sm64coopdx/autogen/convert_functions.py

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import os
import re
from extract_functions import *
from common import *
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rejects = ""
integer_types = ["u8", "u16", "u32", "u64", "s8", "s16", "s32", "s64", "int"]
number_types = ["f32", "float", "f64", "double"]
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param_override_build = {}
out_filename = 'src/pc/lua/smlua_functions_autogen.c'
out_filename_docs = 'docs/lua/functions%s.md'
out_filename_defs = 'autogen/lua_definitions/functions.lua'
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in_files = [
"src/audio/external.h",
"src/engine/math_util.h",
"src/engine/surface_collision.h",
"src/engine/surface_load.h",
"src/game/camera.h",
"src/game/characters.h",
"src/game/mario_actions_airborne.c",
"src/game/mario_actions_automatic.c",
"src/game/mario_actions_cutscene.c",
"src/game/mario_actions_moving.c",
"src/game/mario_actions_object.c",
"src/game/mario_actions_stationary.c",
"src/game/mario_actions_submerged.c",
"src/game/mario_step.h",
"src/game/mario.h",
"src/game/rumble_init.c",
"src/pc/djui/djui_popup.h",
"src/pc/network/network_utils.h",
"src/pc/djui/djui_console.h",
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"src/pc/djui/djui_chat_message.h",
"src/game/interaction.h",
"src/game/level_info.h",
"src/game/save_file.h",
"src/game/sound_init.h",
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"src/pc/djui/djui_hud_utils.h",
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"src/pc/network/network_player.h",
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"src/pc/network/lag_compensation.h",
"include/behavior_table.h",
"src/pc/lua/utils/smlua_obj_utils.h",
"src/pc/lua/utils/smlua_misc_utils.h",
"src/pc/lua/utils/smlua_camera_utils.h",
"src/pc/lua/utils/smlua_gfx_utils.h",
"src/pc/lua/utils/smlua_collision_utils.h",
"src/pc/lua/utils/smlua_math_utils.h",
"src/pc/lua/utils/smlua_model_utils.h",
"src/pc/lua/utils/smlua_text_utils.h",
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"src/pc/lua/utils/smlua_audio_utils.h",
"src/pc/lua/utils/smlua_level_utils.h",
"src/pc/lua/utils/smlua_anim_utils.h",
"src/pc/lua/utils/smlua_deprecated.h",
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"src/game/object_helpers.c",
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"src/game/obj_behaviors.c",
"src/game/obj_behaviors_2.c",
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"src/game/spawn_sound.c",
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"src/game/object_list_processor.h",
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"src/game/behavior_actions.h",
"src/game/mario_misc.h",
"src/pc/mods/mod_storage.h",
"src/pc/utils/misc.h",
"src/game/level_update.h",
"src/game/area.h",
"src/engine/level_script.h",
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"src/game/ingame_menu.h",
"src/game/first_person_cam.h",
"src/engine/behavior_script.h",
"src/audio/seqplayer.h"
]
override_allowed_functions = {
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"src/audio/external.h": [ " play_", "fade", "current_background", "stop_", "sound_banks", "drop_queued_background_music", "sound_get_level_intensity" ],
"src/game/rumble_init.c": [ "queue_rumble_", "reset_rumble_timers" ],
"src/pc/djui/djui_popup.h" : [ "create" ],
"src/game/save_file.h": [ "save_file_get_", "save_file_set_flags", "save_file_clear_flags", "save_file_reload", "save_file_erase_current_backup_save", "save_file_set_star_flags", "save_file_is_cannon_unlocked", "touch_coin_score_age", "save_file_set_course_coin_score", "save_file_do_save", "save_file_remove_star_flags", "save_file_erase" ],
"src/pc/lua/utils/smlua_model_utils.h": [ "smlua_model_util_get_id" ],
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"src/game/object_list_processor.h": [ "set_object_respawn_info_bits" ],
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"src/game/mario_misc.h": [ "bhv_toad.*", "bhv_unlock_door.*" ],
"src/pc/utils/misc.h": [ "update_all_mario_stars" ],
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"src/game/level_update.h": [ "level_trigger_warp", "get_painting_warp_node", "initiate_painting_warp", "warp_special", "lvl_set_current_level", "level_control_timer_running", "fade_into_special_warp" ],
"src/game/area.h": [ "area_get_warp_node" ],
"src/engine/level_script.h": [ "area_create_warp_node" ],
"src/game/ingame_menu.h": [ "set_min_dialog_width", "set_dialog_override_pos", "reset_dialog_override_pos", "set_dialog_override_color", "reset_dialog_override_color", "set_menu_mode", "create_dialog_box", "create_dialog_box_with_var", "create_dialog_inverted_box", "create_dialog_box_with_response", "reset_dialog_render_state", "close_dialog_box", ],
"src/audio/seqplayer.h": [ "sequence_player_set_tempo", "sequence_player_set_tempo_acc", "sequence_player_set_transposition", "sequence_player_get_tempo", "sequence_player_get_tempo_acc", "sequence_player_get_transposition" ]
}
override_disallowed_functions = {
"src/audio/external.h": [ " func_" ],
"src/engine/math_util.h": [ "atan2s", "atan2f", "vec3s_sub" ],
"src/engine/surface_load.h": [ "alloc_surface_poools" ],
"src/engine/surface_collision.h": [ " debug_", "f32_find_wall_collision" ],
"src/game/mario_actions_airborne.c": [ "^[us]32 act_.*" ],
"src/game/mario_actions_automatic.c": [ "^[us]32 act_.*" ],
"src/game/mario_actions_cutscene.c": [ "^[us]32 act_.*", " geo_", "spawn_obj", "print_displaying_credits_entry" ],
"src/game/mario_actions_moving.c": [ "^[us]32 act_.*" ],
"src/game/mario_actions_object.c": [ "^[us]32 act_.*" ],
"src/game/mario_actions_stationary.c": [ "^[us]32 act_.*" ],
"src/game/mario_actions_submerged.c": [ "^[us]32 act_.*" ],
"src/game/mario_step.h": [ " stub_mario_step", "transfer_bully_speed" ],
"src/game/mario.h": [ " init_mario" ],
"src/pc/djui/djui_console.h": [ " djui_console_create", "djui_console_message_create" ],
"src/pc/djui/djui_chat_message.h": [ "create_from" ],
"src/game/interaction.h": [ "process_interaction", "_handle_" ],
"src/game/sound_init.h": [ "_loop_", "thread4_", "set_sound_mode" ],
"src/pc/network/network_utils.h": [ "network_get_player_text_color[^_]" ],
"src/pc/network/network_player.h": [ "_init", "_connected[^_]", "_shutdown", "_disconnected", "_update", "construct_player_popup" ],
"src/game/object_helpers.c": [ "spawn_obj", "^bhv_", "abs[fi]", "^bit_shift", "_debug$", "^stub_", "_set_model", "cur_obj_set_direction_table", "cur_obj_progress_direction_table" ],
"src/game/obj_behaviors.c": [ "debug_" ],
"src/game/obj_behaviors_2.c": [ "wiggler_jumped_on_attack_handler", "huge_goomba_weakly_attacked" ],
"src/game/spawn_sound.c": [ "spawner" ],
"src/game/level_info.h": [ "_name_table" ],
"src/pc/lua/utils/smlua_obj_utils.h": [ "spawn_object_remember_field" ],
"src/game/camera.h": [ "update_camera", "init_camera", "stub_camera", "^reset_camera", "move_point_along_spline" ],
"src/game/behavior_actions.h": [ "bhv_dust_smoke_loop", "bhv_init_room" ],
"src/pc/lua/utils/smlua_audio_utils.h": [ "smlua_audio_utils_override", "audio_custom_shutdown", "smlua_audio_custom_init", "smlua_audio_custom_deinit", "audio_sample_destroy_pending_copies", "audio_custom_update_volume" ],
"src/pc/djui/djui_hud_utils.h": [ "djui_hud_render_texture", "djui_hud_render_texture_raw", "djui_hud_render_texture_tile", "djui_hud_render_texture_tile_raw" ],
"src/pc/lua/utils/smlua_level_utils.h": [ "smlua_level_util_reset" ],
"src/pc/lua/utils/smlua_text_utils.h": [ "smlua_text_utils_init", "smlua_text_utils_shutdown", "smlua_text_utils_reset_all" ],
"src/pc/lua/utils/smlua_anim_utils.h": [ "smlua_anim_util_reset", "smlua_anim_util_register_animation" ],
"src/pc/network/lag_compensation.h": [ "lag_compensation_clear", "lag_compensation_store" ],
"src/game/first_person_cam.h": [ "first_person_update" ],
"src/pc/lua/utils/smlua_collision_utils.h": [ "collision_find_surface_on_ray" ],
"src/engine/behavior_script.h": [ "stub_behavior_script_2", "cur_obj_update" ]
}
override_hide_functions = {
"smlua_deprecated.h": [ ".*" ],
"network_player.h": [ "network_player_get_palette_color_channel", "network_player_get_override_palette_color_channel" ]
}
override_function_version_excludes = {
"bhv_play_music_track_when_touched_loop": "VERSION_JP",
"play_knockback_sound": "VERSION_JP",
"cur_obj_spawn_star_at_y_offset": "VERSION_JP"
}
lua_function_params = {
"src/pc/lua/utils/smlua_obj_utils.h::spawn_object_sync::objSetupFunction": [ "struct Object*" ]
}
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###########################################################
template = """/* THIS FILE IS AUTOGENERATED */
/* SHOULD NOT BE MANUALLY CHANGED */
#include "smlua.h"
$[INCLUDES]
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$[FUNCTIONS]
void smlua_bind_functions_autogen(void) {
lua_State* L = gLuaState;
$[BINDS]
}
"""
###########################################################
param_vec3f_before_call = """
f32* $[IDENTIFIER] = smlua_get_vec3f_from_buffer();
$[IDENTIFIER][0] = smlua_get_number_field($[INDEX], "x");
$[IDENTIFIER][1] = smlua_get_number_field($[INDEX], "y");
$[IDENTIFIER][2] = smlua_get_number_field($[INDEX], "z");
"""
param_vec3f_after_call = """
smlua_push_number_field($[INDEX], "x", $[IDENTIFIER][0]);
smlua_push_number_field($[INDEX], "y", $[IDENTIFIER][1]);
smlua_push_number_field($[INDEX], "z", $[IDENTIFIER][2]);
"""
param_override_build['Vec3f'] = {
'before': param_vec3f_before_call,
'after': param_vec3f_after_call
}
param_vec3s_before_call = """
s16* $[IDENTIFIER] = smlua_get_vec3s_from_buffer();
$[IDENTIFIER][0] = smlua_get_integer_field($[INDEX], "x");
$[IDENTIFIER][1] = smlua_get_integer_field($[INDEX], "y");
$[IDENTIFIER][2] = smlua_get_integer_field($[INDEX], "z");
"""
param_vec3s_after_call = """
smlua_push_integer_field($[INDEX], "x", $[IDENTIFIER][0]);
smlua_push_integer_field($[INDEX], "y", $[IDENTIFIER][1]);
smlua_push_integer_field($[INDEX], "z", $[IDENTIFIER][2]);
"""
param_override_build['Vec3s'] = {
'before': param_vec3s_before_call,
'after': param_vec3s_after_call
}
param_vec4f_before_call = """
f32* $[IDENTIFIER] = smlua_get_vec4f_from_buffer();
$[IDENTIFIER][0] = smlua_get_number_field($[INDEX], "x");
$[IDENTIFIER][1] = smlua_get_number_field($[INDEX], "y");
$[IDENTIFIER][2] = smlua_get_number_field($[INDEX], "z");
$[IDENTIFIER][3] = smlua_get_number_field($[INDEX], "w");
"""
param_vec4f_after_call = """
smlua_push_number_field($[INDEX], "x", $[IDENTIFIER][0]);
smlua_push_number_field($[INDEX], "y", $[IDENTIFIER][1]);
smlua_push_number_field($[INDEX], "z", $[IDENTIFIER][2]);
smlua_push_number_field($[INDEX], "w", $[IDENTIFIER][3]);
"""
param_override_build['Vec4f'] = {
'before': param_vec4f_before_call,
'after': param_vec4f_after_call
}
param_vec4s_before_call = """
s16* $[IDENTIFIER] = smlua_get_vec4s_from_buffer();
$[IDENTIFIER][0] = smlua_get_integer_field($[INDEX], "x");
$[IDENTIFIER][1] = smlua_get_integer_field($[INDEX], "y");
$[IDENTIFIER][2] = smlua_get_integer_field($[INDEX], "z");
$[IDENTIFIER][3] = smlua_get_integer_field($[INDEX], "w");
"""
param_vec4s_after_call = """
smlua_push_integer_field($[INDEX], "x", $[IDENTIFIER][0]);
smlua_push_integer_field($[INDEX], "y", $[IDENTIFIER][1]);
smlua_push_integer_field($[INDEX], "z", $[IDENTIFIER][2]);
smlua_push_integer_field($[INDEX], "w", $[IDENTIFIER][3]);
"""
param_override_build['Vec4s'] = {
'before': param_vec4s_before_call,
'after': param_vec4s_after_call
}
param_mat4_before_call = """
Mat4 $[IDENTIFIER];
$[IDENTIFIER][0][0] = smlua_get_number_field($[INDEX], "a");
$[IDENTIFIER][0][1] = smlua_get_number_field($[INDEX], "b");
$[IDENTIFIER][0][2] = smlua_get_number_field($[INDEX], "c");
$[IDENTIFIER][0][3] = smlua_get_number_field($[INDEX], "d");
$[IDENTIFIER][1][0] = smlua_get_number_field($[INDEX], "e");
$[IDENTIFIER][1][1] = smlua_get_number_field($[INDEX], "f");
$[IDENTIFIER][1][2] = smlua_get_number_field($[INDEX], "g");
$[IDENTIFIER][1][3] = smlua_get_number_field($[INDEX], "h");
$[IDENTIFIER][2][0] = smlua_get_number_field($[INDEX], "i");
$[IDENTIFIER][2][1] = smlua_get_number_field($[INDEX], "j");
$[IDENTIFIER][2][2] = smlua_get_number_field($[INDEX], "k");
$[IDENTIFIER][2][3] = smlua_get_number_field($[INDEX], "l");
$[IDENTIFIER][3][0] = smlua_get_number_field($[INDEX], "m");
$[IDENTIFIER][3][1] = smlua_get_number_field($[INDEX], "n");
$[IDENTIFIER][3][2] = smlua_get_number_field($[INDEX], "o");
$[IDENTIFIER][3][3] = smlua_get_number_field($[INDEX], "p");
"""
param_mat4_after_call = """
smlua_push_number_field($[INDEX], "a", $[IDENTIFIER][0][0]);
smlua_push_number_field($[INDEX], "b", $[IDENTIFIER][0][1]);
smlua_push_number_field($[INDEX], "c", $[IDENTIFIER][0][2]);
smlua_push_number_field($[INDEX], "d", $[IDENTIFIER][0][3]);
smlua_push_number_field($[INDEX], "e", $[IDENTIFIER][1][0]);
smlua_push_number_field($[INDEX], "f", $[IDENTIFIER][1][1]);
smlua_push_number_field($[INDEX], "g", $[IDENTIFIER][1][2]);
smlua_push_number_field($[INDEX], "h", $[IDENTIFIER][1][3]);
smlua_push_number_field($[INDEX], "i", $[IDENTIFIER][2][0]);
smlua_push_number_field($[INDEX], "j", $[IDENTIFIER][2][1]);
smlua_push_number_field($[INDEX], "k", $[IDENTIFIER][2][2]);
smlua_push_number_field($[INDEX], "l", $[IDENTIFIER][2][3]);
smlua_push_number_field($[INDEX], "m", $[IDENTIFIER][3][0]);
smlua_push_number_field($[INDEX], "n", $[IDENTIFIER][3][1]);
smlua_push_number_field($[INDEX], "o", $[IDENTIFIER][3][2]);
smlua_push_number_field($[INDEX], "p", $[IDENTIFIER][3][3]);
"""
param_override_build['Mat4'] = {
'before': param_mat4_before_call,
'after': param_mat4_after_call
}
param_color_before_call = """
u8* $[IDENTIFIER] = smlua_get_color_from_buffer();
$[IDENTIFIER][0] = smlua_get_integer_field($[INDEX], "r");
$[IDENTIFIER][1] = smlua_get_integer_field($[INDEX], "g");
$[IDENTIFIER][2] = smlua_get_integer_field($[INDEX], "b");
"""
param_color_after_call = """
smlua_push_integer_field($[INDEX], "r", $[IDENTIFIER][0]);
smlua_push_integer_field($[INDEX], "g", $[IDENTIFIER][1]);
smlua_push_integer_field($[INDEX], "b", $[IDENTIFIER][2]);
"""
param_override_build['Color'] = {
'before': param_color_before_call,
'after': param_color_after_call
}
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############################################################################
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manual_index_documentation = """
- manually written functions
- [define_custom_obj_fields](#define_custom_obj_fields)
- [network_init_object](#network_init_object)
- [network_send_object](#network_send_object)
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- [network_send_to](#network_send_to)
- [network_send](#network_send)
- [get_texture_info](#get_texture_info)
- [djui_hud_render_texture](#djui_hud_render_texture)
- [djui_hud_render_texture_tile](#djui_hud_render_texture_tile)
- [djui_hud_render_texture_interpolated](#djui_hud_render_texture_interpolated)
- [djui_hud_render_texture_tile_interpolated](#djui_hud_render_texture_tile_interpolated)
- [texture_override_set](#texture_override_set)
- [texture_override_reset](#texture_override_reset)
- [smlua_anim_util_register_animation](#smlua_anim_util_register_animation)
- [level_script_parse](#level_script_parse)
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- [log_to_console](#log_to_console)
- [add_scroll_target](#add_scroll_target)
- [collision_find_surface_on_ray](#collision_find_surface_on_ray)
<br />
"""
manual_documentation = """
---
# manually written functions
## [define_custom_obj_fields](#define_custom_obj_fields)
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Defines a custom set of overlapping object fields.
The `fieldTable` table's keys must start with the letter `o` and the values must be either `u32`, `s32`, or `f32`.
### Lua Example
`define_custom_obj_fields({ oCustomField1 = 'u32', oCustomField2 = 's32', oCustomField3 = 'f32' })`
### Parameters
| Field | Type |
| ----- | ---- |
| fieldTable | `Lua Table` |
### C Prototype
`N/A`
[:arrow_up_small:](#)
## [network_init_object](#network_init_object)
Enables synchronization on an object.
- Setting `standardSync` to `true` will automatically synchronize the object at a rate that is determined based on player distance. The commonly used object fields will be automatically synchronized.
- Setting `standardSync` to `false` will not automatically synchronize the object, or add commonly used object fields. The mod must manually call `network_send_object()` when fields have changed.
The `fieldTable` parameter can be `nil`, or a list of object fields.
### Lua Example
`network_init_object(obj, true, { 'oCustomField1', 'oCustomField2', 'oCustomField3' })`
### Parameters
| Field | Type |
| ----- | ---- |
| object | [Object](structs.md#Object) |
| standardSync | `bool` |
| fieldTable | `Lua Table` |
### C Prototype
`N/A`
[:arrow_up_small:](#)
<br />
## [network_send_object](#network_send_object)
Sends a packet that synchronizes an object. This does not need to be called when `standardSync` is enabled.
The `reliable` field will ensure that the packet arrives, but should be used sparingly and only when missing a packet would cause a desync.
### Lua Example
`network_send_object(obj, false)`
### Parameters
| Field | Type |
| ----- | ---- |
| object | [Object](structs.md#Object) |
| reliable | `bool` |
### C Prototype
`N/A`
[:arrow_up_small:](#)
<br />
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## [network_send_to](#network_send_to)
Sends a packet to a particular player (using their local index) containing whatever data you want.
`dataTable` can only contain strings, integers, numbers, booleans, and nil
The `reliable` field will ensure that the packet arrives, but should be used sparingly and only when missing a packet would cause a desync.
### Lua Example
`network_send_to(localPlayerIndex, reliable, { data1 = 'hello', data2 = 10})`
### Parameters
| Field | Type |
| ----- | ---- |
| localPlayerIndex | `integer` |
| reliable | `bool` |
| dataTable | `table` |
### C Prototype
`N/A`
[:arrow_up_small:](#)
<br />
## [network_send](#network_send)
Sends a packet to all players containing whatever data you want.
`dataTable` can only contain strings, integers, numbers, booleans, and nil
The `reliable` field will ensure that the packet arrives, but should be used sparingly and only when missing a packet would cause a desync.
### Lua Example
`network_send(reliable, { data1 = 'hello', data2 = 10})`
### Parameters
| Field | Type |
| ----- | ---- |
| reliable | `bool` |
| dataTable | `table` |
### C Prototype
`N/A`
[:arrow_up_small:](#)
<br />
## [get_texture_info](#get_texture_info)
Retrieves a texture by name.
### Lua Example
`get_texture_info(textureName)`
### Parameters
| Field | Type |
| ----- | ---- |
| textureName | `string` |
### Returns
- [TextureInfo](structs.md#TextureInfo)
### C Prototype
`N/A`
[:arrow_up_small:](#)
<br />
## [djui_hud_render_texture](#djui_hud_render_texture)
Renders a texture to the screen.
### Lua Example
`djui_hud_render_texture(texInfo, 0, 0, 1, 1)`
### Parameters
| Field | Type |
| ----- | ---- |
| texInfo | [TextureInfo](structs.md#TextureInfo) |
| x | `number` |
| y | `number` |
| scaleW | `number` |
| scaleH | `number` |
### Returns
- None
### C Prototype
`void djui_hud_render_texture(struct TextureInfo* texInfo, f32 x, f32 y, f32 scaleW, f32 scaleH);`
[:arrow_up_small:](#)
<br />
## [djui_hud_render_texture_tile](#djui_hud_render_texture_tile)
Renders a tile of a texture to the screen.
### Lua Example
`djui_hud_render_texture_tile(texInfo, 0, 0, 1, 1, 0, 0, 16, 16)`
### Parameters
| Field | Type |
| ----- | ---- |
| texInfo | [TextureInfo](structs.md#TextureInfo) |
| x | `number` |
| y | `number` |
| scaleW | `number` |
| scaleH | `number` |
| tileX | `number` |
| tileY | `number` |
| tileW | `number` |
| tileH | `number` |
### Returns
- None
### C Prototype
`void djui_hud_render_texture_tile(struct TextureInfo* texInfo, f32 x, f32 y, f32 scaleW, f32 scaleH, u32 tileX, u32 tileY, u32 tileW, u32 tileH);`
[:arrow_up_small:](#)
<br />
## [djui_hud_render_texture_tile_interpolated](#djui_hud_render_texture_tile_interpolated)
Renders an interpolated tile of a texture to the screen.
### Lua Example
`djui_hud_render_texture_tile_interpolated(texInfo, prevX, prevY, prevScaleW, prevScaleH, 0, 0, 1, 1, 0, 0, 16, 16)`
### Parameters
| Field | Type |
| ----- | ---- |
| texInfo | [TextureInfo](structs.md#TextureInfo) |
| prevX | `number` |
| prevY | `number` |
| prevScaleW | `number` |
| prevScaleH | `number` |
| x | `number` |
| y | `number` |
| scaleW | `number` |
| scaleH | `number` |
| tileX | `number` |
| tileY | `number` |
| tileW | `number` |
| tileH | `number` |
### Returns
- None
### C Prototype
`void djui_hud_render_texture_tile_interpolated(struct TextureInfo* texInfo, f32 prevX, f32 prevY, f32 prevScaleW, f32 prevScaleH, f32 x, f32 y, f32 scaleW, f32 scaleH, u32 tileX, u32 tileY, u32 tileW, u32 tileH);`
[:arrow_up_small:](#)
<br />
## [texture_override_reset](#texture_override_reset)
Resets an overridden texture.
### Lua Example
`texture_override_reset("outside_09004000")`
### Parameters
| Field | Type |
| ----- | ---- |
| textureName | `string` |
### Returns
- None
### C Prototype
`void dynos_texture_override_reset(const char* textureName);`
[:arrow_up_small:](#)
<br />
## [texture_override_set](#texture_override_set)
Overrides a texture with a custom `TextureInfo`.
### Lua Example
`texture_override_set("outside_09004000", overrideTexInfo)`
### Parameters
| Field | Type |
| ----- | ---- |
| textureName | `string` |
| overrideTexInfo | [TextureInfo](structs.md#TextureInfo) |
### Returns
- None
### C Prototype
`void dynos_texture_override_set(const char* textureName, struct TextureInfo* overrideTexInfo);`
[:arrow_up_small:](#)
<br />
## [smlua_anim_util_register_animation](#smlua_anim_util_register_animation)
Register a new Lua animation.
### Lua Example
`smlua_anim_util_register_animation("apparition_idle", 0, 189, 0, 0, 0x5A, values, index)`
### Parameters
| Field | Type |
| ----- | ---- |
| name | `string` |
| flags | `integer` |
| animYTransDivisor | `integer` |
| startFrame | `integer` |
| loopStart | `integer` |
| loopEnd | `integer` |
| values | `table` |
| index | `table` |
### Returns
- None
### C Prototype
`void smlua_anim_util_register_animation(const char *name, s16 flags, s16 animYTransDivisor, s16 startFrame, s16 loopStart, s16 loopEnd, s16 *values, u32 valuesLength, u16 *index, u32 indexLength);`
[:arrow_up_small:](#)
<br />
## [level_script_parse](#level_script_parse)
### Lua Example
`level_script_parse(LEVEL_BOB, func)`
Parses a level script and passes area index, behavior data, macro behavior IDs and macro behavior arguments to a function.
### Parameters
| Field | Type |
| ----- | ---- |
| levelNum | `LevelNum` |
| func | `function` |
### Returns
- None
### C Prototype
`void smlua_func_level_script_parse(lua_State* L);`
[:arrow_up_small:](#)
<br />
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## [log_to_console](#log_to_console)
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Logs a message to the in-game console.
### Lua Example
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`log_to_console("sm64coopdx FTW", CONSOLE_MESSAGE_INFO)`
### Parameters
| Field | Type |
| ----- | ---- |
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| message | `string` |
| level (optional) | `ConsoleMessageLevel` |
### Returns
- None
### C Prototype
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`void log_to_console(const char* message, enum ConsoleMessageLevel level);`
[:arrow_up_small:](#)
2022-04-22 09:13:30 +02:00
<br />
## [add_scroll_target](#add_scroll_target)
Registers a vertex buffer to be used for a scrolling texture. Should be used with `RM_Scroll_Texture` or `editor_Scroll_Texture`
### Lua Example
`add_scroll_target(0, "arena_rainbow_dl_StarRoad_mesh_layer_5_vtx_0")`
### Parameters
| Field | Type |
| ----- | ---- |
| index | `integer` |
| name | `string` |
### Returns
- None
### C Prototype
`void dynos_add_scroll_target(u32 index, const char *name, u32 offset, u32 size);`
[:arrow_up_small:](#)
<br />
## [collision_find_surface_on_ray](#collision_find_surface_on_ray)
Shoots a raycast from `startX`, `startY`, and `startZ` in the direction of `dirX`, `dirY`, and `dirZ`.
### Lua Example
`collision_find_surface_on_ray(0, 0, 0, 50, 100, 50)`
### Parameters
| Field | Type |
| ----- | ---- |
| startX | `number` |
| startY | `number` |
| startZ | `number` |
| dirX | `number` |
| dirY | `number` |
| dirZ | `number` |
| precision (optional) | `number` |
### Returns
- [RayIntersectionInfo](structs.md#RayIntersectionInfo)
### C Prototype
`struct RayIntersectionInfo* collision_find_surface_on_ray(f32 startX, f32 startY, f32 startZ, f32 dirX, f32 dirY, f32 dirZ, f32 precision);`
[:arrow_up_small:](#)
<br />
"""
############################################################################
total_functions = 0
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header_h = ""
def reject_line(line):
if len(line) == 0:
return True
if '(' not in line:
return True
if ')' not in line:
return True
if ';' not in line:
return True
def normalize_type(t):
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if 'char' not in t:
t = t.replace('const', '')
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t = t.strip()
if ' ' in t:
parts = t.split(' ', 1)
t = parts[0] + ' ' + parts[1].replace(' ', '')
return t
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def alter_type(t):
if t.startswith('enum '):
return 'int'
return t
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############################################################################
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def build_param(param, i):
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ptype = alter_type(param['type'])
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pid = param['identifier']
if ptype in param_override_build:
return param_override_build[ptype]['before'].replace('$[IDENTIFIER]', str(pid)).replace('$[INDEX]', str(i))
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elif ptype == 'bool':
return ' %s %s = smlua_to_boolean(L, %d);\n' % (ptype, pid, i)
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elif ptype in integer_types:
return ' %s %s = smlua_to_integer(L, %d);\n' % (ptype, pid, i)
elif ptype in number_types:
return ' %s %s = smlua_to_number(L, %d);\n' % (ptype, pid, i)
elif ptype == 'const char*':
return ' %s %s = smlua_to_string(L, %d);\n' % (ptype, pid, i)
elif ptype == 'LuaFunction':
return ' %s %s = smlua_to_lua_function(L, %d);\n' % (ptype, pid, i)
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elif translate_type_to_lot(ptype) == 'LOT_POINTER':
lvt = translate_type_to_lvt(ptype)
return ' %s %s = (%s)smlua_to_cpointer(L, %d, %s);\n' % (ptype, pid, ptype, i, lvt)
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else:
lot = translate_type_to_lot(ptype)
s = ' %s %s = (%s)smlua_to_cobject(L, %d, %s);' % (ptype, pid, ptype, i, lot)
if '???' in lot:
s = '//' + s + ' <--- UNIMPLEMENTED'
else:
s = ' ' + s
return s + '\n'
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def build_param_after(param, i):
ptype = param['type']
pid = param['identifier']
if ptype in param_override_build:
return param_override_build[ptype]['after'].replace('$[IDENTIFIER]', str(pid)).replace('$[INDEX]', str(i))
else:
return ''
def build_call(function):
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ftype = alter_type(function['type'])
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fid = function['identifier']
ccall = '%s(%s)' % (fid, ', '.join([x['identifier'] for x in function['params']]))
if ftype == 'void':
return ' %s;\n' % ccall
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# We can't possibly know the type of a void pointer,
# So we just don't return anything from it
elif ftype == 'void *':
return ' %s;\n' % ccall
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flot = translate_type_to_lot(ftype)
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lfunc = 'UNIMPLEMENTED -->'
if ftype in integer_types:
lfunc = 'lua_pushinteger'
elif ftype in number_types:
lfunc = 'lua_pushnumber'
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elif ftype == 'bool':
lfunc = 'lua_pushboolean'
elif ftype == 'char*':
lfunc = 'lua_pushstring'
elif ftype == 'const char*':
lfunc = 'lua_pushstring'
elif translate_type_to_lot(ftype) == 'LOT_POINTER':
lvt = translate_type_to_lvt(ftype)
return ' smlua_push_pointer(L, %s, (void*)%s);\n' % (lvt, ccall)
elif '???' not in flot and flot != 'LOT_NONE':
return ' smlua_push_object(L, %s, %s);\n' % (flot, ccall)
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return ' %s(L, %s);\n' % (lfunc, ccall)
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def build_function(function, do_extern):
s = ''
fid = function['identifier']
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if fid in override_function_version_excludes:
s += '#ifndef ' + override_function_version_excludes[fid] + '\n'
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if len(function['params']) <= 0:
s += 'int smlua_func_%s(UNUSED lua_State* L) {\n' % function['identifier']
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else:
s += 'int smlua_func_%s(lua_State* L) {\n' % function['identifier']
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# make sure the bhv functions have a current object
fname = function['filename']
if fname == 'behavior_actions.h' or fname == 'obj_behaviors_2.h' or fname == 'obj_behaviors.h':
if 'bhv_' in fid:
s += ' if (!gCurrentObject) { return 0; }\n'
s += """ if (L == NULL) { return 0; }\n
int top = lua_gettop(L);
if (top != %d) {
LOG_LUA_LINE("Improper param count for '%%s': Expected %%u, Received %%u", "%s", %d, top);
return 0;
}\n\n""" % (len(function['params']), function['identifier'], len(function['params']))
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is_interact_func = fid.startswith('interact_') and fname == 'interaction.h'
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i = 1
for param in function['params']:
if is_interact_func and param['identifier'] == 'interactType':
s += " // interactType skipped so mods can't lie about what interaction it is\n"
else:
s += build_param(param, i)
s += ' if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %%u for function \'%%s\'", %d, "%s"); return 0; }\n' % (i, fid)
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i += 1
s += '\n'
if do_extern:
s += ' extern %s\n' % function['line']
if is_interact_func:
# special case for interaction functions to call the hooks associated with interactions
s += " lua_pushinteger(L, process_interaction(m, " + fid.upper() + ", o, " + fid + "));\n"
else:
s += build_call(function)
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i = 1
for param in function['params']:
s += build_param_after(param, i)
i += 1
s += '\n'
s += ' return 1;\n}\n'
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if fid in override_function_version_excludes:
s += '#endif\n'
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function['implemented'] = 'UNIMPLEMENTED' not in s
if 'UNIMPLEMENTED' in s:
s = "/*\n" + s + "*/\n"
else:
global total_functions
total_functions += 1
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return s + "\n"
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def build_functions(processed_files):
s = ''
for processed_file in processed_files:
s += gen_comment_header(processed_file['filename'])
for function in processed_file['functions']:
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function['filename'] = processed_file['filename']
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s += build_function(function, processed_file['extern'])
return s
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def build_bind(function):
fid = function['identifier']
s = 'smlua_bind_function(L, "%s", smlua_func_%s);' % (fid, fid)
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if function['implemented']:
s = ' ' + s
# There is no point in adding the ifndef statement if the function is commented out here anyways.
# So we only do it on implemented functions.
if fid in override_function_version_excludes:
s = '#ifndef ' + override_function_version_excludes[fid] + '\n' + s
s += '\n#endif'
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else:
s = ' //' + s + ' <--- UNIMPLEMENTED'
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return s + "\n"
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def build_binds(processed_files):
s = ''
for processed_file in processed_files:
s += "\n // " + processed_file['filename'] + "\n"
for function in processed_file['functions']:
s += build_bind(function)
return s
def build_includes():
s = ''
for f in in_files:
if not f.endswith('.h'):
continue
s += '#include "%s"\n' % f
return s
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############################################################################
def process_function(fname, line):
if fname in override_allowed_functions:
found_match = False
for pattern in override_allowed_functions[fname]:
if re.search(pattern, line) != None:
found_match = True
break
if not found_match:
return None
if fname in override_disallowed_functions:
for pattern in override_disallowed_functions[fname]:
if re.search(pattern, line) != None:
return None
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function = {}
line = line.strip()
function['line'] = line
line = line.replace('UNUSED', '')
match = re.search(r'[a-zA-Z0-9_]+\(', line)
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function['type'] = normalize_type(line[0:match.span()[0]])
function['identifier'] = match.group()[0:-1]
function['params'] = []
params_str = line.split('(', 1)[1].rsplit(')', 1)[0].strip()
if len(params_str) == 0 or params_str == 'void':
pass
else:
param_index = 0
for param_str in params_str.split(','):
param = {}
param_str = param_str.strip()
if param_str.endswith('*') or ' ' not in param_str:
param['type'] = normalize_type(param_str)
param['identifier'] = 'arg%d' % param_index
else:
match = re.search(r'[a-zA-Z0-9_\[\]]+$', param_str)
if match == None:
return None
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param['type'] = normalize_type(param_str[0:match.span()[0]])
param['identifier'] = match.group()
# override Vec3s/f
if param['identifier'] == 'pos':
if param['type'].replace(' ', '') == 'f32*':
param['type'] = 'Vec3f'
if param['type'].replace(' ', '') == 's16*':
param['type'] = 'Vec3s'
# remember lua function params
lf_key = fname + '::' + function['identifier'] + '::' + param['identifier']
if param['type'] == 'LuaFunction' and lf_key in lua_function_params:
param['lua_function_params'] = lua_function_params[lf_key]
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function['params'].append(param)
param_index += 1
return function
def process_functions(fname, file_str):
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functions = []
for line in file_str.splitlines():
if reject_line(line):
global rejects
rejects += line + '\n'
continue
fn = process_function(fname, line)
if fn == None:
continue
functions.append(fn)
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functions = sorted(functions, key=lambda d: d['identifier'])
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return functions
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def process_file(fname):
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processed_file = {}
processed_file['filename'] = fname.replace('\\', '/').split('/')[-1]
processed_file['extern'] = fname.endswith('.c')
extracted_str = extract_functions(fname)
processed_file['functions'] = process_functions(fname, extracted_str)
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return processed_file
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def process_files():
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processed_files = []
files = sorted(in_files, key=lambda d: d.split('/')[-1])
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for f in files:
processed_files.append(process_file(f))
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return processed_files
############################################################################
fuzz_from = ""
fuzz_to = ""
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fuzz_functions = ""
def output_fuzz_function(fname, function):
first = True
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comment = ' -- '
fid = function['identifier']
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line = ' function() return ' + fid + '('
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for param in function['params']:
if first:
first = False
else:
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line += ', '
comment += ', '
pid = param['identifier']
ptype = param['type']
ptype, plink = translate_type_to_lua(ptype)
if '(' in pid or '[' in pid or ']' in pid:
continue
line += translate_type_to_rnd(ptype)
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comment += ptype
line += ') end,\n'
#if len(line) >= 80:
# line = line + '\n ' + comment + '\n'
#else:
# line = line.ljust(80) + comment + '\n'
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global fuzz_functions
fuzz_functions += line
def output_fuzz_file():
global fuzz_functions
with open(fuzz_from) as f:
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file_str = f.read()
with open(fuzz_to, 'w') as f:
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f.write(file_str.replace('-- $[FUNCS]', fuzz_functions))
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############################################################################
def doc_should_document(fname, identifier):
if fname in override_hide_functions:
found_match = False
for pattern in override_hide_functions[fname]:
if re.search(pattern, identifier) != None:
found_match = True
break
return not found_match
return True
def doc_page_link(page_num):
if page_num == 1:
return 'functions.md'
else:
return 'functions-%d.md' % page_num
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def doc_function_index(processed_files):
s = '# Supported Functions\n'
s += manual_index_documentation
count = 0
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for processed_file in processed_files:
page_num = processed_file['page_num']
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s += '- %s\n' % processed_file['filename']
for function in processed_file['functions']:
if not function['implemented']:
continue
if not doc_should_document(processed_file['filename'], function['identifier']):
continue
s += ' - [%s](%s#%s)\n' % (function['identifier'], doc_page_link(page_num), function['identifier'])
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s += '\n<br />\n\n'
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return s
def doc_lua_func_param(param):
s = 'LuaFunction('
lfp = param['lua_function_params']
first_lfp = True
for lfp_type in lfp:
if not first_lfp:
lfp_type += ', '
first_lfp = False
lfp_type, lfp_link = translate_type_to_lua(lfp_type)
if lfp_link:
s += '[%s](%s)' % (lfp_type, lfp_link)
else:
s += lfp_type
s += ')'
return s
def doc_function(fname, function):
if not function['implemented']:
return ''
# debug print out lua nuke functions
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if len(sys.argv) >= 2 and sys.argv[1] == 'fuzz':
output_fuzz_function(fname, function)
if not doc_should_document(fname, function['identifier']):
return ''
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fid = function['identifier']
s = '\n## [%s](#%s)\n' % (fid, fid)
rtype, rlink = translate_type_to_lua(function['type'])
param_str = ', '.join([x['identifier'] for x in function['params']])
s += "\n### Lua Example\n"
if rtype != None:
s += "`local %sValue = %s(%s)`\n" % (rtype.replace('`', '').split(' ')[0], fid, param_str)
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else:
s += "`%s(%s)`\n" % (fid, param_str)
s += '\n### Parameters\n'
if len(function['params']) > 0:
s += '| Field | Type |\n'
s += '| ----- | ---- |\n'
for param in function['params']:
pid = param['identifier']
ptype = param['type']
ptype, plink = translate_type_to_lua(ptype)
# build lua function params
if param['type'] == 'LuaFunction' and 'lua_function_params' in param:
ptype = doc_lua_func_param(param)
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if plink:
s += '| %s | [%s](%s) |\n' % (pid, ptype, plink)
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continue
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s += '| %s | %s |\n' % (pid, ptype)
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else:
s += '- None\n'
s += '\n### Returns\n'
if rtype != None:
if rlink:
s += '[%s](%s)\n' % (rtype, rlink)
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else:
s += '- %s\n' % rtype
else:
s += '- None\n'
s += '\n### C Prototype\n'
s += '`%s`\n' % function['line'].strip()
s += '\n[:arrow_up_small:](#)\n\n<br />\n'
return s
def doc_functions(fname, functions):
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s = ''
for function in functions:
s += doc_function(fname, function)
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return s
def doc_files(processed_files):
pages = {}
page_num = 1
page_len_limit = 150000
extra_space = 25000
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s = '## [:rewind: Lua Reference](lua.md)\n\n'
s += '---\n\n$[FUNCTION_NAV_HERE]\n\n---\n\n'
s += '$[FUNCTION_INDEX_HERE]'
s += manual_documentation
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for processed_file in processed_files:
s_file = '\n---'
s_file += '\n# functions from %s\n\n<br />\n\n' % processed_file['filename']
s_file += doc_functions(processed_file['filename'], processed_file['functions'])
if len(s) + len(s_file) + extra_space > page_len_limit:
s += '---\n\n$[FUNCTION_NAV_HERE]\n\n'
pages[page_num] = s
s = '## [:rewind: Lua Functions](functions.md)\n\n'
s += '---\n\n$[FUNCTION_NAV_HERE]\n\n'
page_num += 1
extra_space = 0
s += s_file
processed_file['page_num'] = page_num
s += '\n---\n\n$[FUNCTION_NAV_HERE]\n\n'
pages[page_num] = s
for pnum in pages:
buffer = pages[pnum]
page_name = ''
if pnum == 1:
buffer = buffer.replace('$[FUNCTION_INDEX_HERE]', doc_function_index(processed_files))
page_name = ''
else:
page_name = '-%d' % pnum
# build up nav
function_nav = ''
if (pnum - 1) in pages:
function_nav += '[< prev](%s) | ' % doc_page_link(pnum - 1)
for pnum_nav in pages:
if pnum_nav == pnum:
function_nav += '%d' % pnum_nav
else:
function_nav += '[%d](%s)' % (pnum_nav, doc_page_link(pnum_nav))
if (pnum_nav + 1) in pages:
function_nav += ' | '
if (pnum + 1) in pages:
function_nav += ' | [next >](%s)' % doc_page_link(pnum + 1)
buffer = buffer.replace('$[FUNCTION_NAV_HERE', function_nav)
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with open(get_path(out_filename_docs % page_name), 'w', newline='\n') as out:
out.write(buffer)
############################################################################
def_pointers = []
def def_function(function):
s = ''
if not function['implemented']:
return ''
fid = function['identifier']
rtype, rlink = translate_type_to_lua(function['type'])
param_str = ', '.join([x['identifier'] for x in function['params']])
if rtype == None:
rtype = 'nil'
for param in function['params']:
pid = param['identifier']
ptype = param['type']
ptype, plink = translate_type_to_lua(ptype)
ptype = translate_to_def(ptype)
if ptype.startswith('Pointer_') and ptype not in def_pointers:
def_pointers.append(ptype)
s += '--- @param %s %s\n' % (pid, ptype)
rtype = translate_to_def(rtype)
if rtype.startswith('Pointer_') and rtype not in def_pointers:
def_pointers.append(rtype)
if rtype != "nil":
s += '--- @return %s\n' % rtype
s += "function %s(%s)\n -- ...\nend\n\n" % (fid, param_str)
return s
def def_files(processed_files):
s = '-- AUTOGENERATED FOR CODE EDITORS --\n\n'
for processed_file in processed_files:
for function in processed_file['functions']:
s += def_function(function)
for def_pointer in def_pointers:
s += '--- @class %s\n' % def_pointer
with open(get_path(out_filename_defs), 'w', newline='\n') as out:
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out.write(s)
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############################################################################
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def main():
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processed_files = process_files()
built_functions = build_functions(processed_files)
built_binds = build_binds(processed_files)
built_includes = build_includes()
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filename = get_path(out_filename)
gen = template \
.replace("$[FUNCTIONS]", built_functions) \
.replace("$[BINDS]", built_binds) \
.replace("$[INCLUDES]", built_includes)
with open(filename, 'w', newline='\n') as out:
out.write(gen)
print('REJECTS:\n%s' % rejects)
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doc_files(processed_files)
def_files(processed_files)
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global total_functions
print('Total functions: ' + str(total_functions))
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if len(sys.argv) >= 2 and sys.argv[1] == 'fuzz':
output_fuzz_file()
if __name__ == '__main__':
main()