Commit Graph

225 Commits (fa2a1828301444c82b1a2171a975e798141ad071)

Author SHA1 Message Date
Agent X 20d2e3de6b Add djui_menu_get_font 2024-06-29 16:15:44 -04:00
Agent X 3359ebba0b Add AWESOME new lighting color functions 2024-06-27 16:54:13 -04:00
Agent X 971ddc00cd Remove legacy struct fields, fix a function name 2024-06-26 18:51:11 -04:00
Agent X ac805bf94d Expose some behavior_script.h functions to Lua 2024-06-23 19:30:38 -04:00
Agent X 3707ca9b2e Separate some smlua_misc_utils functions into their own files & add get/set_skybox_color 2024-06-21 23:26:13 -04:00
Isaac0-dev 003136db4f
add get_surface_from_wcd_index (#75) 2024-06-21 12:14:59 -04:00
Agent X 56b96a97e2 Turn collision_find_surface_on_ray into an smlua function 2024-06-17 13:03:38 -04:00
Agent X 52b4d51508 Add collision_find_surface_on_ray_precision 2024-06-16 10:45:55 -04:00
Agent X e780b74d1b Properly sync BITS ferris wheel platforms 2024-06-13 20:33:47 -04:00
Agent X 7026a2862f Add save_file_erase because it's already possible at this point 2024-06-13 20:33:47 -04:00
Agent X 40fb681eda Expose sound_get_level_intensity 2024-06-12 15:01:11 -04:00
Agent X ed1986e743 Add volume control functions to Lua 2024-06-07 17:34:24 -04:00
Isaac0-dev eaeaeb0f7f
add a way for mods to get dynamic surfaces that belong to specific objects (#59)
Adding this for collision minimap, but I'm sure it'd be useful for many other mods that deal with collision in this kind of way

exposes a function, obj_get_surface_from_index. pass in an object, and the index of the surface you want. numSurfaces is also added to know when to stop iterating through surfaces

Thanks to peachy for coming up with the better method of doing this

Co-authored-by: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
2024-06-06 17:24:28 +10:00
Agent X 6305c20410 Add 'script warnings' for using deprecated functions, add new Discord ID function 2024-06-05 18:58:38 -04:00
Agent X 1f3af25805 Expose fade_into_special_warp 2024-05-21 17:10:00 -04:00
Agent X ceb7aa4649 Palette system overhaul and preset rewrite 2024-05-21 17:09:59 -04:00
Isaac0-dev 0d71c6c12f
remove animation dma tables, and provide mods more access to mario animations (#47)
This removes the old animation system which would create 16 copies of the animation table, so this should use less memory. Made m->animation->targetAnim always be a pointer to the actual animation in gMarioAnims, so mods can grab the pointer and reuse it.
added get_mario_vanilla_animation to Lua, which lets a mod get any of mario's built in animations from its index.
2024-05-21 21:17:30 +10:00
PeachyPeach 14cbb673fc
Proper custom object fields (#39) 2024-05-14 08:52:56 +10:00
Agent X 3d2436c808 Rename is_playerlist_open to djui_is_playerlist_open 2024-05-12 09:18:40 -04:00
Agent X 3c86c0c83b Add is_playerlist_open() 2024-05-12 09:16:55 -04:00
Agent X e6880a5fee Add new networked water level functions 2024-05-11 17:55:18 -04:00
Isaac0-dev a5c4e29d2f
allowed add_scroll_target to use behavior parameters for offset and size (#20) 2024-05-08 22:12:55 +10:00
Isaac0-dev 76b66e9b7d
give Lua mods some more control over dialog boxes (#19)
exposed set_menu_mode, create_dialog_box, create_dialog_box_with_response, create_dialog_box_with_var, create_dialog_inverted_box, reset_dialog_render_state
added and exposed get_dialog_response
HOOK_ON_DIALOG can now take an extra return value as a string, which will be used instead of what ever was going to be in the textbox.
2024-05-06 17:51:28 +10:00
Isaac0-dev 90b071acc0
exposed a bunch of interaction functions to Lua (#22)
Renamed the function interact_unknown_08 to interact_spiny_walking
and added the constant INTERACT_SPINY_WALKING, which has the same value of INTERACT_UNKNOWN_08
INTERACT_UNKNOWN_08 is kept for compatibility with smlua, and behavior dynos bins
2024-05-03 18:38:21 +10:00
Agent X b8c42f308f Disallow function that shouldn't be in Lua 2024-04-09 17:40:52 -04:00
Isaac0-dev 4473bfffe9
removed bass, replaced with miniaudio (#8) 2024-03-23 16:14:53 -04:00
Agent X 7dd02b5c4d Massively improve "Global Player Models" option 2024-03-17 20:58:38 -04:00
Agent X de1e24b7b9 Remove sm64ex-coop compatibility 2024-03-17 16:32:49 -04:00
Agent X 58a3ed49f7 Revert "Add ability to set global note frequency scale"
This reverts commit de9c3c35b2.
2024-03-13 17:24:46 -04:00
Agent X edd29c0719 Remove set gfx adjust for aspect ratio function
Too much power.
2024-03-08 19:47:46 -05:00
Agent X 89e9bcdcec Add "-- pausable" field for mods and function so mods can make themselves pausable in singleplayer 2024-03-04 19:25:09 -05:00
Agent X 5fc381d616 Add DynOS global player models option 2024-03-02 16:36:28 -05:00
Agent X d4fe80d4a6 Expose level_control_timer_running 2024-02-22 14:51:33 -05:00
Agent X 815bbe0053 Add ability to get global timer and set HUD flash 2024-02-22 13:59:19 -05:00
Agent X 5c3ebadb8e Add ability to change window title 2024-02-22 13:36:22 -05:00
Agent X de9c3c35b2 Add ability to set global note frequency scale 2024-02-21 20:46:27 -05:00
Agent X 18a3b333e8 Add ability to disable aspect ratio adjustment 2024-02-21 19:26:30 -05:00
Agent X 0345a873b7 Add get_coop_compatibility_enabled and undefine SM64COOPDX_VERSION if it's on 2024-01-01 12:27:23 -05:00
Agent X 4e96b49182 Revert "Rework First Person FOV"
This reverts commit 2a0af8e216.
2023-12-18 14:27:48 -05:00
Agent X 2a0af8e216 Rework First Person FOV 2023-12-17 23:29:31 -05:00
Agent X c32cf2054a Add mario_is_crouching(m) 2023-12-05 21:24:42 -05:00
Agent X 471a6c8c05 Expose first_person_check_cancels() to Lua 2023-11-27 11:14:36 -05:00
Agent X 5cb9e25090 Overhaul console logging 2023-11-26 16:49:32 -05:00
MysterD 6113254650 Reran autogen 2023-11-24 19:50:56 -05:00
Sunk a85c8dbbf8 Create `hook_exclamation_box` in place of `set_exclamation_box_contents` (#524)
* Revert set_exclamation_box_contents()

In favor of the hook

* Create `hook_exclamation_box`
2023-11-21 17:22:54 -05:00
Isaac0-dev ea487fe342 actually fix extended pause menu + improve act/course replacement (#523) 2023-11-21 17:15:18 -05:00
Blockyyy c2c846f650 Expose lvl_set_current_level (#513)
* Expose Initiate_warp

exposed initiate_warp function
exposed WARP_NODE_ constants

* expose lvl_set_current_level

* remove initiate_warp
2023-11-17 18:29:37 -05:00
Blockyyy 5d39741be1 Delete star flags (#501)
* Expose save_file_remove_star_flags

* new packet

added a new packet type and two new functions

* oops

* create packet_save_remove_flag.c

move the new network functions to a new file

* Switch u32 to u8

Switched courseStarsToRemove from u32
 to u8 for consistency

* fixed the function

-Fixed empty save file marked as existing
-Fixed SAVE_FILE_EXISTS flag being deleted
-Fixed removing ALL flags from the remote saves
2023-11-14 20:40:34 -05:00
Agent X ce987ef3dd Add first person functions to Lua 2023-11-12 09:53:08 -05:00
Agent X e79775aea4 Improve first person and add gFirstPersonCamera 2023-11-11 16:49:46 -05:00