Commit Graph

55 Commits (a487978e3d915d26f084aa13684eceef2b63c14c)

Author SHA1 Message Date
MysterD b2bdf8859c Cleanup ; recursive descent fixes ; fixed behavior override comparisons
Moved dynos parsing for bhvs and models to a common file
Fixed recursive descent to correctly parse the entire expression
Adjusted bhv generation to use recursive descent
Switched all known behavior comparisons to the overridden versions
Fixed issue with Chain Chomp in star road
2022-06-02 19:07:43 -07:00
Prince Frizzy 40e1fa9e58
Added a full new custom behavior system (#124) 2022-06-02 12:19:54 -07:00
PeachyPeach 4fbafc2708
Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size (#110)
Fixed the following audio bugs:
    Bug: Rom-hacks sequences don't seem to be affected by volume scaling and
         muting
    Fix: Force the BGM sequences to follow the vanilla behavior:
        Volume can't go higher than default volume
        Volume is reduced to 31% when the game is paused
        Audio is stopped when the game is paused outside the Castle levels
    Bug: (Pointed out by Draco) Mario's voice clips are not replaced by the
         player's character's in the following instances: fall to death
         barrier, "here we go" in the ending cutscene, "let's a go"
         after selecting a star, "okey dokey" after starting the game.
    Fix: The first two ones now call
         play_character_sound(m, CHAR_SOUND_...) instead of
         play_sound(SOUND_MARIO_..., pos). The last two ones couldn't be
         fixed the same way for two reasons: First, the corresponding sounds
         were not referenced in the sound table, second, the sound played is
         always cut-off after a few frames (due to how sm64 resets the sound
         banks after loading a level).

Added SOUND_*_LETS_A_GO and SOUND_*_OKEY_DOKEY sounds for each playable
    character as Bass samples.
    Character Bass sounds work the same way as vanilla sounds (i.e. can be
    played with play_character_sound), but they cannot be prematurely stopped
    by sm64 sound banks shenanigans.
    This fixes the cut-off for both the star select and the castle grounds
    entry, plays the sound corresponding to the player's character, and doesn't
    need to extend or edit the sound table.

DynOS can detect texture duplicates when generating a bin or lvl file.
    When a duplicate is detected, the name of the original texture node is
    written instead of the whole PNG data, decreasing significantly the
    resulting file size.
2022-05-19 16:40:45 -07:00
PeachyPeach 27db236b5d
Various bug fixes + Added is_game_paused() and more background music functions to lua (#93)
Bug: DynOS models with animations cannot swap animations if they are
     loaded via lua (smlua_model_util_get_id and
     obj_set_model_extended).
Fix: DynOS_Actor_GetActorGfx takes a graph node instead of a georef,
     and checks for DynosValidActors graph nodes if georef is NULL.

Bug: The game can crash when calling obj_set_model_extended inside a
     HOOK_ON_OBJECT_RENDER hook.
Fix: The crash happens in smlua_model_util_load_with_pool_and_cache_id
     due to pool being NULL. If the game can't allocate an
     AllocOnlyPool object, use DynOS to generate the graph node.

Bug: warp_to_level and similar functions don't trigger HOOK_ON_WARP.
Fix: Call HOOK_ON_WARP hooks in DynOS_Warp_UpdateWarp and
     DynOS_Warp_UpdateExit after level and mario initialization.

Bug: The game sometimes calls HOOK_ON_OBJECT_RENDER hooks for
     unintended objects.
Fix: Initialize hookRender field to 0 when creating an object.

Bug: Actions can't apply gfx offsets to characters that have an anim
     offset (Waluigi, Wario)
Fix: Add m->curAnimOffset to gfx.pos[1] instead of setting it to
     m->pos[1] + m->curAnimOffset, except during the jumbo star
     cutscene.
2022-05-14 14:28:25 -07:00
MysterD 26cc9ee17f Attempt #3 2022-05-09 09:45:14 -07:00
MysterD d75b0e9133 Started working toward allowing disconnection 2022-05-09 07:27:47 -07:00
MysterD f25416d194 Only load DynOS model or texture packs once they're enabled 2022-05-07 18:20:53 -07:00
MysterD 379d5df5dc Fix various checks for whether or not we should generate tex files 2022-05-07 15:54:27 -07:00
MysterD cdcbdabb37 Allow Lua to get any vanilla texture 2022-05-07 03:05:25 -07:00
MysterD ad6642a4bd Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
MysterD e912636633 Automatically disable billboards on DynOS models with >6 vertices 2022-05-04 00:14:33 -07:00
MysterD 592df229b6 Prevent DynOS packs from being enabled then disabled on launch 2022-04-23 03:23:30 -07:00
MysterD f2ca0e18fc Fix crash when toggling dynos packs 2022-04-23 02:22:12 -07:00
MysterD ba544d6e35 More performance improvements 2022-04-22 20:57:18 -07:00
MysterD 78bda75e45 Massive DynOS refactor for performance/organization 2022-04-19 21:06:18 -07:00
MysterD 8f773ea887 Make DynOS texture lookup use a set for performance 2022-04-19 18:24:26 -07:00
Prince Frizzy f51f1d6c4a
Merge in small changes. (#63) 2022-04-16 19:12:12 -07:00
MysterD 202315f260 Rewrite of hash/cache system 2022-04-16 13:05:10 -07:00
MysterD 8e20697f4f Change how DynOS generates actors - generate any geolayout that isn't referenced by another 2022-04-13 18:27:21 -07:00
MysterD 98f02458e3 Added a way to bind to movtexqc ids through lua, added the rest of the object constants 2022-04-09 01:47:20 -07:00
MysterD defb7dc830 Made trajectories overridable from Lua 2022-04-08 23:01:41 -07:00
MysterD 403bf30be9 Added custom level script overrides, warps work now 2022-04-08 19:29:16 -07:00
MysterD 8b4a5f6d6d Refactored actor geos in DynOS 2022-04-08 18:56:22 -07:00
MysterD 18835a588a Split dynos_misc stuff into mgr files 2022-04-08 08:18:06 -07:00
MysterD 5d479165fb Renaming cleanup 2022-04-08 01:52:53 -07:00
MysterD 5baf650dd2 Function pointer cleanup 2022-04-08 01:46:29 -07:00
MysterD 2fda92a8de Added vanilla lvl cols to level gen, changed how pointer offsets are saved 2022-04-07 23:06:10 -07:00
MysterD 8085f53e5a Added support for SM76's JUMP_AREA, added missing lvl geos, reordered parsing 2022-04-07 18:34:44 -07:00
MysterD 4956f0dd95 Fixed token corruption in DynOS, added support for runtime LOAD_MODEL_FROM_GEO 2022-04-07 08:21:19 -07:00
MysterD b346054807 Refactored how vanilla data is stored/retrieved within DynOS 2022-04-06 21:32:55 -07:00
MysterD cba22bc73d Merge branch 'level-scripts' of github.com:sm64ex-coop-dev/sm64ex-coop into level-scripts 2022-04-05 23:00:20 -07:00
MysterD 78a2e17d7c Added support for custom skyboxes in DynOS level gen 2022-04-05 22:56:03 -07:00
Prince Frizzy 73df85276e
Add support for dynamic water regions. (#55)
* Add support for dynamic water regions.
2022-04-05 13:44:05 -07:00
MysterD 8646b50ae5 Fixed how DynOS writes lua variables into level scripts, added all level geos 2022-04-05 00:22:09 -07:00
MysterD 395541ce10 Backwards compatibility fix for DynOS 2022-04-04 21:42:14 -07:00
MysterD 2c11b8f686 Added Light_t, Ambient_t, and began adding vanilla lvl geos to DynOS level gen 2022-04-04 21:25:40 -07:00
MysterD abce3b3afd Added ability for DynOS levels to call into lua for custom objects 2022-04-04 18:16:36 -07:00
MysterD c0b0debf0b Added rooms parsing to DynOS level gen 2022-04-03 23:42:25 -07:00
MysterD df346a902a Added Movtex and MovetexQC to DynOS level gen 2022-04-03 22:12:17 -07:00
MysterD 03b0520504 More DynOS custom level progress - BOB can now compile 2022-04-03 03:30:47 -07:00
MysterD 4d59da2500 Added trajectories to custom DynOS levels 2022-04-02 16:08:19 -07:00
MysterD 7230c6fccc Fixed custom level textures 2022-04-02 15:32:21 -07:00
MysterD 046c595f92 More progress toward custom DynOS levels 2022-04-02 15:14:04 -07:00
MysterD df3618f521 More DynOS refactoring 2022-04-01 20:04:24 -07:00
MysterD 2f56594e45 DynOS level parsing - phase 1 2022-04-01 17:19:26 -07:00
MysterD 77fc64c55e Start parsing level scripts in DynOS 2022-04-01 01:43:50 -07:00
MysterD 66433b5705 Fix how DynOS decides to generate bins for geos 2022-03-31 01:17:11 -07:00
MysterD 8a7097b802 Refactor coop-specific DynOS code 2022-03-30 23:05:53 -07:00
MysterD d74f5cfe61 Add custom collisions to DynOS/Lua 2022-03-28 01:02:33 -07:00
MysterD 68f3203587 Allow people to disabled downloaded models (from mods) 2022-03-16 22:43:43 -07:00