MysterD
87e772c8ea
Fix level compiling with decimals
2022-04-10 14:51:13 -07:00
MysterD
7de32ee5bb
Add SM74's geo_choose_area
2022-04-10 03:07:55 -07:00
MysterD
4f9a48620d
Allow DynOS to warp to level with castle levels
2022-04-10 01:30:56 -07:00
MysterD
3db42f1700
Allow coop mods to use the backup save slot independently of the normal one
2022-04-10 00:30:47 -07:00
MysterD
653ab58a5d
Allow course names/acts to be changed from Lua
2022-04-09 23:28:36 -07:00
MysterD
98f02458e3
Added a way to bind to movtexqc ids through lua, added the rest of the object constants
2022-04-09 01:47:20 -07:00
MysterD
defb7dc830
Made trajectories overridable from Lua
2022-04-08 23:01:41 -07:00
MysterD
403bf30be9
Added custom level script overrides, warps work now
2022-04-08 19:29:16 -07:00
MysterD
1a3bd3c685
Fixed up collision bug, added collision file validation, allowed lua to get builtin collisions
2022-04-08 19:17:57 -07:00
MysterD
8b4a5f6d6d
Refactored actor geos in DynOS
2022-04-08 18:56:22 -07:00
MysterD
18835a588a
Split dynos_misc stuff into mgr files
2022-04-08 08:18:06 -07:00
MysterD
5d479165fb
Renaming cleanup
2022-04-08 01:52:53 -07:00
MysterD
5baf650dd2
Function pointer cleanup
2022-04-08 01:46:29 -07:00
MysterD
2fda92a8de
Added vanilla lvl cols to level gen, changed how pointer offsets are saved
2022-04-07 23:06:10 -07:00
MysterD
8085f53e5a
Added support for SM76's JUMP_AREA, added missing lvl geos, reordered parsing
2022-04-07 18:34:44 -07:00
MysterD
4956f0dd95
Fixed token corruption in DynOS, added support for runtime LOAD_MODEL_FROM_GEO
2022-04-07 08:21:19 -07:00
MysterD
4aff26cf27
Added support for known models and unknown behaviors for level gen
2022-04-06 23:10:39 -07:00
MysterD
67f0afa80c
Only force in movtexs and collisions within that levels subfolders
2022-04-06 22:14:40 -07:00
MysterD
b346054807
Refactored how vanilla data is stored/retrieved within DynOS
2022-04-06 21:32:55 -07:00
MysterD
6751829f91
Adjustments for Lua/Mods
2022-04-06 18:24:50 -07:00
MysterD
b5b9d509e8
Memory management improvements
...
Log errors on allocation failure
NULL check all display list allocations
Fix reading a freed string
2022-04-06 18:10:22 -07:00
MysterD
a58130b9f6
Added extended bounds
2022-04-06 08:40:22 -07:00
MysterD
f9cb7f3e82
Sneaky files re-appeared in the merge
2022-04-06 01:44:27 -07:00
MysterD
52e705c9d8
Merge branch 'unstable' into level-scripts
2022-04-06 01:36:33 -07:00
MysterD
e0edb089b0
Fix compile error
2022-04-05 23:10:39 -07:00
MysterD
cba22bc73d
Merge branch 'level-scripts' of github.com:sm64ex-coop-dev/sm64ex-coop into level-scripts
2022-04-05 23:00:20 -07:00
MysterD
78a2e17d7c
Added support for custom skyboxes in DynOS level gen
2022-04-05 22:56:03 -07:00
Prince Frizzy
73df85276e
Add support for dynamic water regions. ( #55 )
...
* Add support for dynamic water regions.
2022-04-05 13:44:05 -07:00
MysterD
d5770f1b55
Force Movtexs into compiled DynOS lvls
2022-04-05 08:15:08 -07:00
MysterD
8646b50ae5
Fixed how DynOS writes lua variables into level scripts, added all level geos
2022-04-05 00:22:09 -07:00
MysterD
395541ce10
Backwards compatibility fix for DynOS
2022-04-04 21:42:14 -07:00
MysterD
2c11b8f686
Added Light_t, Ambient_t, and began adding vanilla lvl geos to DynOS level gen
2022-04-04 21:25:40 -07:00
MysterD
abce3b3afd
Added ability for DynOS levels to call into lua for custom objects
2022-04-04 18:16:36 -07:00
MysterD
32388bf6ff
All vanilla levels can be compiled through DynOS now
2022-04-04 01:11:02 -07:00
MysterD
c0b0debf0b
Added rooms parsing to DynOS level gen
2022-04-03 23:42:25 -07:00
MysterD
df346a902a
Added Movtex and MovetexQC to DynOS level gen
2022-04-03 22:12:17 -07:00
MysterD
03b0520504
More DynOS custom level progress - BOB can now compile
2022-04-03 03:30:47 -07:00
MysterD
4d59da2500
Added trajectories to custom DynOS levels
2022-04-02 16:08:19 -07:00
MysterD
2bd4d4da36
Recursively parse DynOS level folders
2022-04-02 15:55:06 -07:00
MysterD
7230c6fccc
Fixed custom level textures
2022-04-02 15:32:21 -07:00
MysterD
046c595f92
More progress toward custom DynOS levels
2022-04-02 15:14:04 -07:00
MysterD
df3618f521
More DynOS refactoring
2022-04-01 20:04:24 -07:00
MysterD
7e677d4596
Fixed up DynOS collision files
2022-04-01 17:59:40 -07:00
MysterD
6ec051c2f9
DynOS cleanup
2022-04-01 17:54:32 -07:00
MysterD
2f56594e45
DynOS level parsing - phase 1
2022-04-01 17:19:26 -07:00
MysterD
77fc64c55e
Start parsing level scripts in DynOS
2022-04-01 01:43:50 -07:00
MysterD
66433b5705
Fix how DynOS decides to generate bins for geos
2022-03-31 01:17:11 -07:00
MysterD
03f852881d
Add 'specials' to DynOS collisions
2022-03-30 23:52:50 -07:00
MysterD
d39275c4ce
Add the rest of the surface constants to DynOS
2022-03-30 23:08:19 -07:00
MysterD
8a7097b802
Refactor coop-specific DynOS code
2022-03-30 23:05:53 -07:00
MysterD
d74f5cfe61
Add custom collisions to DynOS/Lua
2022-03-28 01:02:33 -07:00
MysterD
61a1d1fc9c
Fix errors pointed out by clang
2022-03-27 17:25:39 -07:00
MysterD
e35402f3d1
Make DynOS only generate one bin per actor
2022-03-25 22:05:07 -07:00
MysterD
68f3203587
Allow people to disabled downloaded models (from mods)
2022-03-16 22:43:43 -07:00
MysterD
2804a48e4e
Allow lua mods to override models, have DynOS generate bins
2022-03-16 21:26:29 -07:00
MysterD
fed8987d79
Fixed custom lua models
2022-03-16 19:57:45 -07:00
MysterD
469e4ac4e4
Load Super Keeberghrh's ERROR model when DynOS can't find the model
2022-03-16 01:34:18 -07:00
MysterD
41eef5fd2c
Hook DynOS into mods when they're activated (custom models)
2022-03-16 01:11:48 -07:00
MysterD
edf06bede0
Added ability for mods to load custom geos
2022-03-14 00:11:36 -07:00
MysterD
1e96340b1d
Make DynOS generate a bin for every Geo Layout
2022-03-13 21:22:26 -07:00
MysterD
9f20943ff2
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-03-13 18:45:50 -07:00
MysterD
11f532b9e0
Fix warnings/compile errors on Linux
2022-03-13 18:45:42 -07:00
Isaac
1ed29175d6
Allowed DynOS Packs to be placed in %appdata%/sm64ex-coop ( #27 )
2022-03-13 18:09:57 -07:00
Isaac
013edccfed
Fix headless server compile (again) ( #23 )
2022-03-13 14:10:24 -07:00
Prince Frizzy
75bb9b7912
Update to Refresh 13 ( #19 )
...
* Refresh 13
Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
MysterD
32118e17b8
Preserve 'unpause to skip transition' for speedrunners
2022-03-12 01:16:19 -08:00
MysterD
24df92fa48
Added DynOS warp functions to Lua API
2022-03-11 18:11:32 -08:00
MysterD
0a2977bc86
Fix DynOS pack-to-name conversion
2022-03-10 23:24:22 -08:00
MysterD
bc0868e80e
Implemented dynos model packs into configfile
2022-03-10 19:23:38 -08:00
MysterD
403a90e82b
Added dynos model packs to djui interface
2022-03-10 18:16:12 -08:00
MysterD
f92857704d
Ported the rest of DynOS, but left the options menu disabled
2022-03-10 01:18:53 -08:00
MysterD
b3ed387711
Added DynOS v1.1 without the dynamic options
...
- Added support for coop-specific actors
- Added support for coop-specific geo functions
- Added support for coop-specific model functions
2022-03-09 18:01:03 -08:00
MysterD
7a5a91007c
Fixed crash when spawning a custom behavior that doesn't override fomr Lua
2022-03-08 00:50:15 -08:00
MysterD
3ad6c721dc
Initial custom behavior commit
2022-03-03 01:04:15 -08:00
MysterD
625e9b5df9
Fix various bugs with spiny and lakitu
2022-01-14 20:06:26 -08:00
MysterD
04d01667c3
Added a callback for area timer objects to only run certain things once per frame
2021-08-19 00:31:20 -07:00
MysterD
1b5ceda89d
Split luigi/custom character models into custom and zcustom
2021-08-15 01:06:25 -07:00
MysterD
68e04a74bc
Fixed late join for items a Boo was carrying
2021-08-12 18:48:17 -07:00
MysterD
7e59d34939
Added new MAXIMUM type to network area timer system. Exclamation boxes now reappear at the correct time
2021-08-12 18:13:41 -07:00
MysterD
fecba91c5e
Rewrite the core of network area timer (yet again)
2021-08-10 18:29:49 -07:00
MysterD
6aded174e9
Synchronized moat draining and cap switch unlocks
2021-06-14 19:59:11 -07:00
MysterD
0b3a97d405
Improvements to late-join synchronization
...
Removed (slightly) old coin and static ent removal system
Resynchronized respawners
Added packet for macro deletions
better than previous system since the entities don't need a sync id and we can synchronize deletion station across areas
allows the synchronization of odd entities like lines of coins
Added packet for spawn info deletions
Split packet_location_request into multiple files
2021-06-09 22:35:34 -07:00
MysterD
5db1a9e827
Synchronize late-join coin collection
2021-06-08 02:26:35 -07:00
MysterD
c8a45235ca
Removed two-player hacks from cannon and object packets
...
Increased error checking of get_behavior_from_id
Made failure logging for packet_object a lot better
Changed debug logging to show global index instead of "Server/Client"
Changed debug keyboard binds to support more keyboard types
Made SyncObject's rxEventId de-duplication per-player instead of one-player
Removed sizeof(enum) from packet_read/packet_write
2020-10-13 21:44:27 -07:00
MysterD
2f7d432143
Synchronized Eyerok, add SSL to supported levels
...
Eyerok was synchronized, but I'm still not super pleased with the
result. I had to sacrifice dialog to prevent weird states and he's
completely controlled by the server. His synchronization should be
revisited in the future.
SSL should be fully synchronized now.
2020-09-30 18:20:13 -07:00
MysterD
44c5b5b02b
Ensure bowser key/star spawns, make bowser intro less glitchy
2020-09-24 20:28:59 -07:00
MysterD
e1933e5f78
Improvements to Bowser 2 (still not fully supported)
2020-09-23 22:00:20 -07:00
MysterD
fdee4eceea
Synchronize various LLL platforms
2020-09-21 00:32:14 -07:00
MysterD
0052e97605
Synchronized Bullies
2020-09-20 23:30:49 -07:00
MysterD
e0903003f4
Rewrote how players are initialized, stored, and displayed
...
Since the second-player code was the first code I wrote, it was implemented
poorly. At that point, I didn't know the code base at all and the way it was
written would prevent anyone from ever adding to those parts.
The rewrite allows me to use the default geo.inc.c file for Mario, and removes
all of the geo2.inc.c files. I no longer do a bunch of bit shifting to figure
out which player is being drawn in the rendering code.
I'm also now able to remove tons of duplicate code that exists just for the
remote player. The main player code is generic enough to support both indices.
A side-effect of the rewrite is I was able to remove many assumptions in the
code where two-players is assumed, but many other parts of the code still
assume two players.
This is a fairly major change that, if all goes well, will be completely
unnoticed by the player. However, I do expect new bugs to pop up in strange
places. Time will tell.
2020-09-06 18:52:52 -07:00
MysterD
906ea3345e
Players turn into bubbles when they die
...
Player life counters are separate.
When one player dies they lose a life and are turned into a bubble.
If the other player pops it, they are alive again.
If all players are bubbled, they get kicked out of the level.
If the bubbled player ran out of lives, they can not come back to life
until the level is over.
Whenever a level change happens, everyone's life count is set to a
minimum of two.
No game overs.
Took heavy inspiration from Kaze Emanuar
2020-09-05 18:10:55 -07:00
MysterD
ab9e7c7bca
Added player-to-player interactions
...
Players are now solid to each other and can push each other
Players can now attack each other (but they do not deal damage)
Players can bounce on top of each other, and they get squished
temporarily
Players are given slightly offset positions when they transition between
areas and levels, so they're no longer on top of one another.
2020-09-02 23:50:27 -07:00
MysterD
483694d6b3
Synchronized Bowser 1
2020-08-29 12:59:07 -07:00
MysterD
ab9d7db29f
Synchronized square platforms as groups of two
2020-08-28 20:25:34 -07:00
MysterD
a778bf497d
Resynchronized checkerboard platforms
2020-08-27 21:39:13 -07:00
MysterD
bdf269c262
Fixed tower platform spawning bug
2020-08-11 23:27:37 -07:00
MysterD
9036336f42
Gave each BehaviorScript an ID
...
Created functions to trivially translate an ID to a Behavior and vice
versa. Sent ID over packets instead of Behavior pointer. This should
allow Linux and Windows to play together.
2020-08-09 16:21:12 -07:00
MysterD
eeec6aae49
L is real 2020
...
Added Luigi model.
Renamed all previous references to 'Luigi' to 'Mario2' since player 1
isn't always mario, and player 2 isn't always luigi.
Now server is always mario and client is always Luigi.
Luigi model credits:
Original model by Cjes, converted by AloXado320, textures added/fixed by
SunlitSpace542.
2020-08-08 21:36:49 -07:00
MysterD
6b3ab5f115
Started adding player 2 / Luigi
2020-07-29 21:08:38 -07:00
danielh05
bf09d0ca93
fix spacing and remove include
2020-06-25 13:34:53 +02:00