Isaac0-dev
a5c4e29d2f
allowed add_scroll_target to use behavior parameters for offset and size ( #20 )
2024-05-08 22:12:55 +10:00
Isaac0-dev
76b66e9b7d
give Lua mods some more control over dialog boxes ( #19 )
...
exposed set_menu_mode, create_dialog_box, create_dialog_box_with_response, create_dialog_box_with_var, create_dialog_inverted_box, reset_dialog_render_state
added and exposed get_dialog_response
HOOK_ON_DIALOG can now take an extra return value as a string, which will be used instead of what ever was going to be in the textbox.
2024-05-06 17:51:28 +10:00
Isaac0-dev
90b071acc0
exposed a bunch of interaction functions to Lua ( #22 )
...
Renamed the function interact_unknown_08 to interact_spiny_walking
and added the constant INTERACT_SPINY_WALKING, which has the same value of INTERACT_UNKNOWN_08
INTERACT_UNKNOWN_08 is kept for compatibility with smlua, and behavior dynos bins
2024-05-03 18:38:21 +10:00
Blockyyy
a7b2741aa7
added HOOK_ON_SEQ_LOAD ( #18 )
2024-04-24 22:39:34 +10:00
Agent X
b8c42f308f
Disallow function that shouldn't be in Lua
2024-04-09 17:40:52 -04:00
Isaac0-dev
974577f678
djui player menu custom camera cutscene ( #2 )
2024-03-28 18:53:46 -04:00
PeachyPeach
2a36b14dcd
Remove OMM Rebirth temporary fixes ( #542 )
2024-03-25 18:35:25 -04:00
Isaac0-dev
4473bfffe9
removed bass, replaced with miniaudio ( #8 )
2024-03-23 16:14:53 -04:00
Isaac0-dev
663e4549d8
extract assets from rom at runtime ( #4 )
...
* Proof of concept for loading rom assets at runtime
* Added skybox textures
* Adjusted format
* Load all texture assets from rom
* Adjusted rom asset loading
* Load all Vtx lists from rom
* clean up toad, wario and his cap conflicts
* Load sound samples from rom
* fix toad sounds
* Loaded sequences from rom
* Load collisions from rom
* Object animations are now loaded from the rom
* Load player animations from rom
* Load goddard anims from rom
* whoops
* fix some compile errors
* drag and drop rom checker, everything works now.
* fix errors due to merge conflicts
* fix compile errors on windows, switch to md5
* fix vertex colors during load
Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>
* Load dialogs from rom
* Loaded course/act names from rom
* Loaded ingame text from rom
* rerun autogen & blacklist smlua_text_utils_init
* fix ttc_seg7_vertex_0700B238 colors
---------
Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00
Agent X
33d710c821
Set VERSION_TEXT to "v"
2024-03-20 19:54:18 -04:00
Isaac0-dev
90331f8fe5
fix mod compatibility due to version constants
2024-03-19 20:47:18 +10:00
Agent X
5fba777c1c
Set version to 1.0 for now
2024-03-18 19:28:41 -04:00
Agent X
7dd02b5c4d
Massively improve "Global Player Models" option
2024-03-17 20:58:38 -04:00
Agent X
de1e24b7b9
Remove sm64ex-coop compatibility
2024-03-17 16:32:49 -04:00
Agent X
d2842becdb
Restore old versioning system
2024-03-17 15:02:03 -04:00
Agent X
58a3ed49f7
Revert "Add ability to set global note frequency scale"
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This reverts commit de9c3c35b2
.
2024-03-13 17:24:46 -04:00
Agent X
9b67a74d93
Bump version to 0.2
2024-03-09 21:07:18 -05:00
Agent X
74422d16a4
Fix Toadette palette
2024-03-09 14:18:30 -05:00
Agent X
edd29c0719
Remove set gfx adjust for aspect ratio function
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Too much power.
2024-03-08 19:47:46 -05:00
Agent X
91eb1966a0
[WIP] Update checker
2024-03-07 17:33:43 -05:00
Agent X
9870e18bf5
Add OBJ_LIST_EXT in place of OBJ_LIST_UNUSED_1
2024-03-04 20:09:53 -05:00
Agent X
55fe506b82
Add ENVFX_MODE_NO_OVERRIDE constant
2024-03-04 19:26:44 -05:00
Agent X
89e9bcdcec
Add "-- pausable" field for mods and function so mods can make themselves pausable in singleplayer
2024-03-04 19:25:09 -05:00
Agent X
87a83806a1
Restore vanilla pause camera zoom out as gLevelValues field
2024-03-03 17:30:20 -05:00
Agent X
65e913034f
Coop compatible object pool capacity increase
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Nvm it was fine with coop all along I'm just a dumbass.
2024-03-02 17:15:49 -05:00
Agent X
5fc381d616
Add DynOS global player models option
2024-03-02 16:36:28 -05:00
Agent X
23a217fd77
Revert object pool increase due to coop compatibility
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This reverts commit e467f6ed68
.
2024-02-29 17:57:46 -05:00
Agent X
e467f6ed68
Increase object list capacity from 960 to 1200
2024-02-29 16:33:15 -05:00
Agent X
d4fe80d4a6
Expose level_control_timer_running
2024-02-22 14:51:33 -05:00
Agent X
96e21e13a1
Add HUD_DISPLAY_CAMERA_STATUS
2024-02-22 14:34:43 -05:00
Agent X
815bbe0053
Add ability to get global timer and set HUD flash
2024-02-22 13:59:19 -05:00
Agent X
5c3ebadb8e
Add ability to change window title
2024-02-22 13:36:22 -05:00
Agent X
de9c3c35b2
Add ability to set global note frequency scale
2024-02-21 20:46:27 -05:00
Agent X
18a3b333e8
Add ability to disable aspect ratio adjustment
2024-02-21 19:26:30 -05:00
Agent X
b6a396b0cd
Document texture_override_set a little more
2024-02-21 14:59:31 -05:00
Agent X
64ebb88906
Add ability to not show star collection dialogs
2024-02-21 10:50:08 -05:00
Agent X
5fffa9e9d9
Add the ability to have global star IDs
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Set gLevelValues.useGlobalStarIds on init, this value not being the same for everyone will cause desyncs.
2024-02-20 22:06:40 -05:00
Agent X
d7bad7dcdd
HOOK_ON_PLAY_SOUND
2024-02-18 14:54:01 -05:00
xLuigiGamerx
962ff5932f
Added a custom hud font and a recolorable version and added dynos support to the aliased font
2024-01-22 00:06:18 +03:00
Agent X
bf9c9d5e75
Remove FONT_TINY and introduce legacy compatibility for it
2024-01-07 20:23:24 -05:00
Agent X
8939bdba3b
Fix potential mod storage crashes and increase max key/value length to 256
2024-01-06 09:47:28 -05:00
Agent X
084f62bc42
Bump version number
2024-01-01 15:27:40 -05:00
Agent X
6886f248f8
Add gControllers
2024-01-01 14:43:44 -05:00
Agent X
0345a873b7
Add get_coop_compatibility_enabled and undefine SM64COOPDX_VERSION if it's on
2024-01-01 12:27:23 -05:00
Agent X
6a433c2ee7
Increment version number and add changelog
2023-12-23 13:06:13 -05:00
Agent X
c6bda4917c
v0.1.1 version change mirror
2023-12-18 17:29:05 -05:00
Agent X
4e96b49182
Revert "Rework First Person FOV"
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This reverts commit 2a0af8e216
.
2023-12-18 14:27:48 -05:00
Agent X
2a0af8e216
Rework First Person FOV
2023-12-17 23:29:31 -05:00
Agent X
bdb8f11eab
Bring back base FONT_NORMAL as FONT_ALIASED
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FONT_NORMAL is the same as FONT_TINY, except with a different scale to match mods that use FONT_NORMAL
2023-12-17 21:36:24 -05:00
Agent X
0a210993ae
Re-add 64 Memories palette
2023-12-15 20:25:23 -05:00
Agent X
fff0c83866
Add option to disable first person centering with L
2023-12-15 17:21:06 -05:00
Agent X
741d742bab
Add HOOK_ON_OBJECT_LOAD
2023-12-14 19:33:17 -05:00
Agent X
db2d2a20fa
Allow floats to be constants
2023-12-14 15:27:01 -05:00
Agent X
b1c8caa3ee
Add offset to gFirstPersonCamera
2023-12-13 17:50:11 -05:00
Agent X
c2e85a0bcf
Add HOOK_OVERRIDE_PHYS_STEP_DEFACTO_SPEED
2023-12-13 16:57:38 -05:00
Agent X
2343cf04f3
Adjust palettes and add palette constants to Lua
2023-12-12 18:14:37 -05:00
Agent X
b603c1f858
Update manual.lua
2023-12-10 10:12:00 -05:00
Agent X
ba4ad874f4
Add first person mario head Y constants
2023-12-05 23:06:57 -05:00
Agent X
c32cf2054a
Add mario_is_crouching(m)
2023-12-05 21:24:42 -05:00
Agent X
87d4902f46
Revert "Use metatables to make gGlobalSoundSource readonly"
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This reverts commit a905f317a7
.
2023-12-04 17:23:53 -05:00
Agent X
a905f317a7
Use metatables to make gGlobalSoundSource readonly
2023-12-03 19:13:53 -05:00
Agent X
0481de1222
Add forceRoll field to first person camera
2023-12-02 19:54:40 -05:00
Agent X
471a6c8c05
Expose first_person_check_cancels() to Lua
2023-11-27 11:14:36 -05:00
MysterD
8d72c7eb76
Remove hook_exclamation_box()
2023-11-26 21:34:28 -05:00
MysterD
b61574d2c6
Disable Waluigi animations for now
2023-11-26 21:31:17 -05:00
Agent X
5cb9e25090
Overhaul console logging
2023-11-26 16:49:32 -05:00
MysterD
fbd55651ad
Lie about VERSION_TEXT for OMM backwards compatibility
2023-11-26 09:51:23 -05:00
MysterD
6113254650
Reran autogen
2023-11-24 19:50:56 -05:00
Agent X
b24c1731d0
Add gGlobalSoundSource to Lua
2023-11-24 11:24:26 -05:00
Agent X
cc9348c71c
Fix compilation warnings
2023-11-21 17:44:36 -05:00
Sunk
a85c8dbbf8
Create `hook_exclamation_box` in place of `set_exclamation_box_contents` ( #524 )
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* Revert set_exclamation_box_contents()
In favor of the hook
* Create `hook_exclamation_box`
2023-11-21 17:22:54 -05:00
David Joslin
fbfbc15e44
manual.lua fixes
2023-11-21 17:17:21 -05:00
Isaac0-dev
ea487fe342
actually fix extended pause menu + improve act/course replacement ( #523 )
2023-11-21 17:15:18 -05:00
Isaac0-dev
23193887db
added HOOK_MIRROR_MARIO_RENDER to Lua ( #514 )
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* added HOOK_MIRROR_MARIO_RENDER to Lua
Previously there was no way to interact with mirror Mario using the Lua api, so this fixes that.
* remove premature optimisation
* revert that
2023-11-21 17:00:35 -05:00
Agent X
d9a59aa0ed
Merge branch 'main' of https://github.com/coop-deluxe/sm64coopdx-rebase
2023-11-17 18:32:14 -05:00
Blockyyy
c2c846f650
Expose lvl_set_current_level ( #513 )
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* Expose Initiate_warp
exposed initiate_warp function
exposed WARP_NODE_ constants
* expose lvl_set_current_level
* remove initiate_warp
2023-11-17 18:29:37 -05:00
SharenTheCat
5b72836c15
Modify Mario's head and torso rotation outside of specific cases
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Adds "m.marioBodyState.allowPartRotation", which when set to 1, will make "m.marioBodyState.headAngle" and "m.marioBodyStates.torsoAngle" actually change where Mario's head and torso face outside of very specific cases (like running, or being underwater).
2023-11-16 23:01:18 -03:00
Blockyyy
5d39741be1
Delete star flags ( #501 )
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* Expose save_file_remove_star_flags
* new packet
added a new packet type and two new functions
* oops
* create packet_save_remove_flag.c
move the new network functions to a new file
* Switch u32 to u8
Switched courseStarsToRemove from u32
to u8 for consistency
* fixed the function
-Fixed empty save file marked as existing
-Fixed SAVE_FILE_EXISTS flag being deleted
-Fixed removing ALL flags from the remote saves
2023-11-14 20:40:34 -05:00
eros71-dev
ff17fa4a67
Add ON_COLLIDE_LEVEL_BOUNDS hook
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Called whenever Mario hits the level boundaries "wall"
2023-11-12 19:28:38 +01:00
Agent X
ce987ef3dd
Add first person functions to Lua
2023-11-12 09:53:08 -05:00
Agent X
e79775aea4
Improve first person and add gFirstPersonCamera
2023-11-11 16:49:46 -05:00
Agent X
ae22eaac98
Add "-- deluxe:" field to mods
2023-11-11 14:16:27 -05:00
Agent X
281efe57fe
Fix autogen convert constants
2023-11-11 12:35:32 -05:00
Agent X
802affd839
ENHANCE_LEVEL_TEXTURES and make all DynOS textures overridable in Lua
2023-11-11 12:15:32 -05:00
Agent X
140d50ebb2
Misc fixes and cleanup
2023-11-10 19:12:21 -05:00
David Joslin
c7edf85ad9
Fix crash in tox_box_move()
2023-11-08 19:55:28 -05:00
MysterD
081a7fd9dc
Added HOOK_ON_RENDER_BEHIND, deprecated djui_hud_set_render_behind_hud()
2023-11-08 19:53:27 -05:00
defacube
36e9274ef5
Add support for 16 areas ( #502 )
2023-11-08 19:48:09 -05:00
David Joslin
8ab0e17876
Remove built-in cheats
2023-11-08 19:48:00 -05:00
Agent X
c9489ba165
Small fix
2023-11-07 16:50:56 -05:00
Agent X
7343c019af
Update info panel
2023-11-07 16:48:57 -05:00
Sunk
da5c4a68db
Added romhack camera dpad functionality ( #497 )
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* Aglambi (Added romhack camera dpad functionality)
* Remove this random comment on request
* Make dpad camera disabled by default
* Force axis alignment when dpad camera is off
2023-11-06 15:00:23 -05:00
Blockyyy
56e7470e7b
Exposed warp_special ( #493 )
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Exposes the warp_special function and adds some constants for it
Fixed the crash by making it so a script error happens instead.
2023-11-06 14:59:20 -05:00
Agent X
e8b6a8cffa
Build first person player camera into the game
2023-11-04 21:32:03 -04:00
Agent X
395ac50532
Add ability to set fog intensity multiplier (ramps up quickly)
2023-11-01 21:21:46 -04:00
Agent X
49bca1cc01
sm64coopdx
...
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
David Joslin
b199f203a4
Made the hang prevention message go to LOG_ERROR instead of stdout
2023-10-28 00:21:18 -07:00
EmeraldLockdown
9b502346a7
Console Overhaul ( #490 )
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Completely redid the console ui to look more like the rest of coop
Added log_to_console and djui_console_toggle to lua
Made the keybind to activate it the tilda key (~) instead of ctrl+f1
2023-10-28 00:18:23 -07:00
MysterD
b002061609
Cleaned up character sound/anim lookup code
2023-10-27 18:59:00 -07:00
MysterD
27b799055c
Fix compile errors from recent merges
2023-10-27 18:02:04 -07:00