MysterD
2d159af4cc
Allow coop mods to use the backup save slot independently of the normal one
2022-04-10 00:30:47 -07:00
MysterD
2e8017a39c
Allow course names/acts to be changed from Lua
2022-04-09 23:28:36 -07:00
MysterD
47dd967af5
Added a way to bind to movtexqc ids through lua, added the rest of the object constants
2022-04-09 01:47:20 -07:00
MysterD
38ac873568
Made trajectories overridable from Lua
2022-04-08 23:01:41 -07:00
MysterD
d4f462d491
Added custom level script overrides, warps work now
2022-04-08 19:29:16 -07:00
MysterD
56a314bab5
Fixed up collision bug, added collision file validation, allowed lua to get builtin collisions
2022-04-08 19:17:57 -07:00
MysterD
0342f767df
Refactored actor geos in DynOS
2022-04-08 18:56:22 -07:00
MysterD
420789b570
Split dynos_misc stuff into mgr files
2022-04-08 08:18:06 -07:00
MysterD
ac8db94f53
Renaming cleanup
2022-04-08 01:52:53 -07:00
MysterD
837f1e4f71
Function pointer cleanup
2022-04-08 01:46:29 -07:00
MysterD
652452540c
Added vanilla lvl cols to level gen, changed how pointer offsets are saved
2022-04-07 23:06:10 -07:00
MysterD
8d0eff3cb2
Added support for SM76's JUMP_AREA, added missing lvl geos, reordered parsing
2022-04-07 18:34:44 -07:00
MysterD
c5f7aecd40
Fixed token corruption in DynOS, added support for runtime LOAD_MODEL_FROM_GEO
2022-04-07 08:21:19 -07:00
MysterD
2cc48515a7
Added support for known models and unknown behaviors for level gen
2022-04-06 23:10:39 -07:00
MysterD
56be400f7e
Only force in movtexs and collisions within that levels subfolders
2022-04-06 22:14:40 -07:00
MysterD
ab115da1de
Refactored how vanilla data is stored/retrieved within DynOS
2022-04-06 21:32:55 -07:00
MysterD
6dd90100ad
Adjustments for Lua/Mods
2022-04-06 18:24:50 -07:00
MysterD
5da4060f0a
Memory management improvements
...
Log errors on allocation failure
NULL check all display list allocations
Fix reading a freed string
2022-04-06 18:10:22 -07:00
MysterD
6aa29a54e7
Added extended bounds
2022-04-06 08:40:22 -07:00
MysterD
e49593d5cf
Sneaky files re-appeared in the merge
2022-04-06 01:44:27 -07:00
MysterD
2aeb96cc59
Merge branch 'unstable' into level-scripts
2022-04-06 01:36:33 -07:00
MysterD
4c734762b1
Fix compile error
2022-04-05 23:10:39 -07:00
MysterD
431a2b5da8
Merge branch 'level-scripts' of github.com:sm64ex-coop-dev/sm64ex-coop into level-scripts
2022-04-05 23:00:20 -07:00
MysterD
635b23aa6f
Added support for custom skyboxes in DynOS level gen
2022-04-05 22:56:03 -07:00
Prince Frizzy
e6f97a3ef7
Add support for dynamic water regions. ( #55 )
...
* Add support for dynamic water regions.
2022-04-05 13:44:05 -07:00
MysterD
babcdb551e
Force Movtexs into compiled DynOS lvls
2022-04-05 08:15:08 -07:00
MysterD
5fe27f6974
Fixed how DynOS writes lua variables into level scripts, added all level geos
2022-04-05 00:22:09 -07:00
MysterD
7055d1c21c
Backwards compatibility fix for DynOS
2022-04-04 21:42:14 -07:00
MysterD
ab149832be
Added Light_t, Ambient_t, and began adding vanilla lvl geos to DynOS level gen
2022-04-04 21:25:40 -07:00
MysterD
4cd4849ada
Added ability for DynOS levels to call into lua for custom objects
2022-04-04 18:16:36 -07:00
MysterD
a495a775be
All vanilla levels can be compiled through DynOS now
2022-04-04 01:11:02 -07:00
MysterD
9cb6d3cae2
Added rooms parsing to DynOS level gen
2022-04-03 23:42:25 -07:00
MysterD
79233b994f
Added Movtex and MovetexQC to DynOS level gen
2022-04-03 22:12:17 -07:00
MysterD
1309eb7ef9
More DynOS custom level progress - BOB can now compile
2022-04-03 03:30:47 -07:00
MysterD
30f468e869
Added trajectories to custom DynOS levels
2022-04-02 16:08:19 -07:00
MysterD
a204fc996c
Recursively parse DynOS level folders
2022-04-02 15:55:06 -07:00
MysterD
95e826d1c8
Fixed custom level textures
2022-04-02 15:32:21 -07:00
MysterD
4052347247
More progress toward custom DynOS levels
2022-04-02 15:14:04 -07:00
MysterD
517b37616c
More DynOS refactoring
2022-04-01 20:04:24 -07:00
MysterD
a2880865c8
Fixed up DynOS collision files
2022-04-01 17:59:40 -07:00
MysterD
d30555be82
DynOS cleanup
2022-04-01 17:54:32 -07:00
MysterD
018a5e4f5c
DynOS level parsing - phase 1
2022-04-01 17:19:26 -07:00
MysterD
00f0562d4d
Start parsing level scripts in DynOS
2022-04-01 01:43:50 -07:00
MysterD
a32d14f6cc
Fix how DynOS decides to generate bins for geos
2022-03-31 01:17:11 -07:00
MysterD
1cd9715cda
Add 'specials' to DynOS collisions
2022-03-30 23:52:50 -07:00
MysterD
3ee38c382d
Add the rest of the surface constants to DynOS
2022-03-30 23:08:19 -07:00
MysterD
a4ed264285
Refactor coop-specific DynOS code
2022-03-30 23:05:53 -07:00
MysterD
745fce41a8
Add custom collisions to DynOS/Lua
2022-03-28 01:02:33 -07:00
MysterD
a60a11f51d
Fix errors pointed out by clang
2022-03-27 17:25:39 -07:00
MysterD
b25bb84b48
Make DynOS only generate one bin per actor
2022-03-25 22:05:07 -07:00
MysterD
7c7fcbf0b5
Allow people to disabled downloaded models (from mods)
2022-03-16 22:43:43 -07:00
MysterD
0f12429fb3
Allow lua mods to override models, have DynOS generate bins
2022-03-16 21:26:29 -07:00
MysterD
40ecf7ea51
Fixed custom lua models
2022-03-16 19:57:45 -07:00
MysterD
f74b6a47d0
Load Super Keeberghrh's ERROR model when DynOS can't find the model
2022-03-16 01:34:18 -07:00
MysterD
308628cea8
Hook DynOS into mods when they're activated (custom models)
2022-03-16 01:11:48 -07:00
MysterD
d2522cc955
Added ability for mods to load custom geos
2022-03-14 00:11:36 -07:00
MysterD
72c7ef7d26
Make DynOS generate a bin for every Geo Layout
2022-03-13 21:22:26 -07:00
MysterD
ece5b138fd
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-03-13 18:45:50 -07:00
MysterD
f8025309d8
Fix warnings/compile errors on Linux
2022-03-13 18:45:42 -07:00
Isaac
128efd2c3b
Allowed DynOS Packs to be placed in %appdata%/sm64ex-coop ( #27 )
2022-03-13 18:09:57 -07:00
Isaac
0b9196f248
Fix headless server compile (again) ( #23 )
2022-03-13 14:10:24 -07:00
Prince Frizzy
43ae67c337
Update to Refresh 13 ( #19 )
...
* Refresh 13
Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
MysterD
425a0ad0eb
Preserve 'unpause to skip transition' for speedrunners
2022-03-12 01:16:19 -08:00
MysterD
2876251fb6
Added DynOS warp functions to Lua API
2022-03-11 18:11:32 -08:00
MysterD
bb9e14d4ad
Fix DynOS pack-to-name conversion
2022-03-10 23:24:22 -08:00
MysterD
54810a2a85
Implemented dynos model packs into configfile
2022-03-10 19:23:38 -08:00
MysterD
8aeaa88c40
Added dynos model packs to djui interface
2022-03-10 18:16:12 -08:00
MysterD
3f442c474a
Ported the rest of DynOS, but left the options menu disabled
2022-03-10 01:18:53 -08:00
MysterD
4ddb6bbf5f
Added DynOS v1.1 without the dynamic options
...
- Added support for coop-specific actors
- Added support for coop-specific geo functions
- Added support for coop-specific model functions
2022-03-09 18:01:03 -08:00
MysterD
192dd33ce1
Fixed crash when spawning a custom behavior that doesn't override fomr Lua
2022-03-08 00:50:15 -08:00
MysterD
3de0900bbc
Initial custom behavior commit
2022-03-03 01:04:15 -08:00
MysterD
3ada1eaaf6
Fix various bugs with spiny and lakitu
2022-01-14 20:06:26 -08:00
MysterD
12fd68e47a
Added a callback for area timer objects to only run certain things once per frame
2021-08-19 00:31:20 -07:00
MysterD
54fb90b549
Split luigi/custom character models into custom and zcustom
2021-08-15 01:06:25 -07:00
MysterD
c60a2b797c
Fixed late join for items a Boo was carrying
2021-08-12 18:48:17 -07:00
MysterD
f5c2b5ebe0
Added new MAXIMUM type to network area timer system. Exclamation boxes now reappear at the correct time
2021-08-12 18:13:41 -07:00
MysterD
3fc8e45f77
Rewrite the core of network area timer (yet again)
2021-08-10 18:29:49 -07:00
MysterD
810f425472
Synchronized moat draining and cap switch unlocks
2021-06-14 19:59:11 -07:00
MysterD
cabdab421b
Improvements to late-join synchronization
...
Removed (slightly) old coin and static ent removal system
Resynchronized respawners
Added packet for macro deletions
better than previous system since the entities don't need a sync id and we can synchronize deletion station across areas
allows the synchronization of odd entities like lines of coins
Added packet for spawn info deletions
Split packet_location_request into multiple files
2021-06-09 22:35:34 -07:00
MysterD
09282cc63b
Synchronize late-join coin collection
2021-06-08 02:26:35 -07:00
MysterD
927231c719
Removed two-player hacks from cannon and object packets
...
Increased error checking of get_behavior_from_id
Made failure logging for packet_object a lot better
Changed debug logging to show global index instead of "Server/Client"
Changed debug keyboard binds to support more keyboard types
Made SyncObject's rxEventId de-duplication per-player instead of one-player
Removed sizeof(enum) from packet_read/packet_write
2020-10-13 21:44:27 -07:00
MysterD
cbc2a463ca
Synchronized Eyerok, add SSL to supported levels
...
Eyerok was synchronized, but I'm still not super pleased with the
result. I had to sacrifice dialog to prevent weird states and he's
completely controlled by the server. His synchronization should be
revisited in the future.
SSL should be fully synchronized now.
2020-09-30 18:20:13 -07:00
MysterD
0895f41353
Ensure bowser key/star spawns, make bowser intro less glitchy
2020-09-24 20:28:59 -07:00
MysterD
fc023fed56
Improvements to Bowser 2 (still not fully supported)
2020-09-23 22:00:20 -07:00
MysterD
61b3f603b4
Synchronize various LLL platforms
2020-09-21 00:32:14 -07:00
MysterD
066220a49d
Synchronized Bullies
2020-09-20 23:30:49 -07:00
MysterD
416f4a1398
Rewrote how players are initialized, stored, and displayed
...
Since the second-player code was the first code I wrote, it was implemented
poorly. At that point, I didn't know the code base at all and the way it was
written would prevent anyone from ever adding to those parts.
The rewrite allows me to use the default geo.inc.c file for Mario, and removes
all of the geo2.inc.c files. I no longer do a bunch of bit shifting to figure
out which player is being drawn in the rendering code.
I'm also now able to remove tons of duplicate code that exists just for the
remote player. The main player code is generic enough to support both indices.
A side-effect of the rewrite is I was able to remove many assumptions in the
code where two-players is assumed, but many other parts of the code still
assume two players.
This is a fairly major change that, if all goes well, will be completely
unnoticed by the player. However, I do expect new bugs to pop up in strange
places. Time will tell.
2020-09-06 18:52:52 -07:00
MysterD
5857b71209
Players turn into bubbles when they die
...
Player life counters are separate.
When one player dies they lose a life and are turned into a bubble.
If the other player pops it, they are alive again.
If all players are bubbled, they get kicked out of the level.
If the bubbled player ran out of lives, they can not come back to life
until the level is over.
Whenever a level change happens, everyone's life count is set to a
minimum of two.
No game overs.
Took heavy inspiration from Kaze Emanuar
2020-09-05 18:10:55 -07:00
MysterD
a54d60b135
Added player-to-player interactions
...
Players are now solid to each other and can push each other
Players can now attack each other (but they do not deal damage)
Players can bounce on top of each other, and they get squished
temporarily
Players are given slightly offset positions when they transition between
areas and levels, so they're no longer on top of one another.
2020-09-02 23:50:27 -07:00
MysterD
dca1863392
Synchronized Bowser 1
2020-08-29 12:59:07 -07:00
MysterD
0c33337d35
Synchronized square platforms as groups of two
2020-08-28 20:25:34 -07:00
MysterD
f0757561e4
Resynchronized checkerboard platforms
2020-08-27 21:39:13 -07:00
MysterD
680db50f64
Fixed tower platform spawning bug
2020-08-11 23:27:37 -07:00
MysterD
4584b8b8f2
Gave each BehaviorScript an ID
...
Created functions to trivially translate an ID to a Behavior and vice
versa. Sent ID over packets instead of Behavior pointer. This should
allow Linux and Windows to play together.
2020-08-09 16:21:12 -07:00
MysterD
a1522c9eaf
L is real 2020
...
Added Luigi model.
Renamed all previous references to 'Luigi' to 'Mario2' since player 1
isn't always mario, and player 2 isn't always luigi.
Now server is always mario and client is always Luigi.
Luigi model credits:
Original model by Cjes, converted by AloXado320, textures added/fixed by
SunlitSpace542.
2020-08-08 21:36:49 -07:00
MysterD
f84e9c92af
Started adding player 2 / Luigi
2020-07-29 21:08:38 -07:00
danielh05
7d2471860d
fix spacing and remove include
2020-06-25 13:34:53 +02:00
danielh05
febd557cfd
Make tree only Cylboard when "BETTERCAMERA" is detected
2020-06-25 02:38:23 +02:00
n64
5bee83faa8
merge refresh 10
2020-06-20 02:49:59 +03:00
uncletrunks
7c7287b33a
putting out fires
2020-05-14 21:50:10 -05:00
uncletrunks
d0c0a31fea
adds cylindrical billboarding, enables it for trees.
2020-05-14 20:31:52 -05:00
n64
4d54e2f91a
Refresh 8
2020-04-03 14:57:26 -04:00
n64
88e2433da5
Refresh 7
2020-03-01 22:42:52 -05:00
n64
88b91e7c75
refresh 6
2020-02-03 00:51:26 -05:00
n64
ced3a63505
refresh 5
2020-01-03 10:38:57 -05:00
n64
99e662fa5d
refresh 4
2019-12-01 21:52:53 -05:00
n64
8bc51a5025
Refresh 3
2019-11-03 14:36:27 -05:00
n64
5effc886be
Refresh 2
2019-10-05 15:08:05 -04:00
n64
33b27a1ceb
Refresh 1
2019-09-01 15:50:50 -04:00
n64
89e8690857
init2
2019-08-25 00:46:40 -04:00