much easier.
2020-05-16 12:21:16 -03:00
Colton G. Rushton
ecb4cea17f
Add compile-time texture fixes to Makefile
...
Add compile-time texture fixes as a Makefile build flag, set when `TEXTURE_FIX=1`.
2020-05-16 09:41:57 -03:00
Vinícius R. Miguel
b7c209cb84
Add in-game control binding menu
...
Originally on the testing branch
2020-05-15 15:38:35 -03:00
uwabami
a148d1a5fa
Merge branch 'master' of https://github.com/sm64pc/sm64pc
2020-05-14 14:35:15 +02:00
Hyenadae
352f0c8b9b
Fixed more border-related code and fixes to N64 build removal
2020-05-14 05:18:12 -04:00
Vinícius R. Miguel
82e872d5da
Show the console on Windows setting `WINDOWS_CONSOLE=1`
2020-05-13 13:23:52 -03:00
Jan200101
feb9d900f7
extend cross compilation support
2020-05-12 16:08:34 +02:00
uwabami
9791e95ae7
adding option to disable draw distance
2020-05-12 09:26:16 +02:00
IvanDSM
7f3503ddb2
Windows build clarifications.
2020-05-10 16:50:48 -03:00
IvanDSM
8ef4896f86
Disable bettercamera by default.
2020-05-10 15:08:59 -03:00
IvanDSM
941bc197eb
Add warning about WINDOWS_BUILD
2020-05-10 13:13:15 -03:00
IvanDSM
33c426171c
Fix Web build.
...
The ifeq($(TARGET_WEB),0) check on line 49 wasn't being endif'ed properly, which caused the rest of the code up until 244 (where an incorrect endif was placed) to be ignored.
This commit fixes that issue and allows web builds to work normally.
2020-05-10 12:45:46 -03:00