Commit Graph

216 Commits (093754ae1b0e106494bb4b9d5267fc3515be843e)

Author SHA1 Message Date
MysterD d30b1e61a6 Add a container to animation tables so that we can track their length and stay in bounds 2023-05-10 20:57:35 -07:00
PeachyPeach 3ab4c944ac
better kick/punch/trip, gp and flying detection (#388) 2023-05-09 15:38:29 -04:00
MysterD 1e8a7c709b Merge branch '2cycle' into dev 2023-05-04 12:09:04 -07:00
Prince Frizzy ee3a7018ab
Adds support for compiling other regions (#378)
* Initial support for compiling with EU.

* Fix EU text.

* JP now compiles, TODO: Fix Autogen to fix JP and fix text in djui.

* audio: Prevent crash in EU.

* audio: Sync EU audio to 60 Hz instead of 50 Hz

* Add logging and remove sanity check to hopefully track EU crash.

* Various improvements for EU

Improve some memory debugging
Improve sound debugging
Initalize some variables in load.c for the sound system
Synchronize the EU cutscenes with the US version.

* Fix credits music playing in EU, Document some EU audio code.

* Autogen now supports version excluded object fields and functions. Reran autogen in accordance.

* Fix some potentional shifting issues due to version differences.

* Decrease the sleep times in some spots, We do not need them to be so long. (#373)

* Add the region to the version string.

---------

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2023-05-03 00:54:25 -07:00
Prince Frizzy 677f4591dc
Multiple Sound Support (#377)
* Initial support for the game playing multiple sounds at once.

* Make better use of our channels and use the remaining channels.
2023-05-03 00:51:27 -07:00
MysterD 01d91ff07d Added profiling to more places to make lag easier to track down 2023-04-30 17:39:45 -07:00
MysterD e9ecf7a8f4 Made light maps a little less hacky 2023-04-28 00:22:30 -07:00
PeachyPeach df248e5139
Adding hazardType to HOOK_ALLOW_HAZARD_SURFACE; more loading info (#355) 2023-04-23 12:11:56 -04:00
MysterD 92a8cc8675 Fix player interactions
Separate normal player collisions from pvp
Normal collisions use local state
PVP collisions use rollback state
Make squish when bouncing completely local
Increase rollback buffer
2023-04-02 21:18:17 -07:00
MysterD ec7cb86c2c Fixed sync ID assignments 2023-03-27 15:34:22 -07:00
Isaac0-dev a939ddc07b
bring back the ability to lose your cap (#229)
* bring back the ability to lose your cap

* run autogen and add "cap" to the mario states guide

* fix some indentation
2023-03-03 01:46:46 -05:00
PeachyPeach 1e175b5ce7
Make most used and useful features built-ins (#242)
* made all bools u8 for consistency with fixCollisionBugs
* preview blue coins + visible secrets
* preserve indexing
* star number
* hud cap timer
* red coins radar + secrets radar
* extended pause display
* autogen
* only sDynosBuiltinFuncs is sensitive to indexing
* rebased
2023-02-26 03:15:54 +01:00
Isaac0-dev 3bc0b13e20
ACTIVE_FLAG_DORMANT (#281) 2023-02-18 23:45:13 -05:00
Isaac0-dev 053d4902ed
allow mods to hide and move shadows for small objects (#257) 2023-02-18 16:06:03 -05:00
MysterD b6b5b4f4e3 Add ability for mods to signal that a player will not be seen by enemies 2022-11-11 19:02:11 -08:00
Agent X 6c0757c908
Color type and palette/color functions (#199)
Added a Color type (typedef u8 Color[3])
Added network_player_color_to_palette and network_player_palette_to_color
Reran autogen
2022-09-26 19:11:51 -07:00
PeachyPeach 6449b7d578
Complete color palettes; gfx macros (#191) 2022-09-18 17:30:13 -07:00
Agent X a1953afd1c
SURFACE_RAYCAST (#177)
* SURFACE_RAYCAST

* Exclude from camera collision
2022-09-12 19:56:24 -07:00
wRadion 44bbd23f83
Handle RM_Scroll_Texture and editor_Scroll_Texture behaviors from RM2C hacks (#173) 2022-08-25 17:46:33 -07:00
Agent X 9d0a61450b
gsDPSetTextureFilter, refactoring and o.header.gfx.skipInViewCheck (#147)
* Add gsDPSetTextureFilter to DynOS symbols

* Refactor code and fix 2 year oversight

Refactored the main menu background code, now uses vec3f_set instead of manually setting every vector

Also finally fixed the bug where you load in with only 3 lives, this has been in coop for 2 years now and was likely made as a test for syncing live count and was never reversed.

* add skipInViewCheck to GraphNodeObject

* Remove idle set

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-08-11 01:23:54 -07:00
Prince Frizzy 40e1fa9e58
Added a full new custom behavior system (#124) 2022-06-02 12:19:54 -07:00
MysterD 7e7833f676 Unhardcoded more values ; generated more tex files ; special set home function ; fixed lua bhv bugs
Unhardcoded KingBobomb values, Mips values, star dialog values
Generated tex files when they're of the form levels/XXX/NUMBER
Now lua behaviors can call cur_obj_set_home_once() to set home correctly
Lua behaviors are now overridden correctly when created through spawn infos
Behavior checks now translate to the overridden behavior before checking
2022-06-01 23:04:21 -07:00
MysterD 3e46cc1161 Adjust wall normal when colliding with multiple walls 2022-05-31 18:26:27 -07:00
Beyley Thomas b8553162c2
Add basic Bass audio engine (#58) 2022-05-08 00:25:09 -07:00
MysterD ad6642a4bd Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
MysterD cca8cdc860 WIP: uncapped framerate 2 2022-04-26 22:42:57 -07:00
MysterD 9e33ce39e6 Automatically disable billboards when a DynOS model uses more than 6 vertices 2022-04-23 03:05:16 -07:00
MysterD 71105833c5 Made specialTripleJump a field of MarioState instead of a global 2022-04-23 00:35:49 -07:00
MysterD 186149b2dd Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable 2022-04-20 11:22:18 -07:00
MysterD 18d7140954 Add headPos to marioBodyState 2022-04-20 18:21:36 -07:00
Prince Frizzy 8b9b33f0af
Some bug fixes. (#67)
* Some bug fixes.

Fix Bully Star Spawning Cutscene to be player dependent.
Add missing line to Makefile.
Fix compile error with Clang in save_file.c

* Fix DDD Chests Star spawining in the wrong location.
2022-04-20 11:18:17 -07:00
MysterD 2347ab61c1 Added HOOK_ON_OBJECT_RENDER 2022-04-19 22:36:47 -07:00
MysterD 78bda75e45 Massive DynOS refactor for performance/organization 2022-04-19 21:06:18 -07:00
Prince Frizzy f51f1d6c4a
Merge in small changes. (#63) 2022-04-16 19:12:12 -07:00
MysterD bf435d5aa9 Fixed knockback direction 2022-04-14 18:25:42 -07:00
MysterD 8085f53e5a Added support for SM76's JUMP_AREA, added missing lvl geos, reordered parsing 2022-04-07 18:34:44 -07:00
MysterD 4956f0dd95 Fixed token corruption in DynOS, added support for runtime LOAD_MODEL_FROM_GEO 2022-04-07 08:21:19 -07:00
MysterD 4aff26cf27 Added support for known models and unknown behaviors for level gen 2022-04-06 23:10:39 -07:00
MysterD a58130b9f6 Added extended bounds 2022-04-06 08:40:22 -07:00
MysterD 78a2e17d7c Added support for custom skyboxes in DynOS level gen 2022-04-05 22:56:03 -07:00
MysterD abce3b3afd Added ability for DynOS levels to call into lua for custom objects 2022-04-04 18:16:36 -07:00
MysterD 03b0520504 More DynOS custom level progress - BOB can now compile 2022-04-03 03:30:47 -07:00
MysterD 046c595f92 More progress toward custom DynOS levels 2022-04-02 15:14:04 -07:00
MysterD 2f56594e45 DynOS level parsing - phase 1 2022-04-01 17:19:26 -07:00
MysterD 77fc64c55e Start parsing level scripts in DynOS 2022-04-01 01:43:50 -07:00
MysterD 8a7097b802 Refactor coop-specific DynOS code 2022-03-30 23:05:53 -07:00
MysterD 0a5d4cd215 Fix softlock when player is grabbed by enemy 2022-03-28 18:57:52 -07:00
MysterD d74f5cfe61 Add custom collisions to DynOS/Lua 2022-03-28 01:02:33 -07:00
Prince Frizzy 0fdd721241
Cleanup (#43)
* Rewrite a bit of get_level_name() and a bunch of cleanup.
2022-03-26 22:13:57 -07:00
MysterD c0b6590fcd Separate ptrData from rawData on all platforms 2022-03-25 23:05:58 -07:00