Commit Graph

186 Commits (b4559a657c5280d776d3b3dabb2e244e5cd7305b)

Author SHA1 Message Date
MysterD 725e26fe83 Make bass sound interface easier to handle 2022-05-08 04:04:14 -07:00
MysterD 034ada738c Re-ran autogen 2022-05-08 00:29:17 -07:00
Beyley Thomas b8553162c2
Add basic Bass audio engine (#58) 2022-05-08 00:25:09 -07:00
MysterD ad6642a4bd Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
Agent X 6466fbe457
camera_freeze, camera_unfreeze, djui_hud_get_mouse_x, djui_hud_get_mouse_y, set_override_fov, set_override_near, set_override_far (#74) 2022-04-30 17:36:38 -07:00
PeachyPeach 8812fbac8b
HOOK_ALLOW_INTERACT; new HUD functions (#73)
Added new hook: HOOK_ALLOW_INTERACT:
        Called before Mario interacts with an object. Return true to allow the interaction.
        The hook signature is bool function(MarioState, Object, InteractionType)

    Added new HUD constants:
        enum HudDisplayValue:
            HUD_DISPLAY_LIVES
            HUD_DISPLAY_COINS
            HUD_DISPLAY_STARS
            HUD_DISPLAY_WEDGES
            HUD_DISPLAY_KEYS
            HUD_DISPLAY_FLAGS
            HUD_DISPLAY_TIMER
        enum HudDisplayFlags:
            HUD_DISPLAY_FLAGS_NONE
            HUD_DISPLAY_FLAGS_LIVES
            HUD_DISPLAY_FLAGS_COIN_COUNT
            HUD_DISPLAY_FLAGS_STAR_COUNT
            HUD_DISPLAY_FLAGS_CAMERA_AND_POWER
            HUD_DISPLAY_FLAGS_KEYS
            HUD_DISPLAY_FLAGS_UNKNOWN_0020
            HUD_DISPLAY_FLAGS_TIMER
            HUD_DISPLAY_FLAGS_EMPHASIZE_POWER

    Added new HUD functions:
        s32 hud_get_value(enum HudDisplayValue type)
        void hud_set_value(enum HudDisplayValue type, s32 value)
        void hud_render_power_meter(s32 health, f32 x, f32 y, f32 width, f32 height)
2022-04-30 17:33:38 -07:00
Prince Frizzy 2a405b3233
Add two new LUA util functions. (#72) 2022-04-28 20:42:29 -07:00
PeachyPeach 6726a6280a
Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua (#69)
Improved level_info.c and added functions to LUA:
        const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase):
            Return a level name as an ascii string. If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase):
            Return a level name as an sm64 u8 string.
            If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex):
            Shortcut for get_level_name_ascii(courseNum, levelNum, areaIndex, -1).
        const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase):
            Return a star name as an ascii string.
            If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase):
            Return a star name as an sm64 u8 string.
            If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const char *get_star_name(s16 courseNum, s16 starNum):
            Shortcut for get_star_name_ascii(courseNum, starNum, -1).

    Added play_transition function to LUA.
        I chose to copy the function declaration to smlua_misc_utils.h instead of adding area.h
        to the autogen tool, as most structures, variables and functions in area.h aren't meant
        to be used by LUA scripts.

    Added a dev-only warp chat command.
        This command signature is /warp [LEVEL] [AREA] [ACT]. Level can be either a number
            or a shorthand name (bob, wf, ccm...). Area and Act are numbers.
        This command is available only when building the game with DEBUG and DEVELOPMENT.
        This command cannot be used if hosting through Discord.

    Fixed a bug with moving sounds when they are played via a lua script.
        Bug: Moving sounds (including terrain sounds, flying sound, quicksand sound)
            are not played correctly when a lua script play them via a call of
            play_sound or play_sound_with_freq_scale. This is due to how the moving
            sounds are handled internally. They use the f32 pointer provided to the
            play_sound functions to decide if the sound must be kept playing,
            stopped or restarted. Most of the time, the pointer provided is the
            cameraToObject field of Mario's object graph node. Since smlua uses a
            circular buffer for Vec3f conversion, this pointer is lost, and the
            sound engine can't decide what to do with the sound, resulting in a
            weird and incorrect sound effect.
        Fix: play_sound and play_sound_with_freq_scale now calls
            smlua_get_vec3f_for_play_sound before filling the sound request queue,
            to retrieve the correct pointer from the Vec3f provided by smlua.
2022-04-26 13:48:50 -07:00
MysterD 48cff1c5da Split up functions.md into multiple pages 2022-04-22 18:41:42 -07:00
MysterD bc7821a1e9 Added custom mod packets 2022-04-22 00:13:58 -07:00
MysterD ef7dc41560 Added HOOK_ON_DEATH 2022-04-21 18:34:12 -07:00
MysterD c8a0e6da10 Fixed player interactions 2022-04-21 00:48:26 -07:00
MysterD 4b63a16056 Added passes_pvp_interaction_checks() 2022-04-20 18:27:34 -07:00
PeachyPeach 9e5a45ecdd
Added lua profiler; Added useful object functions; Bug fixes (#65)
Added a basic lua profiler
        If the game is compiled with LUA_PROFILER=1, displays on screen the average execution time per frame of each active lua mod, in microseconds.

    Added object functions
        For some reasons, accessing the object fields obj.o* via lua is rather slow, and can drastically increase execution time of custom behaviors. For basic stuff like setting an object's velocity or moving it, some functions, missing from the original code, have been added:
        s32 obj_is_valid_for_interaction(struct Object *o): returns 1 if an object is valid for interaction, i.e. active, tangible and not interacted.
        s32 obj_check_hitbox_overlap(struct Object *o1, struct Object *o2): returns 1 if two objects hitboxes overlap. Doesn't check tangibility, only hitbox values.
        void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz): sets an object's velocity.
        void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz): moves an object position by (dx, dy, dz).

    Bug fixes:
        Disable collisions with walls and ceilings after Mario exits a warp pipe to prevent softlocks in narrow places.
        Make the koopa shell exclamation box respawn after some time.
        Quicksand no longer downwarps and instant-kills Mario if he's shocked while being above it.
2022-04-20 11:20:45 -07:00
MysterD dd6f6c430e Refactor how objects set their models 2022-04-19 18:47:50 -07:00
MysterD ef4a83dc88 Quick fixes for test 2022-04-10 10:11:13 -07:00
MysterD 2c187bba45 Added default volume support for custom sequences 2022-04-10 09:47:17 -07:00
MysterD 9dc78a0971 Added support for custom music 2022-04-10 09:11:45 -07:00
MysterD 15d6dc3a9c Allow ability to disable vanilla course-specific settings for camera 2022-04-10 01:55:11 -07:00
MysterD 3db42f1700 Allow coop mods to use the backup save slot independently of the normal one 2022-04-10 00:30:47 -07:00
MysterD 653ab58a5d Allow course names/acts to be changed from Lua 2022-04-09 23:28:36 -07:00
MysterD c75e71f24e Unhardcoded all behavior dialogs, allowed replacement of dialogs 2022-04-09 19:50:50 -07:00
MysterD 98f02458e3 Added a way to bind to movtexqc ids through lua, added the rest of the object constants 2022-04-09 01:47:20 -07:00
MysterD defb7dc830 Made trajectories overridable from Lua 2022-04-08 23:01:41 -07:00
MysterD 403bf30be9 Added custom level script overrides, warps work now 2022-04-08 19:29:16 -07:00
MysterD 3731ab31af Add more bhv functions and a func to ge tthe current save 2022-04-07 01:17:48 -07:00
MysterD 2187e7b4b3 Added behavior actions for rom hacks 2022-04-06 18:36:15 -07:00
MysterD 6751829f91 Adjustments for Lua/Mods 2022-04-06 18:24:50 -07:00
MysterD 52e705c9d8 Merge branch 'unstable' into level-scripts 2022-04-06 01:36:33 -07:00
Agent-11 / Agent X 746dd50c5c
Add get/set_environment_region (#56)
Set the water height with a function. Also added an example for it in the documentation.
2022-04-05 15:53:16 -07:00
MysterD 046c595f92 More progress toward custom DynOS levels 2022-04-02 15:14:04 -07:00
MysterD 34d28ffb3c Ran autogen 2022-03-30 20:03:59 -07:00
MysterD 2115e4358d Fix compile errors / run autogen 2022-03-29 21:12:42 -07:00
MysterD d74f5cfe61 Add custom collisions to DynOS/Lua 2022-03-28 01:02:33 -07:00
MysterD 4a9e618efe Add set_mario_y_vel_based_on_fspeed() to lua 2022-03-26 00:01:13 -07:00
MysterD b7be386200 Add gLakituState to Lua 2022-03-25 23:58:10 -07:00
MysterD 4d9ff3a3b1 Added a bunch of camera functions to Lua 2022-03-25 23:46:37 -07:00
Isaac 65df754b09
Add save file flag functions to lua api (#41) 2022-03-24 19:30:15 -07:00
MysterD c58702df93 Misc Lua fixes/enhancements
approach_s32 now stays within 32 bits
Fixed SOUND_ARG_LOAD
Added OBJ_COL_FLAGS_*
Added reset_rumble_timers
Added get_hand_foot_pos_*
Added get_water_surface_pseudo_floor
Adjusted new hooks to be called at the appropriate times
2022-03-19 00:56:59 -07:00
MysterD 0cd2a91e9c Added allocate_mario_action() 2022-03-17 01:17:34 -07:00
MysterD edf06bede0 Added ability for mods to load custom geos 2022-03-14 00:11:36 -07:00
Prince Frizzy 84aa5ad890
Fixes for multiple players getting a star cutscene, Even if they didn't spawn it. (#22)
* Fix up star cutscene issues.
2022-03-13 00:22:48 -08:00
Prince Frizzy 75bb9b7912
Update to Refresh 13 (#19)
* Refresh 13

Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
MysterD 08d4818ba7 Added Lua definitions for autocomplete in visual studio code 2022-03-12 21:28:57 -08:00
MysterD da97153336 Fixed saving/loading of DynOS model pack settings 2022-03-12 17:00:06 -08:00
MysterD 5544be21a3 Added get_temp_object_hitbox() to Lua API 2022-03-11 18:18:41 -08:00
MysterD 24df92fa48 Added DynOS warp functions to Lua API 2022-03-11 18:11:32 -08:00
MysterD 859feb530d Added ability for Lua to show/hide SM64 HUD 2022-03-10 18:33:52 -08:00
MysterD 4638ff6f22 Added the ability to set surface collisions on custom behaviors 2022-03-09 23:02:20 -08:00
MysterD d03aacc144 Added ability for Lua to spawn non-synchronized objects 2022-03-09 21:25:34 -08:00
MysterD 3641d5404e Added getter for network area timer 2022-03-09 21:25:21 -08:00
MysterD 1b99e22848 Added the ability to spawn particles from Lua
Added particles to football
Increased the object cap for particles
2022-03-09 21:25:07 -08:00
PeachyPeach d37ba32989
Added obj_has_behavior_id and obj_has_model_extended functions; break bhvBreakableBoxSmall objects without a wall collision by setting some flags in oInteractStatus (#12)
* Added obj_has_behavior_id and obj_has_model_extended functions; break bhvBreakableBoxSmall objects without a wall collision by setting some flags in oInteractStatus
2022-03-05 14:39:55 -08:00
MysterD c2177b4eec Add collision_find_surface_on_ray() 2022-03-05 14:24:58 -08:00
MysterD 2d8715b330 Made adding to behaviors possible in Lua 2022-03-05 01:29:24 -08:00
MysterD f2247cd973 Documented manually created Lua functions 2022-03-04 23:05:23 -08:00
MysterD 18a5ebafae More lua doc fixes 2022-03-04 22:38:43 -08:00
MysterD e4f72105a3 Update Lua documentation autogeneration 2022-03-04 22:22:31 -08:00
MysterD a87116a632 Add networking for custom behaviors 2022-03-04 20:03:00 -08:00
PeachyPeach b4507319b9
Added functions: find_ceil_height and obj_set_model_extended (#9)
* Added functions: find_ceil_height and obj_set_model_extended
2022-03-03 16:46:01 -08:00
MysterD 3ad6c721dc Initial custom behavior commit 2022-03-03 01:04:15 -08:00
MysterD ecc33286ad Ran autogen 2022-03-01 12:06:06 -08:00
PeachyPeachSM64 b8cdcf4795 Added obj_get_* functions; Added set_camera_mode 2022-03-01 12:00:01 -08:00
MysterD e94d002114 Rename spawn sync object Lua function 2022-02-22 23:50:12 -08:00
MysterD bbeec3c707 Add support for Lua functions inside parameters 2022-02-22 23:34:22 -08:00
MysterD 816df2117f Add obj_behaviors to the Lua API 2022-02-22 22:39:45 -08:00
MysterD e499f51767 Add Lua wrappers for object_helpers.c 2022-02-22 18:34:51 -08:00
MysterD 44fca9aede Added BehaviorScript pointer handling to Lua API 2022-02-22 18:29:30 -08:00
MysterD 94bc7940cc Initial Lua support for spawning objects 2022-02-21 22:46:39 -08:00
MysterD 1269eef048 Ran autogen after refresh 12 merged 2022-02-18 22:43:38 -08:00
MysterD dab7cf4c2b Added player description to player list 2022-02-16 22:30:17 -08:00
MysterD a44acd51f2 Added HUD rendering to hide-and-seek 2022-02-16 18:10:06 -08:00
MysterD 1ea28b9c5a Added rect rendering to Lua API 2022-02-15 22:15:49 -08:00
MysterD 29599a82ec Created TextureInfo struct 2022-02-15 22:13:10 -08:00
MysterD ded74e7fb5 Added image drawing to Lua API 2022-02-15 22:12:20 -08:00
MysterD 3fcc31e233 Added text rendering to Lua API 2022-02-15 22:08:01 -08:00
MysterD 434176e7d6 Added a bunch of functions to Lua wrapper 2022-02-04 19:13:15 -08:00
MysterD b6a3733bf0 Added network_get_player_text_color_string() to lua api 2022-02-03 19:05:59 -08:00
MysterD cf34aa0b08 Added support for returning structs from C to Lua 2022-02-03 00:43:08 -08:00
MysterD a3467bb6dc Added chat message creation to Lua 2022-02-03 00:42:48 -08:00
MysterD 271a375510 Added immutable strings to autogen, added djui_popup_create 2022-02-03 00:42:31 -08:00
MysterD d82dc207aa Adjusted autogen to pull functions directly from src 2022-02-03 00:41:07 -08:00
MysterD cecb145bbb Added network utils functions to Lua 2022-02-02 20:24:35 -08:00
MysterD d5aeec5490 Removed ACT_(MARIO_ACTION) Lua functions from API (useless) 2022-01-29 23:02:36 -08:00
MysterD 4daa658567 Removed unimplemented functions from documentation 2022-01-29 22:59:36 -08:00
MysterD c170984471 Autogenerated Lua documentation 2022-01-29 22:47:22 -08:00